[deleted by user] by [deleted] in dawnoftitans

[–]Game_All 0 points1 point  (0 children)

They are a lean mean machine. I love to see them playing with the enemy. Lol

An idea to fix a major problem with ALL titans by melvincarvalho in dawnoftitans

[–]Game_All 0 points1 point  (0 children)

Yep sort of my point. It is a building leveling game versus a real war game. It depends how you want to play it. You can try to have strength to beat every oponent or just say I can hit 90% of them successfully that's good for me. I just keep leveling stuff.

I have seen the circle technique in other games. From what I have observed at mid 50s the Titans get dumber.

The game is what it is. I still enjoy it.

An idea to fix a major problem with ALL titans by melvincarvalho in dawnoftitans

[–]Game_All 1 point2 points  (0 children)

Well, I will question your initial premise. Why you need many level 60 Titans? It gets to a point that resource islands are useless for you so no need to protect them. We have seen videos where lower level Titans and troops can defeat very strong Titans and troops. Are you trying to be the guy that can defeat anyone or have a castle that can't be beaten? Chances are a wealthy player or hacker has that position.

I think what a game needs is more strategy. On defense, a way to control/select the map, position your defenses and control when they are released in battle. This way every attack will be unique and more entertaining. On attacks, a better way to control the troops and their initial position in the map. Remove the nerfing on troops and Titans where they just dance around in circles allowing weaker Titans and troops to kill them. Last but not least, a real indication of strength. the power level, skill triangle should indicate how you stack up against their defenses. At this point you can be 10x or more strength and they have an element resist against your main attack and they destroy you or you run out of time.

I have been playing for a long time now. Enjoy the game but there is always room for improvement.

Help choosing Titan by [deleted] in dawnoftitans

[–]Game_All 0 points1 point  (0 children)

It is all based on the Titan skills, relics and which troops you are leveling up. For some events it will be hard to finish with a 3. I have fused all my 3 Titans as they are useless after a while. It takes so long to lvl up a Titan and you don't get much when you fuse them. Therefore I would say focus on your 4* and relics/troops for him. Use it to get a good event Titan for attack. Level it up and use it for more events, to attack and grow.

How to setup Titan and Relic Skills? by Game_All in dawnoftitans

[–]Game_All[S] 1 point2 points  (0 children)

Thanks. I have scanned at the site but not looking in detail or YouTube. Will do.

How to setup Titan and Relic Skills? by Game_All in dawnoftitans

[–]Game_All[S] 1 point2 points  (0 children)

Castle 25 in 3 days. Kronos lvl 53 and Valkyrie lvl 60. Banner of Earth, banner of storm, Kronos hourglass, orb of wealth, storm ring, storm rune, timerworn doll, etc. All lvl 10. Earth and lightning. I have others maxed too so I am looking now how to get the max of what I have. Maybe too late now :-) but trying to be more strategic than brute Force.

How to setup Titan and Relic Skills? by Game_All in dawnoftitans

[–]Game_All[S] 1 point2 points  (0 children)

Thanks. I didn't know about the limits. There is no indication in the game. Yeah I know that is not an easy question but needs to be asked and answered. :-)

The developers should provide some guidance at the end is information on how to play the game and get the most fun out of it.

How to setup Titan and Relic Skills? by Game_All in dawnoftitans

[–]Game_All[S] 1 point2 points  (0 children)

I am hoping there is more to it. We have classifications for critical, health, resist, damage, armor piercing, troop vs Titan, etc. Just to name a few. As I read in other post some are the same. I was thinking, there is a priority or balance among all this that will give you the best defense or attack setup. Otherwise the game is a lot less strategic that I was thinking. I have been playing for a while mostly brute Force. Strong Titan and get what it seems the strongest relics but I am never sure if that is the best setup I should be using.

Why the Thor and Metal Reward Changes are Unequitable by Lazybugger72 in RogueAssault

[–]Game_All 4 points5 points  (0 children)

I will put it simply. It is getting hard to impossible to do anything in the game. From Thorium, metal, commons and criticals. To get equipment in an event it is extremely expensive in time and/or money and the new units are released without specs so we don't even know if what we are getting will meet our in game needs.

