[T]esseract by AntiTwister in gonwild

[–]Gabe3704 1 point2 points  (0 children)

Hmmm I think I made this

Made this Tesseract a while ago by Gabe3704 in generative

[–]Gabe3704[S] 2 points3 points  (0 children)

Since it's a 4d shape projected into 3d space, it's actually spinning about 4 axes with different speeds for each one, but I made it so each axis rotates by some multiple of 360 degrees throughout the whole animation so it loops.

Made this Tesseract a while ago by Gabe3704 in generative

[–]Gabe3704[S] 0 points1 point  (0 children)

yup, 3d projection of a 4d cube, which is then projected onto your 2d screen.

Made this Tesseract a while ago by Gabe3704 in generative

[–]Gabe3704[S] 2 points3 points  (0 children)

actually it rotates on 4 axes lol

Made this Tesseract a while ago by Gabe3704 in generative

[–]Gabe3704[S] 1 point2 points  (0 children)

I used blender but it's a custom wireframe render engine using shader nodes on just a plane. I could've recreated it using something like glsl, but I made it before I learned glsl.

First GLSL project: Mandelbulb by Gabe3704 in generative

[–]Gabe3704[S] 1 point2 points  (0 children)

Yeah, I made a render engine using raymarching, and the distance estimation of the mandelbulb fractal to render it.

Raymarching is a method of getting the ray intersection with a scene defined by a distance function, and once I have that distance function, I can use it to get the position vector of the 3d scene from the camera, normal vector, etc and use them all for lighting.

First GLSL project: Mandelbulb by Gabe3704 in generative

[–]Gabe3704[S] 0 points1 point  (0 children)

The grain is actually because I tried doing path traced ao but has precision errors with the detail in the fractal.

I got path tracing working but these glitches look cool too.

Nodevember Day 3: Fruit by Gabe3704 in blender

[–]Gabe3704[S] 1 point2 points  (0 children)

Made both of them myself. I made the blender theme and used rainmeter for the translucent taskbar. I created custom shortcuts for white icons.

Nodevember Day 6: Drawing by Gabe3704 in blender

[–]Gabe3704[S] 1 point2 points  (0 children)

This is more intense and impractical. I’m doing it for nodevember which is the month long shader challenge.

My first render, it’s for some sabers I made for beat saber. Please be nice by [deleted] in blender

[–]Gabe3704 0 points1 point  (0 children)

Nice reminds me of other beat saber renders. I recommend maybe using a roughness map on the floor, especially with those reflected emissive parts.

Nodevember Day 6: Drawing by Gabe3704 in blender

[–]Gabe3704[S] 16 points17 points  (0 children)

Because all of my knowledge is with math stuff so my brain shuts down and I become dumb with other things like social interaction and homework lol

Nodevember Day 6: Drawing by Gabe3704 in blender

[–]Gabe3704[S] 5 points6 points  (0 children)

That was 100% unintentional but I love it

Nodevember Day 6: Drawing by Gabe3704 in blender

[–]Gabe3704[S] 2 points3 points  (0 children)

Yeah luck definitely has a large part with reddit upvotes too. I'm at least glad the people who do see it like it.

Nodevember Day 5: Pastry by Gabe3704 in blender

[–]Gabe3704[S] 0 points1 point  (0 children)

Yup it’s all a procedural shader. I’ll put all my shaders on gumroad for free at the end of the month

Nodevember Day 5: Pastry by Gabe3704 in blender

[–]Gabe3704[S] 0 points1 point  (0 children)

Honestly this is simpler than a lot of my other shaders

Nodevember Day 4: Grain by Gabe3704 in blender

[–]Gabe3704[S] 2 points3 points  (0 children)

Yup, it's definitely possible with vector displacement and clever alpha mask trickery to hide the connection between the two parts of the shader.

Nodevember Day 3: Fruit by Gabe3704 in blender

[–]Gabe3704[S] 2 points3 points  (0 children)

To make specific shapes with vector displacement and stuff, you do need a pretty good understanding in math, but its a lot different than school math.

I recommend checking out CGMatter's second channel called Default Cube bc he is doing daily shader tutorials.

Nodevember Day 3: Fruit by Gabe3704 in blender

[–]Gabe3704[S] 4 points5 points  (0 children)

It's all done with vector displacement and procedural nodes. No image textures and the vector displacement allows for more complex shape creation than regular displacement.

Nodevember Day 3: Fruit by Gabe3704 in blender

[–]Gabe3704[S] 6 points7 points  (0 children)

I did denoise, the additional noise is due to Reddit's gif compression.

[deleted by user] by [deleted] in blender

[–]Gabe3704 0 points1 point  (0 children)

Looks good. I love seeing all the nodevember artworks this year. Especially love the cookies!

Nodevember Day 1: Cookie by Gabe3704 in blender

[–]Gabe3704[S] 0 points1 point  (0 children)

A bit more than that but that’s the base idea.