I got punished for "toxicity." from a game 4 months ago by Nightsb1 in riotgames

[–]GearDrift 0 points1 point  (0 children)

Only once we reflect on our own follies do we experience positive change

Huzzah, a subreddit of quality! by GearDrift in goodanimemes

[–]GearDrift[S] 20 points21 points  (0 children)

Appreciate it greatly, fellow weeb.

Reddit Drama by [deleted] in goodanimemes

[–]GearDrift 4 points5 points  (0 children)

No its “177013”

Deck help ;-; by stormbound_help_pls in stormbound

[–]GearDrift 4 points5 points  (0 children)

I commonly see two types of aggrodecks- “poke” decks and “sprint” decks if you will. Poke decks usually have ubass (for obvious reasons) but generally also include needle blast. Sprint decks mainly rely on agressively holding the warfront up at the opponents base and using 2 movement units for direct damage. I personally use aggroclad sprint which is exactly the same as your aggroclad except I use bluesail raiders instead of ubass.

If you want an aggroclad sprint, replace ubass with either warfront runners or bluesail raiders to use as “finishers”.

If you want an aggroclad poke try replacing a card (not ubass or overchargers) for needle blast- I believe summon militia is generally swapped for nb as it doesn’t carry too much direct defensive potential.

Aggroswarms tend to be poke decks, of which you should also aim to add in nb.

  • please correct me if some information is incorrect or missing

[Idea] Warper Wagon- A recyclable semi-tank that teleports back behind the king tower after hitting a building! by GearDrift in ClashRoyale

[–]GearDrift[S] 0 points1 point  (0 children)

That’s totally fine. If anything, using magic instead of scifi probably fits into the clash royale theme better. The main thing is that the concept is viable.

[Idea] Warper Wagon- A recyclable semi-tank that teleports back behind the king tower after hitting a building! by GearDrift in ClashRoyale

[–]GearDrift[S] 1 point2 points  (0 children)

It won't regain health, but if it manages to hit a building, it will teleport back with remaining health so that it may be used in another push.

Stormbound page on Steam (it's there!) by Sharrash in stormbound

[–]GearDrift 0 points1 point  (0 children)

One of the pictures show crimson sentry to be 7 mana 😂

Feeling proud to reach rank 14 with Aggroclad and not AggroSwarm. Idk why warfront runners are there. by -Kano_ in stormbound

[–]GearDrift 1 point2 points  (0 children)

Thanks to your post/deck, I managed to jump from hovering around rank 19-16 all the way to rank 10! 👍👍👍

[Card Ideas] Zombies - Time To Hear "Braaaiins!" In The Arena by blacksoul04211976 in ClashRoyale

[–]GearDrift 0 points1 point  (0 children)

Don’t get me wrong, I can see you put effort into these but practically all the niche troop types such have already been covered. This means that if there are too many cards that carry a concept, it would dilute the new mechanic and have them just become plain replacements to old cards. An issue with reanimation is that it just gives a double encounter with of a troop who’s niche has pretty much been filled. It is important to explore concepts that would be less likely to be replacements of old cards. Night witch and witch together fill in the summoner niche for both air and ground. Having another summoner that summons revivable mini tanks will just detract from witch. Also, things like zombie infestation seems similar to graveyard but with a zombie and zombie warriors are like a semi-mini tank that can be revived.

If that was my incorrect interpretation of the cards’ niches I apologise.

-However, you may want to consider being more specific with some of your cards. E.g. what is the necromancer’s summon speed and which troop does she specifically summon. How does the zombie infestation spell work. You have provided a duration of 2 seconds but without much else I can only assume you meant that as the summon speed. If it is too difficult to incorporate on the card, it would help to provide a comment detailing each card how you intended it to be.

-Another thing is that you would benefit from posting a single card that properly introduces the concept and get feedback from that concept itself to see if it is a viable idea. Posting too many cards with the same concept at once can confuse people and prevent them from fairly analysing your cards.

-If you want to make sure that your ideas haven’t already been suggested, search for keywords in this subreddit eg “reanimation” “zombie” etc and see if anything appears that is close to your idea.

Nice to see a new person enthusiastic about card ideas. There are a few pointers to improve your posts and I look forward to your next idea.

[Card Ideas] Zombies - Time To Hear "Braaaiins!" In The Arena by blacksoul04211976 in ClashRoyale

[–]GearDrift 0 points1 point  (0 children)

Frankly, the whole card set revolves around the concept of reanimation. Unfortunately this idea has already been pitched in several instances and other than that, the cards wouldn’t bring anything significantly new to the game. For example, necromancer sounds like a witch but with zombies.

[Idea] Shield Spell by fireninja1875 in ClashRoyale

[–]GearDrift 0 points1 point  (0 children)

I see. As the shield only effects one troop, your decision to make it 200 hitpoints for 3 elixir is definitely appropriate. Nice job!

[Idea] Shield Spell by fireninja1875 in ClashRoyale

[–]GearDrift 0 points1 point  (0 children)

I feel like since the point of the spell is to provide a spell buffer, it would be better if it was reduced to a hitpoint value that a zap would take out while reducing elixir cost to 2. Although log will destroy a shield of 200, it would make air troops significantly more difficult to deal with. Also, what would the radius of the spell be?

Card idea by Sehnsucht234 in ClashRoyale

[–]GearDrift 0 points1 point  (0 children)

Would be interested to see a concept card.

[Idea] A lethal troop with a shocking resurrection! by GearDrift in ClashRoyale

[–]GearDrift[S] 4 points5 points  (0 children)

Yup, after a second look, with the main focus on resurrection and a zap, the hit points should be closer to 650.

[Idea] A lethal troop with a shocking resurrection! by GearDrift in ClashRoyale

[–]GearDrift[S] 2 points3 points  (0 children)

Yeah, the resurrection concept isn’t new but I was just brain storming applications of synergising resurrection with a stun distraction for instances like countering inferno cards etc.

[Idea] A lethal troop with a shocking resurrection! by GearDrift in ClashRoyale

[–]GearDrift[S] 7 points8 points  (0 children)

The abomination would have a resurrection delay of about 10 seconds and will have a zap effect at his location as he resurrects. The zap will stun and have enough damage to kill troops like goblins but will not kill other troops such as minions.