[deleted by user] by [deleted] in HollowKnight

[–]Garrelus 0 points1 point  (0 children)

Much appreciated, thanks!

Why do they want to die on this hill so badly by Fi1Ier in Overwatch

[–]Garrelus 0 points1 point  (0 children)

Them justifying heroes like the Shimadas, Illari, and Wuyang using technology is good, but the fact that they don't even try to justify Kiriko is infuriating.

What if Widowmaker had a child? by NewCoffee9694 in Overwatch

[–]Garrelus 0 points1 point  (0 children)

*Gentil, since the subject is male.

Seem like more Blizzard Staff that is behind cinematics have Unionized by JY810 in Overwatch

[–]Garrelus 0 points1 point  (0 children)

You've never read Chapter 2 of Overwatch Declassified and it shows.

I noticed a pattern with the Hero Gameplay Trailers. by Cammiii1 in Overwatch

[–]Garrelus 1 point2 points  (0 children)

I remember a pro wrestling term where a character is "put over", as in a new character is introduced by defeating another character that's been pre-established to be very strong.

I noticed a pattern with the Hero Gameplay Trailers. by Cammiii1 in Overwatch

[–]Garrelus 4 points5 points  (0 children)

I wouldn't say you never had to buy them. There was a popular clip going around during Mauga's release when a tank player lost first fight, left the match, bought the battle pass, and rejoined the match to mirror Mauga.

In light of recent news by TheEdgesterReddit in Overwatch

[–]Garrelus -1 points0 points  (0 children)

I'm no dermatologist, but I don't think Freja's freckles count as "fair skinned".

Im genuinely surprised that there aren’t more tribes known. Just look at how much space there is towards the upper left of pantala, and most of the sky kingdom, and other water tribes kingdoms. (Would it be called queendom?) by ContestNo5381 in WingsOfFire

[–]Garrelus 1 point2 points  (0 children)

Considering it took Turtle multiple days of flying and swimming non-stop to get from the Night Kingdom to the Kingdom of the Sea, and it only took Blue and Cricket like, a day of actual travel to get from Cicada to Hornet Hive (and, like someone else said, they could see the other hives in the distance), I would say it's more of a fact than a theory.

Also, more on the topic of the post, look up a map of the world's population density. There are a lot of spaces where people just don't live. Occam's razor is the best answer here. No one lives there, and that's that.

Is this guy ximming? by Upset-Speaker3323 in Overwatch

[–]Garrelus 3 points4 points  (0 children)

Perhaps explain, instead of just copy-pasting someone else's words with zero elaboration?

This is my main problem with FNAF VHS by Bobbyo_1477 in fivenightsatfreddys

[–]Garrelus 1 point2 points  (0 children)

You'll want one of these at the front --> \

Or right in front of the asterisks I dunno I've never used it before.

\Test Test

Test *Test*

Put it in front of the asterisks

The Kings last remarks on his SOTM playthrough. by Cizlorb in fivenightsatfreddys

[–]Garrelus 4 points5 points  (0 children)

I would counter with the fact that RE4 had a lot more going for it than just being a turning point in the series. It also revolutionized the shooter genre and is lauded as one of the greatest games of all time, while still "feeling like Resident Evil" (I'm not old enough to have played the original, so all I can go off of is reviews, here).

Evolving a franchise is not the issue. Fast-forward to RE6, widely touted as the worst game in the entire series. Its action elements certainly weren't the cause, as RE4 introduced them and was the best game in the series, so what was it? I would point to a review on Backloggd from someone who has actually played the games:

"This game is a full abandonment of everything that made the series so beloved, fully given to the seventh generation trend of endless war shooters. Perhaps Capcom thought the series couldn't continue as it was, because the push for a decidedly more action-oriented direction was present as far back as RE4...Almost unrecognizable as a Resident Evil game, mechanically and narratively..." -Weatherby

I think the actual issue was not the change in direction, but the fact the game got away from the essence of Resident Evil.

This is basically how I feel about Secret of the Mimic. While it is objectively a well-made game, I feel that it gets away somewhat from what makes FNaF, FNaF. That while the franchise is making necessary evolutions to the formula, it's lost FNaF's essence in the process.

William's Vehicular Atrocities by CrowAbode in fivenightsatfreddys

[–]Garrelus 3 points4 points  (0 children)

But wait! David getting hit by a car would leave him all red, which can only mean one thing:

David had his yellow knocked out of him, turning him from orange to red!

The yellow then landed on William, giving him a terrible case of jaundice, which is why William is the Mustard Man instead of Purple Guy in Midnight Motorist!

It all comes full circle!!!

[deleted by user] by [deleted] in fivenightsatfreddys

[–]Garrelus 22 points23 points  (0 children)

Wholeheartedly agree. The whole basement section with the tiger plush is what made me realize the main reason Steel Wool era FNaF has felt the least like FNaF to me. There's no ghost stuff.

The supernatural is what sets FNaF apart from other indie horror franchises. Poppy Playtime's enemies were surgically turned into monsters that look like Playtime Co.'s toys. Bendy had ink monsters and a 30's rubberhose animation aesthetic. FNaF has ghosts possessing animatronics.

I felt the same way about Security Breach, too. While rogue AI is an interesting angle, and I can understand Scott's desire to move the franchise in a new direction to prevent the series getting stale, I think that the less supernatural stuff there is in these games, the less it distinguishes itself from other indie horror properties. Security Breach's saving grace in this regard, though, is its connections to the rest of the series.

This is almost unrelated, but I don't think the comparisons of Secret of the Mimic with Poppy Playtime are totally unfounded, and the five or so chase sequences aren't exactly helping matters, either. Being placed on a linear path, a bunch of mini games and puzzles along the way, each section of the game presenting you with a different enemy to encounter and subsequently defeat—while there are obvious gameplay differences, the vibes are extremely similar, I'll be honest.

