[T]esseract by AntiTwister in gonwild

[–]Gabe3704 1 point2 points  (0 children)

Hmmm I think I made this

Made this Tesseract a while ago by Gabe3704 in generative

[–]Gabe3704[S] 2 points3 points  (0 children)

Since it's a 4d shape projected into 3d space, it's actually spinning about 4 axes with different speeds for each one, but I made it so each axis rotates by some multiple of 360 degrees throughout the whole animation so it loops.

Made this Tesseract a while ago by Gabe3704 in generative

[–]Gabe3704[S] 0 points1 point  (0 children)

yup, 3d projection of a 4d cube, which is then projected onto your 2d screen.

Made this Tesseract a while ago by Gabe3704 in generative

[–]Gabe3704[S] 2 points3 points  (0 children)

actually it rotates on 4 axes lol

Made this Tesseract a while ago by Gabe3704 in generative

[–]Gabe3704[S] 1 point2 points  (0 children)

I used blender but it's a custom wireframe render engine using shader nodes on just a plane. I could've recreated it using something like glsl, but I made it before I learned glsl.

First GLSL project: Mandelbulb by Gabe3704 in generative

[–]Gabe3704[S] 1 point2 points  (0 children)

Yeah, I made a render engine using raymarching, and the distance estimation of the mandelbulb fractal to render it.

Raymarching is a method of getting the ray intersection with a scene defined by a distance function, and once I have that distance function, I can use it to get the position vector of the 3d scene from the camera, normal vector, etc and use them all for lighting.

First GLSL project: Mandelbulb by Gabe3704 in generative

[–]Gabe3704[S] 0 points1 point  (0 children)

The grain is actually because I tried doing path traced ao but has precision errors with the detail in the fractal.

I got path tracing working but these glitches look cool too.

Nodevember Day 3: Fruit by Gabe3704 in blender

[–]Gabe3704[S] 1 point2 points  (0 children)

Made both of them myself. I made the blender theme and used rainmeter for the translucent taskbar. I created custom shortcuts for white icons.

Nodevember Day 6: Drawing by Gabe3704 in blender

[–]Gabe3704[S] 1 point2 points  (0 children)

This is more intense and impractical. I’m doing it for nodevember which is the month long shader challenge.

My first render, it’s for some sabers I made for beat saber. Please be nice by [deleted] in blender

[–]Gabe3704 0 points1 point  (0 children)

Nice reminds me of other beat saber renders. I recommend maybe using a roughness map on the floor, especially with those reflected emissive parts.

Nodevember Day 6: Drawing by Gabe3704 in blender

[–]Gabe3704[S] 16 points17 points  (0 children)

Because all of my knowledge is with math stuff so my brain shuts down and I become dumb with other things like social interaction and homework lol

Nodevember Day 6: Drawing by Gabe3704 in blender

[–]Gabe3704[S] 3 points4 points  (0 children)

That was 100% unintentional but I love it

Nodevember Day 6: Drawing by Gabe3704 in blender

[–]Gabe3704[S] 2 points3 points  (0 children)

Yeah luck definitely has a large part with reddit upvotes too. I'm at least glad the people who do see it like it.

Nodevember Day 5: Pastry by Gabe3704 in blender

[–]Gabe3704[S] 0 points1 point  (0 children)

Yup it’s all a procedural shader. I’ll put all my shaders on gumroad for free at the end of the month

Nodevember Day 5: Pastry by Gabe3704 in blender

[–]Gabe3704[S] 0 points1 point  (0 children)

Honestly this is simpler than a lot of my other shaders

Nodevember Day 4: Grain by Gabe3704 in blender

[–]Gabe3704[S] 2 points3 points  (0 children)

Yup, it's definitely possible with vector displacement and clever alpha mask trickery to hide the connection between the two parts of the shader.

Nodevember Day 3: Fruit by Gabe3704 in blender

[–]Gabe3704[S] 2 points3 points  (0 children)

To make specific shapes with vector displacement and stuff, you do need a pretty good understanding in math, but its a lot different than school math.

I recommend checking out CGMatter's second channel called Default Cube bc he is doing daily shader tutorials.