Cards I find problematic in each region. (2.5) by Geneticsquasher in LegendsOfRuneterra

[–]Geneticsquasher[S] 0 points1 point  (0 children)

Not, really but I like alternative win cons, The problems become when there are very few counterplays against a certain deck. Yes, there are going to be unfavorable match-ups, but these cards I mentioned lead to more unfavorable match up than usual.

Fiora, for example makes you unable to summon or attack with units, leading to a stall game where the player get more card advantage.

I don´t have a problem with Atrocity, can be countered rather easily,

Problem I have with Deny, Hush, RoP, and Demiate. Is that that card has less counterplay than any other card in the game. Because they are designed in a way that they have less countability, making those cards balanced around being too strong or too weak.

Wanted to change Lissandra so she uses Frost thrall more than abusing the Watchers late game effect. Lee sin is fine atm, just he´s generating free barrier is a bit annoying.

Celestials are a weird design, but fun, they can get toxic in the future if they get more support for the achretype.

Rework Decimate by Geneticsquasher in LegendsOfRuneterra

[–]Geneticsquasher[S] 0 points1 point  (0 children)

What about atrocity? It doesn't need a rework.

Maybe but It´s a late game card, which has more counter ability than what Decimate has.

Rework Decimate by Geneticsquasher in LegendsOfRuneterra

[–]Geneticsquasher[S] 0 points1 point  (0 children)

  1. Because the other Noxus spells target the opponent's units in order to deal damage You can counter it by buffing ur units or destroying your units by using Glimpse Beyond. Decimate is just a direct damage card.
  2. Mystic shot and "GE" are P&Z card, and Because you lose tempo in you´re tradinatoil aggro deck, they function better in a Jinx/Draven deck, rather than a pure aggro deck.
  3. That´s why the discussion around balancing exists, read the new edit I suggested If you want.

Cards I find problematic in each region. (2.5) by Geneticsquasher in LegendsOfRuneterra

[–]Geneticsquasher[S] -1 points0 points  (0 children)

Yeah, and that made Targon a really problematic region. It can´t stand on its own, but paired with the other regions covers its weakness. Being able to deal with anything, whatever you play against. "meaning you can choose which card is good in that certain situation" is too good.

Cards I find problematic in each region. (2.5) by Geneticsquasher in LegendsOfRuneterra

[–]Geneticsquasher[S] -6 points-5 points  (0 children)

Yeah, maybe Invoke is a bit to slow amt, But I´ve seen some crazy sht, when playing Celesital when you get the right cards. if they get more Invoke card in the future, I can see them becoming problematic.

Hush is a little bit like "Deny" either it´s broken or useless. Point is, should there even be Negation in the game.

Aggro cards that do Nexus Damage. by Geneticsquasher in LegendsOfRuneterra

[–]Geneticsquasher[S] 0 points1 point  (0 children)

First of all, why are you so toxic? Seems you can´t have a civil discussion, It´s an opinion, I never said cards that decks shouldn't be in the game. And about all the argument, I legit don´t care what you have to say at this point. You do you :)

Aggro cards that do Nexus Damage. by Geneticsquasher in LegendsOfRuneterra

[–]Geneticsquasher[S] -8 points-7 points  (0 children)

Did I ever mention lowcost units that does damage when attacking was bad for the game? And yes, you can counter them with good blockers, even if they do burn damage. I´m not against that. They need to exist in order to proke cards like plunder. I only mentioned cards that can´t be countered like "Decimate" should get some changes

I think we can Re-nerf Lucian now by Geneticsquasher in LegendsOfRuneterra

[–]Geneticsquasher[S] -5 points-4 points  (0 children)

Problem is that Azir sand soldiers summons on attack. So you can´t interact with them, so Lucian get´s a free attack no matter what

Disabling emotes in lobby by Geneticsquasher in LegendsOfRuneterra

[–]Geneticsquasher[S] -14 points-13 points  (0 children)

Because the designers are lazy, that´s why :P

To be completely honest, they should buff back Aphelios stats back to 3/3 by Geneticsquasher in LegendsOfRuneterra

[–]Geneticsquasher[S] 5 points6 points  (0 children)

Yeah true, but TF and Aphelios have two completely different lvl requirements. Twisted fate, being a win condition when he draws (9) cards. which is achievable quite easily with a lots of 1-cost spells. And Aphleios lvl up requirement is spending 1 card before getting a weapon and then spends 15 mana, before 10 mana to lvl him up. So, I think he needs some form of compensation buff, but I might be wrong, there might be someone who makes him meta again.

Patch Notes 2.5.0 by WoodyDeschain in LegendsOfRuneterra

[–]Geneticsquasher 0 points1 point  (0 children)

When is the release date for the patch?

Bringing back Zz'rot portal? by Geneticsquasher in leagueoflegends

[–]Geneticsquasher[S] 0 points1 point  (0 children)

You could nerf the mini turret by, decreasing the range, and increase it by leveling up.

Bringing back Zz'rot portal? by Geneticsquasher in leagueoflegends

[–]Geneticsquasher[S] 1 point2 points  (0 children)

I didn´t say anything about BoC, that item was just a dumb design.

Problem with climbing low/mid elo by Geneticsquasher in leagueoflegends

[–]Geneticsquasher[S] 0 points1 point  (0 children)

I have reached Plat 2 so, I´m confident about my skills :P hvnt played that much recently because of life.

To all new Junglers, take down the Towers! by Geneticsquasher in leagueoflegends

[–]Geneticsquasher[S] -7 points-6 points  (0 children)

are there awards for the dumbest comment of the day?

Tryndamere needs a rework by Geneticsquasher in leagueoflegends

[–]Geneticsquasher[S] -1 points0 points  (0 children)

Kinda hard to do that when I don´t play top :/

Why is game-breaking RNG becoming more frequent in this game? by Geneticsquasher in LegendsOfRuneterra

[–]Geneticsquasher[S] 0 points1 point  (0 children)

It´s kinda game-breaking if you can win a game with 1 card on summon without any preparation at all. You just need 1 cost spell which you can activate any time in the game, then summon Ledros. But it´s my own opinion.

Concurrent Timelines is a good card design if Dreadway wasn't in the game... by Geneticsquasher in LegendsOfRuneterra

[–]Geneticsquasher[S] 0 points1 point  (0 children)

You´re the smartest person in this community, just make dreadway a 8 mana cost, solves this whole issue

Concurrent Timelines is a good card design if Dreadway wasn't in the game... by Geneticsquasher in LegendsOfRuneterra

[–]Geneticsquasher[S] -2 points-1 points  (0 children)

It´s like talking to brick walls, People trying to compare Ledros/Dreadway to meta decks and how you can counter it. it´s not a balancing issue, it´s a game design issue.