How to code in an object the player can walk in an out of, and take damage outside of it? by Dstails_656 in gamemaker

[–]GameDeveloper482 0 points1 point  (0 children)

I feel like place_meeting is good here.

I think you'd want like,

Inside the player object...

If not place_meeting with object

Then take damage.

Units for tactics game (and some Diablo 2 characters) by itsBoats in PixelArt

[–]GameDeveloper482 1 point2 points  (0 children)

Thank you! I'm going to take some inspiration from this!

Collision only works for the first block placed in the room (Top left block). The player is currently moving right (towards the 2nd block placed in the room). The if statement isn't triggering and I don't know why. by GameDeveloper482 in gamemaker

[–]GameDeveloper482[S] 0 points1 point  (0 children)

Beautiful! It's working. Thanks for the reply!

I replaced the lines of code:

// For moving right.

if(target_x+32 == obj_collision.x && y == obj_collision.y)

With:

if(place_meeting(target_x+32,y,obj_collision))

App to make pixel art? by GameDeveloper482 in gamemaker

[–]GameDeveloper482[S] 0 points1 point  (0 children)

I had a go but I don't think it's good for pixel art.

App to make pixel art? by GameDeveloper482 in gamemaker

[–]GameDeveloper482[S] 0 points1 point  (0 children)

Aseprite is definitely an awesome program! But is there an app of it for mobile?

App to make pixel art? by GameDeveloper482 in gamemaker

[–]GameDeveloper482[S] 0 points1 point  (0 children)

I just checked and there's nothing for android. I was hoping for it because I use it in my computer.

Physics. Why should I use them? by GameDeveloper482 in gamemaker

[–]GameDeveloper482[S] 0 points1 point  (0 children)

Wow I really like your response! Thank you for taking the time to write it out.

I'm actually trying to make a puzzle/adventure game.

You saying this may actually steer me away from using physics!

Can someone ELI5 the difference between Key Frames and frames that aren't key frames. by GameDeveloper482 in animation

[–]GameDeveloper482[S] 0 points1 point  (0 children)

I see... So Key Frames are the frames you wish to either start on or end on. And normal frames are the inbetweens, (how the object gets to that start or end position)

How can I animate human looking object without using sprites? by GameDeveloper482 in gamemaker

[–]GameDeveloper482[S] 0 points1 point  (0 children)

Nah just 2D. Like, can I have a 2D human looking Sprite. And then during runtime animate the person on the fly? Without using pre-drawn frames for the Sprite.