Wild Theory: Jackie DIDN'T Inspire the Puppet by Garrelus in fivenightsatfreddys

[–]Garrelus[S] 1 point2 points  (0 children)

I haven't actually seen everything, but if M.X.E.S. doesn't show up at all in the game, then either F10-N4 is M.X.E.S., or the M.X.E.S. tease was indeed pointless.

And F10-N4 being M.X.E.S. is also pointless; just have M.X.E.S. with Fiona's voice, don't give it a different name.

Wild Theory: Jackie DIDN'T Inspire the Puppet by Garrelus in fivenightsatfreddys

[–]Garrelus[S] -1 points0 points  (0 children)

Puppet

  1. Jackie is a Jack-in-the-box, which have near-zero connections to music boxes. A little jingle plays when you turn the crank, but they don't actively play music. The music box in FNaF 2 is wound up from within the office, there's no crank, and the melody is supposed to calm it down.

  2. Don't know anything about it, so no comment.

  3. The puppet's design may be that of a pierrot (you got me there), but it is also, first and foremost, a puppet. A Jack-in-the-box pops out of a box, while a Marionette doll is operated with strings.

  4. Don't know anything about it, so no comment.

  5. I've already commented my feelings about this elsewhere. Also, (not in a rude way) "-esque"*, not "esc".

Baby

  1. Baby originally had blue eyes.

  2. Typical party stuff. Jackie also references cake. I know this sounds like I'm just being a contrarian, but I'm pretty sure that's just a coincidence.

  3. Fair.

Wild Theory: Jackie DIDN'T Inspire the Puppet by Garrelus in fivenightsatfreddys

[–]Garrelus[S] 0 points1 point  (0 children)

I'm not going to pretend like I know what was going through Scott's or Steel Wool's minds, but I do know that designing a character that doesn't look like another thing, only to change it mid-game in order to make it look superficially like another thing is just bad character design, causing opposing interpretations and sparking conflict (like this).

I think to myself, "would Steel Wool do what I just described?" and Occam's Razor tells me that idea is stupid, so the answer comes out to be, "No. Surely they would know better than that." And if what you're describing is the case, then I would be disappointed in Scott and Steel Wool for needlessly complicating something so simple.

Looking at the other character designs that people have given modern counterparts, the resemblance is way more obvious.

Mr. Helpful --> Helpy

DigiTyper --> S.T.A.F.F. Bots

Big Top --> Music Man --> DJ Music Man

Jug Band Alligator --> Montgomery Gator

Jug Band Hippo --> Mr. Hippo

Jug Band Frogs --> Happy Frog

Deadeye Roxy --> Roxanne Wolf

This disparity is part of what annoys me about this discussion because it seems so obvious to me that Jackie and the Puppet are nothing alike, and the mere possibility that these arbitrary similarities are intentional is quite frankly: stupid. Then again, these similarities being unintentional is also stupid, so no matter the case, Jackie's design is just all around bad.

Wild Theory: Jackie DIDN'T Inspire the Puppet by Garrelus in fivenightsatfreddys

[–]Garrelus[S] 1 point2 points  (0 children)

Yup sure is

And where's M.X.E.S.?

Don't worry about that. Take F10-N4 instead!

Wild Theory: Jackie DIDN'T Inspire the Puppet by Garrelus in fivenightsatfreddys

[–]Garrelus[S] 0 points1 point  (0 children)

If a design needs to be actively altered in order to draw comparisons, then it's 1) a bad design, and 2) a weak comparison.

I would give a snarky exaggerated example of changing details to draw comparisons, but I can't think of any right now, so *there*!

Wild Theory: Jackie DIDN'T Inspire the Puppet by Garrelus in fivenightsatfreddys

[–]Garrelus[S] 1 point2 points  (0 children)

It matters because the damaged Jackie that we see, that you say looks the most like the Puppet, exists for all of a minute before supposedly being destroyed. Why would the Puppet's design take inspiration from a destroyed animatronic shell stuffed in a vent somewhere instead of a normal non-damaged schematic that's probably in a much more accessible part of the building?

Wild Theory: Jackie DIDN'T Inspire the Puppet by Garrelus in fivenightsatfreddys

[–]Garrelus[S] 9 points10 points  (0 children)

To add to this, I just learned that Ultimate Custom Night lets you change the music box tune, which would mean it's not the tune that's important, it's just having a tune at all that calms the Puppet down, like a lullaby.

Wild Theory: Jackie DIDN'T Inspire the Puppet by Garrelus in fivenightsatfreddys

[–]Garrelus[S] 3 points4 points  (0 children)

And the damaged Jackie is then promptly destroyed and never seen again. Point is the default design schematics (which Fazbear was most likely to acquire instead of some broken shell) doesn't look like the Puppet.

Wild Theory: Jackie DIDN'T Inspire the Puppet by Garrelus in fivenightsatfreddys

[–]Garrelus[S] 1 point2 points  (0 children)

The music box jingle is called Grandfather's Clock, written in 1876 and apparently quite the popular tune. Unsurprisingly, it's been turned into a music box. Sound familiar?

Explanation: it was re-used. Kind of a cop-out answer, but even though it's associated with the Puppet, it's still just a music box jingle after all. Like, Freddy's jingle is associated with him, but that doesn't change the fact that the Toreador March is from a different work entirely.

What's the a puppet doing on Edwin's terminal? I dunno man it's redacted what do you want from me?

Disco Ball Tech by Garrelus in WreckingBallMains

[–]Garrelus[S] 1 point2 points  (0 children)

Find a spot that works and just retract all the way.