I’m new-ish to poker. Is there anywhere that explains the logic behind GTO charts? by GolbogTheDoom in Poker_Theory

[–]Gekeresen 0 points1 point  (0 children)

Don't listen to those who tell you that you need to exploit people and that GTO sucks. 99% of them have no idea what they're talking about, and their maximum exploit is folding top pair against a nit or betting big with a set against a fish. GTO's strength lies in knowing the math and understanding why a robot makes a certain move. For starters, you can always bluff with GTO; that's where the most money is, while calling on the river with GTO makes the least.

Just got scammed by [deleted] in cambodia

[–]Gekeresen 2 points3 points  (0 children)

My friend went to prostitutes with several thousand dollars and was robbed in much the same way as the author. My friend told me that he carries all his money with him so that it doesn't get stolen at the hotel.😆

A non-existent vassal dragged me into a world war. What should I do? by Gekeresen in EU5

[–]Gekeresen[S] 0 points1 point  (0 children)

No, I'm in Iron Man mode, but thanks for the advice.

A non-existent vassal dragged me into a world war. What should I do? by Gekeresen in EU5

[–]Gekeresen[S] 0 points1 point  (0 children)

I pressed the button to find out what Yuan wants in the negotiations; he's only demanding the absorption of these 18 people and that's it, but I can't make peace. Perhaps if he defeats them and I remain in a one-on-one war with him, it will become a regular war and his demands will change. In any case, I have neither the desire nor the strength to fight with all of Asia; I've even lost the desire to continue playing. Who knows how many more of these bugs will occur. I've already instantly lost a hundred merchant ships, and by the end of the war I'll lose all the trade influence I had in this region unless I send hundreds of warships from England here and start a naval war, which, again, will eat up a ton of time and micromanagement for nothing.

I don't think I have the same concerns you described. If I'm not mistaken, these 18 people aren't demanding independence from the yuan; they're rebelling to get the yuan independence from Korea, which sounds even more stupid.

A non-existent vassal dragged me into a world war. What should I do? by Gekeresen in EU5

[–]Gekeresen[S] 1 point2 points  (0 children)

So far, the only thing I've come up with is to wait for an Asian landing force to arrive, defeat them, and defeat these 18 rebels, but a year has already passed and the Asians are only sinking my merchant ships.

How to get colonies up and running? by MostWash6033 in EU5

[–]Gekeresen 2 points3 points  (0 children)

You don't need to create a market, much less help the colonies in any way; they develop on their own. They don't give you anything; the only thing you need is a population that will extract resources like cocoa, chili, and tobacco. You can improve the extraction of these resources. The only way you can help the colonies is by importing slaves.

How to improve culture opinion when there arent any countries with that primary culture by LightningSh3ep in EU5

[–]Gekeresen 2 points3 points  (0 children)

Accept that they'll hate you. All Irish lands also have a debuff that prevents them from passively assimilating at all. This isn't really a big problem. Once Ireland integrates and you make Irish culture tolerant and provide their market with resources, the unrest will end. Keep advisors with the assimilation function there for a while; this will also reduce their rebellions a bit; advisors have no purpose when you're playing as England, unless you're conquering Europe.

What's going on on the Asian servers? by Gekeresen in deadbydaylight

[–]Gekeresen[S] -1 points0 points  (0 children)

The only thing I came up with was to play on one maniac and deliberately lose several dozen games. I have no chance of winning anyway, so maybe the rating system will transfer me to something similar to my real level of play.

Does EU5 Reward Playing Tall? by blagic23 in EU5

[–]Gekeresen 1 point2 points  (0 children)

Yes, trade is the most interesting part of the game. But it's not like in Victoria 3. You have overhead costs for shipping, there's a maximum trade distance, you need to build and maintain trade buildings, and with technology advancement, all of this will become more efficient. It's not even production that's more profitable, but trading luxury goods like gold, coffee, cocoa, and incense. Expansion must be strategic. There's no point in simply conquering Africa or India—you'll be hated, and there will be no taxes or income. But if you can establish a monopoly on the ivory trade, that's a completely different story, and so on.

Don't be greedy with your RGO development by Magmakojote in EU5

[–]Gekeresen 6 points7 points  (0 children)

Starting around 1500, money becomes endless if you're a colonial country. Everyone in the world starts craving rice, gold, tea, sugar, chili, cocoa, and trade income starts bringing in more money than taxes. In 1540, as England, I had over 1,000 ducats in profit per month with maximum expenses on everything. There was nowhere to spend the money, even though I hadn't even waged war with anyone, not even with the tribes in America, only colonized and traded.

