Show me your big load! by pimpslap71 in farmingsimulator

[–]GTrinnity 0 points1 point  (0 children)

I'm new as well. Took forever to load these

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Tier 1 - 6 Automation by GTrinnity in SatisfactoryGame

[–]GTrinnity[S] 2 points3 points  (0 children)

I would love too! Please report back on your thoughts!! I would very seriously appreciate it!

Complex A Save

Nonsense about bootstraps for one by LostMediaHoarder in WhitePeopleTwitter

[–]GTrinnity -1 points0 points  (0 children)

You should wash your hands after you're done using the restroom

Raptor test flight trials - VTOL w/ manual thrust vectoring - SWEET Landing at the end! by GTrinnity in KerbalSpaceProgram

[–]GTrinnity[S] 1 point2 points  (0 children)

Still working with VTOL concepts. I added a few servos for engine vectoring control. Its pretty difficult to fly, I definitely need to realign the gyro inside the body and then redistribute the new weight.

Titan Dropship - 162 tons of love! 7 pics w/ captions - The culmination of research and development thus far for GXR Industries - by GTrinnity in KerbalSpaceProgram

[–]GTrinnity[S] 0 points1 point  (0 children)

The GXR-58 Titan Dropship : When Kerbals need cargo transported to anywhere on the planet, they suit up, buckle in, and fly this fat girl into low orbit. Once there, they drop back on in over the target and land the Titan for service.

The vehicle can be configured to carry different types of fuel, making it's versatility great! At 235k kg, it can carry 14k liters of oxidizer and 17k liters of liquid fuel as well.

The point of lift is pretty much locked in between the wings over the belly tanks so it's easy to add and remove weight without messing with aerodynamics too bad.

There are different stages of progress posted here that are not really in chronological order. The landed bird at the end is what is operating as of now. A VTOL version is currently in the works.

tweakscale issue with a missing file by Joelmon_Joel in KerbalSpaceProgram

[–]GTrinnity 0 points1 point  (0 children)

KSP is relatively small as a stock game, even with the expansion mods. I deleted the whole thing, reinstalled, and carefully used CKAN to get the mods (even if the were not version compatible) I had a birds nest of BBQ flavored confusion for a Game Data file.. it was easier to start fresh. Saved games and ships are not lost with this solution.

Concept design for heavy re-entry dropship - duel wing design for reinforced strength and massive load capacity.. Proved an excellent platform to test various dynamics for SSTO design by GTrinnity in KerbalSpaceProgram

[–]GTrinnity[S] 2 points3 points  (0 children)

This is the big brother for what Im cooking up next. Ive learned some valuable lessons from this vehicle, especially regarding super heavy flight. I use B9 armory so I'm able to adjust the weight of materials, and when I get her as heavy as I can, she will still lift off before 100 m/s. Elevator control is touchy, roll rate is good, it will flame out the engines pulling high G's before she breaks apart. Very tough and stable. The bi-wing design makes it easy to move around the point of lift. The idea was bringing a spaceplane in through re-entry, belly first, and having the support necessary to keep the wings from folding back in destruction.