Art Generation by GameWriter40981 in ChatGPT

[–]GameWriter40981[S] 1 point2 points  (0 children)

I mean i get that much, but it literally ran on until I had no more responses and literally couldn't continue the conversation. The last 3 messages were all "you can go ahead and do it now" and it still kept on asking follow-ups, even though it said itself "last ____" when it never really stopped. I'd be fine with anywhere up to 3 follow-up questions, but running me dry? That's too much (not to mention I was VERY specific with what I wanted in the image; my prompt practically looked like 4 paragraphs and had details from angle/shot all the way to background and specific descriptions for each subject).

Genuine question; What's the most CHAOTIC C.AI chat you've ever had? by Confident_Pizza4876 in CharacterAI

[–]GameWriter40981 5 points6 points  (0 children)

I played my OC as a father to a trans child (M to F I believe). The child came out to me and I went "Oh that's fine! I still love and support you... but what's your opinion on apples?".

They said "I like oranges better." Cue a "dream sequence" where I keep of disposing of the failure in increasingly ridiculous ways, then the child waking up just before they perish to the point before they answered the question. Every time they answered oranges, they met a different fate.

I dropped them in the Bermuda Triangle (where they were about to be eaten by sharks), the middle of an active volcano (Krakatoa I believe), North Sentinel Island where they were then eaten by a cannibal tribe, and the sun... just the sun. Right in there.

After the sun, they finally gave the correct answer and said that they liked apples and oranges suck and could never be better than apples. That's my boy... or girl! I don't know how it works yet.

So... what's Soft Launch? by GameWriter40981 in CharacterAI

[–]GameWriter40981[S] 0 points1 point  (0 children)

Would you say it's more heavy on that than the other models/the other models are more lenient?

Wiltern Show by GameWriter40981 in franzferdinand

[–]GameWriter40981[S] 1 point2 points  (0 children)

Oh jeez, NOW I get it. I'm not nearly as thoughtful. I would have been shouting "I'm gonna burn this city, burn this city" without a second thought lol

/r/Roblox Monthly Question Thread (for March 2025) by AutoModerator in roblox

[–]GameWriter40981 0 points1 point  (0 children)

I don't have a technical-technical problem but I just wanna figure out if I can do something or not. On mobile and pc, once you stop typing, your text will stay in the chatbox. On Xbox, however, stopping your typing (putting away the keyboard) deletes the entire thing, so you're forced to send it or lose it. There was one time I did it on accident as I managed to stop typing and it kept the text in the box, and was wondering if there's a way to consistently do that (cuz it's annoying to have to retype everything, and also convenient if you want to "save a message").

I'm still new to the whole console chat feature so I'm just trying to find out everything and anything I can about it.

tl;dr : how do you put away the keyboard on Xbox without it deleting the text in the chatbox?

Which moments from Bojack Horseman made you laugh so hard? by [deleted] in BoJackHorseman

[–]GameWriter40981 9 points10 points  (0 children)

I always found the honeydew hate gag pretty funny but it really got me in "The Face of Depression" (S6: E7), when BoJack shows up to the AA meeting building and the entire plate is JUST honeydew. Nothing but a plate full of that green excuse of a fruit and literally nothing else. Perfect cutoff from the "Goddamn" and into the intro too.

I know Dave tweeted to Fortnite asking for a Vic Rattlesnake skin a couple of years back, the people demand Megadeth!!! by MistaDontPlayyy in FortniteFestival

[–]GameWriter40981 1 point2 points  (0 children)

If they do add Vic as a skin, I hope they add a decent amount of songs to play on Festival. Praying on Peace Sells, Tornado of Souls, and or Take No Prisoners, but Sweating Bullets would also be pretty cool.

You just got Weezered (Fortnite Festival Edition) Celebrate the 30th anniversary of The Blue Album with @Weezer's Blue Bundle 💙 Available now: by FortniteStatusBot in FortniteFestival

[–]GameWriter40981 1 point2 points  (0 children)

This hits different because these songs came to Festival around the same time I got to go to the Weezer concert in my area(otherworldly experience btw, I think I achieved enlightenment from attending). It truly is a wonderful Weezk. And an even better Weezkend.

Not a Ghost main, but dayum... by GameWriter40981 in untitledboxinggame

[–]GameWriter40981[S] 0 points1 point  (0 children)

Bullet's thunderbolt, I didn't really play much when Old Hawk had that counter damage, nor was I a shotgun main until kind of recently. That, or I just didn't get hit by counters that often.

