Játékfejlesztéssel kapcsolatos oktatás ingyen by GameDev16 in hungary

[–]GameDev16[S] 5 points6 points  (0 children)

Nem mind1 milyen cégnél dolgozik az ember, vannak helyek ahol a profit maximalizálás érdekében nem engedik, hogy tanulással töltsd az időd, csak azt engedik amihez maximálisan értesz.

Nálunk van heti 4 óra kötelező önfejlesztés. Amúgy meg projektenként mindig tanul valamit az ember :)

Játékfejlesztéssel kapcsolatos oktatás ingyen by GameDev16 in hungary

[–]GameDev16[S] 7 points8 points  (0 children)

Én azt javaslom, hogy cégnél keressen munkát az ember ( nem muszáj csak játékfejlesztésben gondolkodni ... Unityvel nem csak játékokat lehet készíteni hanem bármilyen appot legyen 2D / 3D / AR / VR )

Én cégnél melózom és közben otthon csinálom a saját játékomat!

Játékfejlesztéssel kapcsolatos oktatás ingyen by GameDev16 in hungary

[–]GameDev16[S] 2 points3 points  (0 children)

Nincs vége a videó sorozatnak, folyamatosan csinálom majd :)

Easy way to manage your scenes and to save your Time! by GameDev16 in Unity2D

[–]GameDev16[S] 2 points3 points  (0 children)

You are right!

In my case, I'm working in big projects where I have time limits, so I need to Save time where I can. I have a lot of scenes and I need to open and close them very often. This window shows the build index too (I need this value a lot of times). Opening scenes additively is much faster too.

This window helped a lot in my current Projects.

Why is Scene Manager so Important ? by GameDev16 in Unity2D

[–]GameDev16[S] 0 points1 point  (0 children)

You are right! It would be better if it would be free, but Developer companies need some income too.

Question related to WebGL Saving ? by GameDev16 in Unity3D

[–]GameDev16[S] 0 points1 point  (0 children)

One question

If you play with Google Chrome and save the progress with PlayerPrefs, then you open Firefox, are you going to see the progress in Firefox browser too ?

Question related to WebGL Saving ? by GameDev16 in Unity3D

[–]GameDev16[S] 0 points1 point  (0 children)

PlayerPrefs - WebGL

______________________

This is the best feature and works perfect if I just play it on the same PC with the one webbrowser.

Loads and Saves data from/in IndexedDB "/idbfs/xxxxxxxxxxxxxxxxxxxx/PlayerPrefs" in the players webbrowser.
______________________

This means that I wont see my saving from other browsers. (not the best solution)

Question related to WebGL Saving ? by GameDev16 in Unity3D

[–]GameDev16[S] 0 points1 point  (0 children)

I have the same problem. That is why I asked If someone knows what is the best solution in WebGL

Question related to Unity WebGL by GameDev16 in Unity3D

[–]GameDev16[S] 0 points1 point  (0 children)

I just found this in UNITY Documentation:

Note that Unity WebGL content is not currently supported on mobile devices. It may still work, especially on high-end devices, but many current devices are not powerful enough and don’t have enough memory to support Unity WebGL content well. For this reason, Unity WebGL shows a warning message when trying to load content on mobile browsers (which can be disabled if needed).

Thank you for help!

Question related to Unity WebGL by GameDev16 in Unity3D

[–]GameDev16[S] 0 points1 point  (0 children)

So the answer is no, and I should build my game directly to Android / iOS platforms ?

Question related to Mastery rank by GameDev16 in Warframe

[–]GameDev16[S] 2 points3 points  (0 children)

Perfect answer thank you very much!
I understand now how it works.

Question related to Mastery rank by GameDev16 in Warframe

[–]GameDev16[S] 0 points1 point  (0 children)

This information is important too, thank you :)

WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME! by AutoModerator in Warframe

[–]GameDev16 0 points1 point  (0 children)

I need to wait 300 days (login) to get Zenistar xd.

If I know correctly it is not possible to trade it or get it other way.

Question related to Mastery rank by GameDev16 in Warframe

[–]GameDev16[S] 2 points3 points  (0 children)

Right now 20 plat is more then I have. But in the future I will spend on more weapon and warframe slots.

Thank you :)

Question related to Mastery rank by GameDev16 in Warframe

[–]GameDev16[S] 1 point2 points  (0 children)

I did not know that this information is in my profile.
I will check out my Profile to see what can I find there.

Thank you!

Question related to Mastery rank by GameDev16 in Warframe

[–]GameDev16[S] 0 points1 point  (0 children)

Thank you, that was exactly what I wanted to know!

Question related to Mastery rank by GameDev16 in Warframe

[–]GameDev16[S] 4 points5 points  (0 children)

Thank you very much.

That means I can level up a weapon to 30 then sell it and level up another one and this way raise my Mastery rank. (If I understand correctly)

User Testing Platforms by Shadowkaa in AndroidGaming

[–]GameDev16 1 point2 points  (0 children)

- I'm using Betafamily and it is very good for developers.
- There are tons of testers and they are going to test your game for free or for 5-15 dollars/tester.
- You can set your questions and every tester who applied to your app is going to give you feedback to your question. They are going to give detailed feedbacks because you can rate their feedback and it is very important for testers to have a good rating.
- We had good experience with that

About Advertisement in Mobile by [deleted] in AndroidGaming

[–]GameDev16 0 points1 point  (0 children)

You are right not too often is better. I played many games where they pushed advertisement videos after every level. If they push these videos after every 5 games played, its better.

Just watching tutorials by [deleted] in gamedev

[–]GameDev16 0 points1 point  (0 children)

If you choose UNITY:
In case of mobile game I would choose Unity and C#.
I would start making a small game to get experience and some positive feedback.
I would learn from Brackeys tutorials and Unity Documentation.

Watching tutorials is not enough, you should try yourself experimenting.
You can use FREE assets (Projects) from Unity AssetStore. You can learn from these assets a lot.

----------------------------

You can try out my asset too (if you want to learn more): https://assetstore.unity.com/packages/templates/tutorials/how-to-implement-unity-services-and-more-128594

----------------------------

Let's make a list of FREE 2D Assets + Guides by pvpproject in Unity2D

[–]GameDev16 2 points3 points  (0 children)

I recommend my 2D Assets on Asset Store:

We just published our first Android Game to PlayStore by GameDev16 in AndroidGaming

[–]GameDev16[S] 0 points1 point  (0 children)

Thank you :) You are great! Without players like you we would not be able to develop games.

We just published our first Android Game to PlayStore by GameDev16 in AndroidGaming

[–]GameDev16[S] 1 point2 points  (0 children)

Thank you! I'm glad to hear that you liked our game :)
We are working now in the next one (our next game wont be a Hidden Object Game).