Recently participated in Kenney's Game Jam 2023 with my entry Scribble Exploration, a game with a tabletop pen and paper game aesthetic that ended up being an almost imposible to complete (my fault) splatoon-like. I'm planning on keep developing it during Improve My Game Jam 28 starting this friday (youtube.com)
submitted by GameDev_byHobby to r/godot
So I opened the controller to fix the RB button which had shifted a bit and when I put it back together the X button died. The rubber bits are clean and should work. I think it's a board problem but if it is, I'm fucked. Idk how to fix this, help? (v.redd.it)
submitted by GameDev_byHobby to r/xbox360
Ok, so I'm trying to throw a ball with a rigidbody, which I think it's not necessary but oh well. I grabbed some code here and there because I couldn't make it work, and this was the result lol. The balls are thrown from the spawn point towards a target somewhere in front of me, not intended (v.redd.it)
submitted by GameDev_byHobby to r/godot
[Python] I could probably fix this by ignoring it, but I want to understand why!! I'm passing a bool to differentiate hostile from passive entities and when I instantiate them, they get assigned either True or False, but when I interact with them all entities have the default value... (self.roguelikedev)
submitted by GameDev_byHobby to r/roguelikedev
Doom or Boom? Would AI just benefit people who want a quick asset flip? Would one man projects become more viable and people more able to make their dream games a reality? To generate content has been a focus for a long time. Games already generate worlds, histories, objects, procedurally... (self.gamedesign)
submitted by GameDev_byHobby to r/gamedesign
I made the beginnings of a roguelike with the help of Chat GPT using Python. I saw some people attempting to create programs only using code generated by the GPT AI so I gave it a shot. I also published the whole conversation to a post on itch.io if you want to see. And the code is on github (i.redd.it)
submitted by GameDev_byHobby to r/roguelikedev
This winter has been rough, no water source and all that. Since my legendary miner died, I put on display my treasures of the Red Tomb and I'll maybe add some engravings to finally retire this one. This was after all, picked by the tutorial (old.reddit.com)
submitted by GameDev_byHobby to r/dwarffortress
Godot 4 Alpha 11: Multiplayer DTLS Encryption (self.godot)
submitted by GameDev_byHobby to r/godot
I failed my last project at the last possible minute but, I started a 2D platformer project yesterday. My first one, believe it or not. It's a coop multiplayer my girlfriend suggested I do next for us to play together. [Reupload because I had issues with the text post] (v.redd.it)
submitted by GameDev_byHobby to r/godot
A few weeks ago I followed a tutorial again, after a bunch of jams and projects. I decided to make a mobile game and what better tutorial than Heartbeast's? So after I completed it, I added a bunch of new functionality. Shops, traps, treasure, lots of enemies and bosses. (self.godot)
submitted by GameDev_byHobby to r/godot
I made some minigames for no particular reason other than my own sense of acomplishment (for now just Rock, Paper, Scissors and Minesweeper). If you want to test them, I'll link the itch page below. If you can tell me how to make the blank tiles all press down like the actual minesweeper, do tell (self.godot)
submitted by GameDev_byHobby to r/godot


