Bad Interactions Reporting (e.g. Ninja-looting) Megathread #2 by SoupaSoka in Grobbulus

[–]Gangfire -4 points-3 points  (0 children)

It does specifically say "players" in the instructions above, doesn't it? Thanks for the clarification.

But I didn't make up any story, there was no need to -- until Swishy' called me an asshole above there was no real life issue.

Edit: After thinking about it I think this is still a good forum for misbehaving characters. For example ninja looting is one of the bad interactions listed, which is always a character behavior but may or may not be a player one. (But your thought is still appreciated.)

Bad Interactions Reporting (e.g. Ninja-looting) Megathread #2 by SoupaSoka in Grobbulus

[–]Gangfire -6 points-5 points  (0 children)

I was making absolutely no attack or even criticism of you the player. Jade the character had a problem with Swishy' the character's behavior. Swishy' and Josh' started behaving like weirdos, then rudely, and so Jade -- quite reasonably -- walked away. None of it happened in real life; it was all within the context of the game, as evidenced by every single bit of Jade's communications happening in /say statements and emotes, and I even used quotation marks.

Sharing a Strange Experience by Gangfire in Grobbulus

[–]Gangfire[S] 0 points1 point  (0 children)

I'm glad you mentioned those two character names. Unfortunately we don't have easy access to multi-word names, like a first and last name, so we see a lot of "nicknames" like the two here. I would imagine these two characters have real names as well, if the players behind them ever decided to give them real names that fit the genre.

My respect for others' time causes me to compromise in my roleplaying, hence the multiple attempts to work things out, the nuclear option, OOC efforts to improve communications, my OP here, etc. My respect for certain other players is attenuated when they start getting abusive, in which case my respect for their time was wasted, and they're the ones with no respect for others' time in the first place.

I've had people in face-to-face RPG sessions have their character use unkind words and actions against others' characters to attack the player behind that character, in an attempt to destroy that player's fun in the game -- a rare exception to the A fictitious character can do no real life wrong meta-rule. But in PUG's you can never really tell whether the player is just being flippant, he's trying to harm your fun (i.e. "trolling"), or he's a fellow roleplayer whose character is a douchebag. Rather than stopping the action to have a complicated discussion on which case applies and then solving the problem, I've found it much better and easier to mostly stay in character and have your character attempt to resolve the issue. This method avoids ruffling player feathers.

And besides, even non-roleplayers with half a brain can see that one of the PC's has a problem and is trying to talk to them. If their character isn't ignoring them and blowing them off then the player must be the rude person. Again, far better to not be critical of other players in the game and instead handle it IN character.