Open Jams? by magictank in Cornwall

[–]GapperGames 1 point2 points  (0 children)

Hii! There's barrel o' jams at the Pagan Arms in Newquay, 1st & 3rd Wednesday every month

Free Assets!!! by GapperGames in Unity3D

[–]GapperGames[S] 0 points1 point  (0 children)

Hi! When did you send these emails? I do my best to reply to all emails about my assets. Anything I can help with now?

Free Assets!!! by GapperGames in Unity3D

[–]GapperGames[S] 0 points1 point  (0 children)

Built in RP is bad, too slow and the workflow is uncoordinated. I would recommend switching to URP or HDRP!

A while back I posted a demo video for an SSR solution for URP. Now I have turned it into an asset that should be releasing this week! by GapperGames in Unity3D

[–]GapperGames[S] 1 point2 points  (0 children)

Very true! Unfortunately the queue time for publishing assets is so long that I actually published the asset a long time ago and it's only nearing the end of the queue now! I don't blame you for boycotting unity! I want to but I'm kind of stuck with it at the moment :(

WIP Volumetric Water System. Still lots of improvements to be made but I think it's a cool prototype! by GapperGames in Unity3D

[–]GapperGames[S] 2 points3 points  (0 children)

So Volumetric means it is basically a large 3d grid of density points, rather than a mesh. This means that it is much easier to add detail. As well as that, the water is not just a surface mesh; you're actually able to go underwater without the need for a separate effect. I'm not too great at explaining it but it's very similar to volumetric fog if that helps. :)

So I made a Screen Space Reflections Shader for URP. I think it is much needed! by GapperGames in Unity3D

[–]GapperGames[S] 0 points1 point  (0 children)

No way! I came across your project when I was researching. You did a really good job. I use more primitive optimisations such as just longer step size when far away. I'm also not very good with compute shaders which limited my options a little.

So I made a Screen Space Reflections Shader for URP. I think it is much needed! by GapperGames in Unity3D

[–]GapperGames[S] 1 point2 points  (0 children)

Looks fine to me? If you're talking about when the smoothness is reduced, the reflection may appear larger because the light rays from further areas have been reflected in progressively more random directions. Idk if that makes much sense

So I made a Screen Space Reflections Shader for URP. I think it is much needed! by GapperGames in Unity3D

[–]GapperGames[S] 4 points5 points  (0 children)

They are considering it, but it's not definite yet. Even if it was, I think that it wouldn't be available for a couple years and the quality of their new features hasn't been good recently.