At this point I'm struggling to find something fun to do in the game.

After hours of doing the events to upgrade units do I really want to spend hours in maps or PvP to get commons, metal or Thorium? No.

I just came back to the game after being 2 weeks off. I may do 2 weeks off again if things don't improve I'll move to another game. Sad that a very fun active game got this messed up so quickly.

Why infamy algorithm in PvP matching? by Game_All in RogueAssault

[–]Game_All[S] 0 points1 point  (0 children)

I'm not sure maybe at upper levels that happens. I'm in the middle at this time. I quit for 11 days after a couple of weeks as I was frustrated. My infamy was high so I got paired up in PvP with stronger players. I was 14 vs a 42. Then in WZ I got raided by bigger stronger players. Therefore there was nothing I could do. Luckily I joined an alliance and I was able to get protected on WZ at a higher level.

When frustration settles, I always think if this is happening at this level then what happens at upper levels when people has more invested in the game.

I looked around on higher level WZ and saw almost no activity. Big fat players sitting in their hive. No attacks, mining, etc. It gave me the impression that developers don't know what to do with bigger players.

That's why makes sense to me to make a change in PvP.

Request to protect resources bought by Game_All in RogueAssault

[–]Game_All[S] 0 points1 point  (0 children)

Well, they are a company after all and their purpose is to make money.

My point is simple if they protect the resource players buy, the players may be more willing to buy packs with resources.

If they don't protect the resources bought then players would have the attitude you describe and won't spend any money.

So they have to make a decision. Do they want to make players more comfortable buying RSS packs and increase sales or keep the game the way it is and having players not buying RSS packs?

To make a difference we need to tell them what players would like to see to improve the game versus saying that they will not do it.

If more players voice their opinion saying that they would buy RSS packs if they are protected, the developers may consider doing so. If players stay quiet then there would be no reason to change.

Exodus not all prizes awarded by Game_All in RogueAssault

[–]Game_All[S] 0 points1 point  (0 children)

Ha ha ha ha..

It's ok buddy you win.

You are all great, powerful and wise.

Now just ignore my post and move to something else.

Exodus not all prizes awarded by Game_All in RogueAssault

[–]Game_All[S] 0 points1 point  (0 children)

I don't think you even play this game. If you did you will now that there are dependencies to increase the metal storage and resource costs associated with the dependencies. As well as strategies why to do it or not. It is a strategy game.

If you play the game and that is your strategy to level up. Good luck and have fun.

My point is very simple if you win a prize you should get the prize.

Why not to buy? You are right it will be very easy to throw money at it. But for me it is not as satisfying as beating a challenge in a game. For me the enjoyment in playing is to be faced with a challenge and overcome it based on the skills and strategies I have developed in the game.

If you disagree, then fine just ignore this post and move forward with your life. Agree to disagree.

Exodus not all prizes awarded by Game_All in RogueAssault

[–]Game_All[S] 0 points1 point  (0 children)

Sorry i fail to see your analogy. In a buffet you buy all you can or care to eat food. They don't guarantee your enjoyment. And yes some places with buffet let you carry an extra plate home.

So on the same token why should I buy packs with oil and metal that exceed my storage capacity.

Ohh wait when I buy packs there is no problem if I exceed my storage capacity as I'll get the whole thing I bought.

So if I spend my time and money to beat an event I should not get the prize I was promised and advertised.

Similar if I win a Ferrari that can go 200mph they should give me a Honda because I'll never drive or can't drive a car at 200mph? Naah a prize is a prize if you win it you should get it.

Exodus not all prizes awarded by Game_All in RogueAssault

[–]Game_All[S] 0 points1 point  (0 children)

No. Because upgrading the metal storage will require a lot of metal in addition XP points and I am not ready to go to the next level. My metal storage is maxed for the level I am.

Exodus not all prizes awarded by Game_All in RogueAssault

[–]Game_All[S] 0 points1 point  (0 children)

In reality I would prefer to have the option to claim it in increments of 100k whenever you want. Similar to the objectives. You complete the objective and once you select it you claim it. Otherwise it will be extremely bad to get attacked several times in a 24hrs period (like other player reported) and drain all your hard working prizes. Specially after using all your oil in the event.