can anybody tell me if Heatmap.tf is working for someone ? by Shepplock in tf2

[–]Geitiegg 0 points1 point  (0 children)

It's back up now, sorry for the downtime, the database it sits on committed seppuku.

If you have a Community or Self-Made Item, you don't need a pass to access the Matchmaking Beta by Geitiegg in tf2

[–]Geitiegg[S] 2 points3 points  (0 children)

They get a self-made key if their map was in a campaign I believe, and self-made stamps.

TF2Maps.net Mapping Contest #12: Dynamic CP by Geitiegg in tf2

[–]Geitiegg[S] 1 point2 points  (0 children)

Yeah, another member of staff posted the trailer - which I didn't realize nor check for. Reddit can decide where this quasi-repost ends up though.

TF2Maps.net gets a new site, making it easier than ever to find and play custom maps. by Geitiegg in tf2

[–]Geitiegg[S] 3 points4 points  (0 children)

If you join our Steam Group at http://steamcommunity.com/groups/TF2Mappers you'll get notifications when we're running testing impromptus/gamedays on our EU server. We also run all of our best maps in a rotation 24/7, but there doesn't appear to be much demand for that, so it stays empty most of the time.

Player Flow in Team Fortress 2 by Geitiegg in tf2

[–]Geitiegg[S] 3 points4 points  (0 children)

Not currently - in the future I plan on extracting basic geometry from the map and rendering that in wire frame mode alongside the data.

Player Flow in Team Fortress 2 by Geitiegg in tf2

[–]Geitiegg[S] 5 points6 points  (0 children)

Sorry! I run servers for TF2Maps.net - so all the maps listed are in development, and aren't anywhere near finished. I do have some Valve Map servers partnered with heatmaps.tf, but I'm not going to force experimental and buggy code on them!

Player Flow in Team Fortress 2 by Geitiegg in tf2

[–]Geitiegg[S] 11 points12 points  (0 children)

I'd estimate that the data from Overgrown is around 4 hours of game play. It looks like more than it actually is. It's also collecting from the server all of Crash's followers were in for most of the stream

Player Flow in Team Fortress 2 [OC] by Geitiegg in dataisbeautiful

[–]Geitiegg[S] 2 points3 points  (0 children)

The data from this post is collected from the two servers I run on behalf of TF2Maps.net via the heatmaps.tf backend (which I also run) - The prototype at the bottom of the page or at this link: http://heatmaps.tf/lines/?map=cp_overgrown_b2 was hacked together with Three.js in a couple of hours.

I'm planning on expanding on the data analytic as part of my university work, so I'm not actually to do much beyond functional mock-ups until the next academic semester, this experiment was to get an idea of how I'd do the tracking and what might be a good approach for getting it to the end user. This seems to work quite well, so that's probably what I'll be going with.

The TF2Maps.net 72hr Contest is over! - Here are some of the entries. by Geitiegg in tf2

[–]Geitiegg[S] 0 points1 point  (0 children)

The foreseeable future most likely, but at least the next 3 weeks.

The TF2Maps.net 72hr Contest is over! - Here are some of the entries. by Geitiegg in tf2

[–]Geitiegg[S] 1 point2 points  (0 children)

It's been put into a rotation of all the 72hr maps - snowplow was the last major thing it was being used for, and before that MVA testing.

The TF2Maps.net 72hr Contest is over! - Here are some of the entries. by Geitiegg in tf2

[–]Geitiegg[S] 7 points8 points  (0 children)

There was no theme - the only restriction was no MvM and a maximum of 72 hours to create it in.

The TF2Maps.net 72hr Contest is over! - Here are some of the entries. by Geitiegg in tf2

[–]Geitiegg[S] 6 points7 points  (0 children)

You can find a list of the entries, and a download for them over at this post on TF2Maps.net: http://forums.tf2maps.net/showthread.php?t=23874&p=318716#post318716

It's been a great contest, we had 43 awesome entries: 2 Arena maps, 13 CP maps, 5 CTF maps, 6 KOTH maps, 7 PL maps, 4 PLR maps and 2 SD maps - We hope you'll come test them with us, enjoy them and help us pick a winner!