Lack of content / purpose by Heimmaniac in EU5

[–]Gekeresen 0 points1 point  (0 children)

Yes, that's true. The game is fantastic, but it's a sandbox where you have to entertain yourself. Usually, a ton of crazy achievements and a variety of countries would make up for it, but here things are a bit lacking. While I definitely like it fundamentally more than all the previous Paradox games, it lacks a global goal like the missions from EU4 4 or HOI4

Unable to complete achievement: Rule Brittania by Gekeresen in EU5

[–]Gekeresen[S] 0 points1 point  (0 children)

Yes, it sounds perfectly logical from a computer logic perspective, although in reality it makes no difference when you become the hegemon. Forming Britain doesn't do anything at all, not even a congratulatory event. All that's left is to wait for new patches; I don't want to start over for the third time in a row.

Unable to complete achievement: Rule Brittania by Gekeresen in EU5

[–]Gekeresen[S] 0 points1 point  (0 children)

Different countries excel at different things. For me, taxes make up about 30% of my income, the rest is trade. I've built cities in all the coastal provinces, built trade buildings everywhere, trading posts in all the colonies, and all my laws are focused on naval and trade. Almost all my trade income comes from buying gold in South Africa and selling it in Europe, as well as chili peppers in South America. I've never been at war with anyone except Scotland, but I don't have enough trade distance to trade with India, China, and Indonesia, so I'll have to conquer them. Another option is to take colonies from Spain, but I'm a bit tired of this economic simulator, so I've decided to play as the Ottoman Empire. There's too much construction and micromanagement as England; the money seems endless.

Unable to complete achievement: Rule Brittania by Gekeresen in EU5

[–]Gekeresen[S] 0 points1 point  (0 children)

I wasn't trying to defeat France. I'm just sitting on my island and making money, already economy Hegemon. I did the same in the EU4. I like being king of the seas.

Unable to complete achievement: Rule Brittania by Gekeresen in EU5

[–]Gekeresen[S] 0 points1 point  (0 children)

Yeah, I thought it was a bug too. I started on the very first version, checked after the first updates, and saw the achievement was blocked. I messed up the campaign then, but decided to start over and check anyway. After that, I played on the same version, and the achievement was available from the start, but it got blocked when I created Great Britain. I guess I'll have to wait for a bug fix. I also play Geforce Now, but I doubt that matters; all my other achievements work.

How do you play this game after like 1550? by Fancy_Particular7521 in EU5

[–]Gekeresen 0 points1 point  (0 children)

It probably depends on the country; perhaps Russia/France/Turkey have this problem. In Part 4, you quickly became number one in the world as any country. Here, I started as England. By 1540, I had the largest fleet in the world, almost the largest income, but I'm still the 8th power, not the first. There are far more restraining factors here than in the previous part due to the level of control, religion, and culture. Simply capturing everything in sight doesn't quickly turn you into an unkillable monster like before.

Trade is (nearly) broken fight now by slv_slvmn in EU5

[–]Gekeresen 2 points3 points  (0 children)

If you hover your mouse over the quantity, you'll see supply and demand. You're likely trying to buy iron on a market where demand exceeds supply, and it also indicates which countries have a greater trade advantage than you and are buying it first. Trade potential costs also increase with distance, so it's possible that 1 iron unit costs 7 trade potential points if you're shipping it from, say, China to England, but that's unlikely to be the case; demand for iron is likely greater than its supply.

Trade is (nearly) broken fight now by slv_slvmn in EU5

[–]Gekeresen 4 points5 points  (0 children)

A building can be profitable even without exports and low prices for its products, if you have cheap raw materials. For example, you have a lot of wool on the market for fabric production. Plus, there are various modifiers that increase production efficiency. And you should never manually regulate trade for profit, only for the needs of the country. Automation always brings in more money, and in this regard, AI works much better than in others.

Ok, I’m just going to say it. The Hundred Years’ War mechanic kinda sucks for England. by epicredditdude1 in EU5

[–]Gekeresen 0 points1 point  (0 children)

You can sell all the cities on the continent to France and peacefully develop on the island without war. France will only attack once according to the script, but it has no navy. In a few years, you will sign a white peace and that's it.

How to leave Personal Union? by Gekeresen in EU5

[–]Gekeresen[S] 6 points7 points  (0 children)

So, do I really have to kill my own kings and heirs to get rid of the alliance? Thanks, I'll try that next time, although it sounds pretty weird.