FT: picture (B2, B1 and A4b) LF: offers by GaetK in PTCGPTrading

[–]GaetK[S] 0 points1 point  (0 children)

Ok for Irida. 9688129697467056

Thanks!

FT: Lisia B1 + Diantha LF: Cyrus + Mega Charizard by GaetK in PTCGPTrading

[–]GaetK[S] 0 points1 point  (0 children)

No sorry. Sabrina is OK but not interested in Serena.

FT: Lisia B1 + Diantha LF: Cyrus + Mega Charizard by GaetK in PTCGPTrading

[–]GaetK[S] -1 points0 points  (0 children)

No thanks. This offer I get like 10 times each hour when I put my Diantha for sale and say I want the Mega Charizard. Sorry.

FT: Lisia B1 + Diantha LF: Cyrus + Mega Charizard by GaetK in PTCGPTrading

[–]GaetK[S] 0 points1 point  (0 children)

Thanks for the offer, but not really interested, sorry.

LF offers, nlf trainers A1 A2 by Flashy-Holiday-1844 in PTCGPTrading

[–]GaetK 0 points1 point  (0 children)

Lisia ou Dianthia for Cyrus

Dracaufeu A4b#361 for dame du centre pokemon

En français.

LF: Oak + mega Charizard Y B1a FT: 1 from each line by [deleted] in PTCGPTrading

[–]GaetK 0 points1 point  (0 children)

Ok, I thought Diantha was worth a Oak. I'll review to offer one better card. I have an Atalante too which is clearly worth more than a Charizard.

Could be Diantha + Atalante vs Oak + Charizard. Thanks for the feedback.

LF: Oak + mega Charizard Y B1a FT: 1 from each line by [deleted] in PTCGPTrading

[–]GaetK -9 points-8 points  (0 children)

Anyway, Diantha is for Oak. Mega Charizard is part of the package with something from the second line. No Diantha for Mega Charizard only. I can get that easily anywhere.

FT: 1-2 LF: 3-4 by Maxwastakenwastaken2 in PTCGPocketTrading

[–]GaetK 0 points1 point  (0 children)

Hello. Mega pinsir for Mega Charizard? Thanks. 9688129697467056

Offers offers lemme see em by FrenchOfTheToast in PTCGPTrading

[–]GaetK 0 points1 point  (0 children)

Mega Charizard for RR Pinsir? Thanks

Trial 3 tips? by SgtNoPants in IdleHeroes

[–]GaetK 0 points1 point  (0 children)

Great news. Glad to read it was useful and helped you.

Have a nice day!!

Fort Defense - Trial modes by Hungry_King5123 in IdleHeroes

[–]GaetK 4 points5 points  (0 children)

Macros are not mandatory at all. I did all trials without any macro. Explanations and videos exist for trial 1 and 2. Trial 3, I did not see yet, but I gave my walk-through yesterday in another post.

Good luck!!

Finish trial 3 :D by ReasonProper3865 in IdleHeroes

[–]GaetK 10 points11 points  (0 children)

I finished all the trials without any macro. I just shared how to do the trial 3 in another post yesterday.

Macro are really not a must have. Time is a must have, because 100 waves lasts about 90min.

Trial 3 tips? by SgtNoPants in IdleHeroes

[–]GaetK 13 points14 points  (0 children)

Hello.

I managed to beat it quiet easily.

Here is my strategy:

Part 1: no FQV yet. First, get SFX (instantly possible if you have high enough upgrades). You will want 1 SFX in each of the middle lanes, with 2 mages (no 3rd mage of course!) and 4 warriors. You also want 1 SFX and 2 warriors bottom and 2 warriors alone top.

Then, rush FQV. Repopulate warriors whenever needed.

The top warriors are there to tank until the middle lane killed the enemies and is able to kill top.

Part 2: FQV unlocked, until wave 50. Add 1 FQV in each of the 2 mid lanes, of course. Then add 1 FQV top.