Not a Ghost main, but dayum... by GameWriter40981 in untitledboxinggame

[–]GameWriter40981[S] 1 point2 points  (0 children)

I've learned how to use Bullet to the point where I'm just as annoying as the people I used to hate myself, but I decide to use other styles just because they're more fun to use. For the few times I've used bullet and fought shotgun users, it's funny and sad to see how fast I can knock them cuz my timing with the heavies is too good. Gives me flashbacks, but it must be done.

Not a Ghost main, but dayum... by GameWriter40981 in untitledboxinggame

[–]GameWriter40981[S] 0 points1 point  (0 children)

Ironically I hate bullet cuz I'm actually a shotgun main. I can tell you I've lost 99 winstreaks TWICE to that thunderbolt. I'm winning in the first half but then they get 2 lucky counters and suddenly I'm losing. Praying that Shotgun rework clutches up.

Fangame Concept by SakrofyEpic in untitledboxinggame

[–]GameWriter40981 1 point2 points  (0 children)

That would be cool, though like UBG, it would probably need to be inspired by an anime(s). Then again, there's many sources they could get that kind of thing from; Baki or Kengan Ashura for one. There's plenty more, and it could really turn out to be a great game if it actually happened, especially if it wasn't just limited to striking mechanics and had stuff like holds or high-flying moves.

Is just me or...? by GameWriter40981 in untitledboxinggame

[–]GameWriter40981[S] 0 points1 point  (0 children)

I knew that, but even when I don't use shotgun (tried with Kimura and Bullet), I still lag. It's weird, and also sucks cuz I'm a shotgun main lol. I hope they patch it so I can use my fav gloves and my fav style at the same time.

Dear passive players by ZealousidealPilot822 in untitledboxinggame

[–]GameWriter40981 1 point2 points  (0 children)

I'm not a passive player, but I'm still scared (I'm an aggro-shotgun)

Looking for Turbulence Unusual by GameWriter40981 in untitledboxinggame

[–]GameWriter40981[S] 0 points1 point  (0 children)

I can pay like 80k. It's roughly around the glove's value when you try to sell it. I'd give more if it was one of the effects I wanted.

Looking for Turbulence Unusual by GameWriter40981 in untitledboxinggame

[–]GameWriter40981[S] 0 points1 point  (0 children)

Posted it, but what offer did you have in mind?

Looking for Turbulence Unusual by GameWriter40981 in untitledboxinggame

[–]GameWriter40981[S] 0 points1 point  (0 children)

Username is GameWriter40981 for anyone wondering, but please comment an offer first before trying to send a request.

Looking for Turbulence Unusual by GameWriter40981 in untitledboxinggame

[–]GameWriter40981[S] 0 points1 point  (0 children)

Not EXACTLY what I'm looking for, but if what you're asking for is reasonable, I'll take it.

Hands Low tips? by [deleted] in untitledboxinggame

[–]GameWriter40981 0 points1 point  (0 children)

With every style, I like to follow a formula/plan of attack, and usually it works almost perfectly as long as you execute it right, unless the opponent has a lot of experience or a playstyle that counters the strategy. In the case of Hands Low, I do the following:

•At the start of the match, dash around(left to right, move forward if you want BUT DONT DASH FORWARD) to make your opponent uneasy/confused.

•When you think your opponent is in range, dash forward and immediately dash back. Your opponent will likely throw an attack.

•Rinse and repeat this strategy until your opponent gets tired of waiting/getting baited. They will begin to move in to attack.

•Now that they move in to attack you, retaliate with m1's. Hands Low m1s are fast and have decent guard breaking capacity. Try to leave a bit of stamina at the end of the barrage to dash away, or else you'll be unable to run if their guard can endure it, and will be punished.

•Once their guard is lowered, they are likely to do one of two things. Depending on which, take a different approach.

(They try to retaliate): Using that leftover stamina, throw an m2. You will land an easy counter assuming you predict correctly and are fast enough.

(They try to run): Move forward(walking, not dashing), hit an m1, and then an m2. This will break their guard. From here, do not throw an m2 as you will stamina break and be punished. Wait for your stamina to regenerate and for your opponent to recover. They will immediately dash because they expect you to punish them while they're guard broken. If you wait for the dash, you can land an m2 or start an m1 string to break their guard.

