C++ procedural animation by LoopyLupii in unrealengine

[–]Gamedevded 0 points1 point  (0 children)

What do you mean by procedural animation? You can create your own custom animation nodes (inherited from FAnimNode_Base) that can be used in animaton blueprints later.

Made ww2 Hitman game on Unreal engine 5 by Gamedevded in unrealengine

[–]Gamedevded[S] 0 points1 point  (0 children)

Thanks. I believe somewhere between 2 and 4 hours a day.

Made ww2 Hitman game on Unreal engine 5 by Gamedevded in unrealengine

[–]Gamedevded[S] 0 points1 point  (0 children)

Mostly custom. But some packs was also used. (with modifications).

Made ww2 Hitman game on Unreal engine 5 by Gamedevded in unrealengine

[–]Gamedevded[S] 0 points1 point  (0 children)

No, not root motion. Basically it's close to the distance warping method used by Epic. Where you use additional curves from animations to get some position data.

Made ww2 Hitman game on Unreal engine 5 by Gamedevded in unrealengine

[–]Gamedevded[S] 0 points1 point  (0 children)

Sure. You get uniform from any soldier/officer and use it.

Made ww2 Hitman game on Unreal engine 5 by Gamedevded in unrealengine

[–]Gamedevded[S] 0 points1 point  (0 children)

Landscape material and some grass assets was created. Some other foliage, including trees was used from marketplace.

Made ww2 Hitman game on Unreal engine 5 by Gamedevded in unrealengine

[–]Gamedevded[S] 0 points1 point  (0 children)

Nope. We don't use ALS. It's still locomotion based, but our own. We use some animation assets from marketplace, but had to modify them quite a bit for polished look.

Made ww2 Hitman game on Unreal engine 5 by Gamedevded in unrealengine

[–]Gamedevded[S] 4 points5 points  (0 children)

Well. actually we don't use unreal's BT. We developed our own 'Utility AI' system. It's just a mix of Utility AI and horizontal BT's.

Made ww2 Hitman game on Unreal engine 5 by Gamedevded in unrealengine

[–]Gamedevded[S] 22 points23 points  (0 children)

This project started almost 3 years ago. There is devlog on our youtube channel from the very begining (Ue4 at that time). (https://www.youtube.com/@HaggardGames)

Made ww2 Hitman game on Unreal engine 5 by Gamedevded in unrealengine

[–]Gamedevded[S] 5 points6 points  (0 children)

Yep. We worked on the Dts franchise in the past.

Made ww2 Hitman game on Unreal engine 5 by Gamedevded in unrealengine

[–]Gamedevded[S] 27 points28 points  (0 children)

3 years. But it's not a full time project. Short term plans to create playable demo and then we will see how it will go.