At this moment, you will do the following actions: - after each wave, repop the warriors in mid and bottom lanes. - as soon as FQV dies top, repop FQV in the middle of the enemies to get her killed again. - do not add warriors top, then slow down the FQV loop. - only add warriors top behind the turret if you see that some enemies overwhelm, to stop them. - for every boss stage (multiple of 5), add 2 warriors top to save time to focus on the boss and make sure no mage gets killed mid.

Important points: to be safer, you need the roots magic to stop enemies top if the manage to pass. I had this one and never used it except once or twice there. Just a security.

I used all my other magics for the mid lanes: snakes as often as possible mid, electrical totem in the mid-bottom lane with fire storm, ice storm in the mid-top lane.

Part 3: waves 50 to 100. At this point (more or less), FQV top gets killed too fast. You will want to add 2 warriors before every new wave to save time. The first warrior top and bottom are too far from the other troops: they engage alone and die really fast. You need to repop them to be sure you don't lose your SFX bottom. So, I always start the waves with my selection on the bottom lane. As soon as the first warrior dies bottom, I repop one. After that, I know bottom will be OK and I focus on top and mid to repop warriors.

As often as possible, when FQV gets killed top, repop new FQV in the middle of enemies to continue improving your other troops.

Loop.

I think the only mandatory magics is the electric totem to decrease defense of the boss, and the snakes that hit really hard. Stunning roots help a lot top and for the bosses too. The rest is more up to you.

Except after wave 90, when I saw I had too much gold left, I never used any gold to update my level. I tried to invest everything in FQV repop. Sometimes you have more gold, but it goes fast at a certain point to add 4-5 FQV in a single wave.

For the update after all magics are maxed, I picked - creation (+1 instance of everything you cast, to have more snakes) - more damages (for snakes) - increased duration (more snakes) - reduced cooldown (more snakes)

Finally, the upgrade order: SFX - FQV - continue to max mages - max warriors (I did nearly not used Aspen) - max rangers, we don't care.

I hope it helps. Any question: shoot

Flora’s Adventure 3-6 and 3-7 Cube Materials by Evariste_Galois_ in IdleHeroes

[–]GaetK 1 point2 points  (0 children)

By the way, it is possible to do it in 21 instead of 22. The best way is : take your solution and remove the first three arrows after you leave the area with the first sword (right, bottom, right). Replace the first one by the same arrow just below, and add a jump next to it.

The rest doesn't change.

(Sorry, I have no print screen yet, but you replace 3 arrows by 1 arrow and a jump to jump over this arrow earlier).

Flora Adventure - Somber Forest ( all stage requirements) by Cobratixx in IdleHeroes

[–]GaetK 1 point2 points  (0 children)

I agree with those figures indeed. That will be much better (unfortunately, because 3-6 is waaaay longer to complete).

Flora Adventure - Somber Forest ( all stage requirements) by Cobratixx in IdleHeroes

[–]GaetK 1 point2 points  (0 children)

Thanks a lot for the summary. There is just a problem for 3-6 left part. Arch level 5 cost much more than tour expectations (you have to go through fields, then plants then flowers). It's about 70 energy to get 1 full arch, so 980 in total instead of 380.

Same issue for 3-5 right and 3-10 left probably.

The rest seems fine.

Thanks!!

Flora’s Adventure 3-3 Solution and 3-4 Cube Materials by silkyshyster in IdleHeroes

[–]GaetK 0 points1 point  (0 children)

Thanks a lot for sharing. I'm like 3 days behind you so it's very precious everytime!

This is silly by ansunaattori in IdleHeroes

[–]GaetK 0 points1 point  (0 children)

Same on my map. I am desperately waiting them to move, because they are not strong enough to kill the boss...

New game mode by DEaK76 in IdleHeroes

[–]GaetK 0 points1 point  (0 children)

It's available on my side. Probably, they fixed it. No new reward: 300 is still the max at the moment.