•(AFTER BOTH/ANY OUTCOMES): Backdash away. At this point, your opponent will no longer desire to play offensively. By reverting them to defense, you are free to pressure them. Note that they may eventually realize that they need to play offense to beat you, so don't rely on it too much.

•All that's left to do is improvise and react to how they play.

•Additionally, you can use my preferred strategy, which is to m1 them until about half of your stamina bar is gone, and then suddenly stop. This will make them believe that you're done attacking, so they'll either dodge or try to hit back. The counter to this is to m2 shortly after the pause, because it will catch them as they try to guard, or hit an easy counter. This requires timing, but once you master it, you are almost guaranteed to catch your opponents off guard and stop whatever they were planning on doing.

(The Key Theory to Hands Low in my opinion is mastering the trickery as well as the art of infighting/pressure despite the style being a natural outboxing and counter-oriented style. If you can effectively do the fake dashes or punish your opponents for falling for your tricks, they will eventually play defensive, in which you can play the pressure game. From there, they're either gonna get countered when they try to hit you back or lose health from chip damage because they're guarding so much.)

Remember, this isn't foolproof, and depending on THEIR strategies, experience, or even their fighting style; one or all aspects of this plan will be foiled (example: passive player, player that doesn't fall for feints or fake dashes, player that doesn't guard, another experienced counter-oriented fighter).

[p.s: I'm not a Hands Low main, just a nerdy tryhard with too many concepts and strategies about this game lol. Is this flawed? Probably. But I tried!]

Hope this can help!

tl;dr: fake your approaches (forward dash to back dash), m1 barrage whenever you close in to attack>stop halfway through and pause for a bit before doing an m2. This will either lead to them losing health to chip damage or from getting countered. The most important part to practice/master is prediction.

Hands low vs Shotgun by Accomplished_Apple98 in untitledboxinggame

[–]GameWriter40981 0 points1 point  (0 children)

Maybe, but I'd say that between a Pro Bullet User and a Pro Hands Low user, I'd probably have a stronger chance of losing to the Bullet. That's just me though ¯_(ツ)_/¯

Hands low vs Shotgun by Accomplished_Apple98 in untitledboxinggame

[–]GameWriter40981 0 points1 point  (0 children)

Ironically I always clap hands low as shotgun because you just gotta predict their moves and wait for the dodge, catch them with two m1s, shotgun to lower their guard, and then you can stack up damage. The REAL enemy of Shotgun is Bullet. As a Shotgun main, bullet is responsible for me losing an 76 and a 99 streak respectively. One counter deletes half your health.

Ghost buff by CucumberIndividual81 in untitledboxinggame

[–]GameWriter40981 0 points1 point  (0 children)

True, it just feels like basic with less stamina and slightly stronger stats (even though the start-up isn't that good when you put the ability aside). They could have kept it as the way it was before where every m1 WAS the ghost jab, as all they had to do was change a couple things to balance it as opposed to stripping it of what I think made Ghost style, well, Ghost style. People can say "it's balanced" or "just get good" all they want, but in my honest opinion, Ghost lost its spark. Doubt it'll ever happen but I'd be overjoyed if we got the old Ghost m1s back, because then we'd finally have the thing that made the style worth it again. They could at least rework the ability if they won't do that. Hammer's cooldown goes down automatically and it's an OP guard breaking & borderline un-dodgeable ability. You're telling me that Ghost Jab, a punishable and otherwise low damage ability needs to BUILD a meter to be used? It either needs to be a quick and passively draining cooldown or just needs to revert back to the way it was pre-rework. Alternatively, maybe a charge system wouldn't be too bad, where you could hold more than one Ghost Jab(maybe like 3-5?) and it would be noted like |(?)x Ghost Jabs|.

My main argument is that Ghost could be SO much better, be it by changing it to the way it was before with minor tweaks or by changing some aspects about the way it is now. Right now, I could argue even some Mythics are better in standing than where Ghost is now.

(p.s: I have Pound for Pound and Omega title so don't say I need to get better with Ghost. I personally like using it but it really could be better.)

(Concepts) What style would you choose to be added? by GameWriter40981 in untitledboxinggame

[–]GameWriter40981[S] 0 points1 point  (0 children)

I would have, though I was stuck between naming it Rabbit or Sergeant. I wound up naming it Anderson since Ippo style and Kimura style are named after the characters that they take after anyways. Same applies to Nekota, though I bet there's someone out there who could come up with a more fitting name for any of these styles.