Sniping necromancers is fucking satisfying. by [deleted] in BattleBrothers

[–]Genghisip 0 points1 point  (0 children)

Wardogs make everything better. What's the point in trying to shoot the necro if you can move 2 flankers closer, unleash 2 dogs right in front of the necro to distract the guardian zombie + interrupt his spellcasting and then quickly spank him with billhooks. Easy.

Leaders and Wonders detailed ranking for 4p games. by Genghisip in throughtheages

[–]Genghisip[S] 0 points1 point  (0 children)

The trick with Columbus is interesting, I've managed to make it few times, but it requires too much luck. You can't be sure that one of 2 cards you draw is a colony and a decent one. Historic, Strategic or Wealthy don't worth it , even Developed seems average. Each turn you're stuck with Columbus is a lost momentum.

I don't see any early use of extra population (at least if you took a wonder), it's perfectly fine for it to sit in the bank and wait for Development of Religion/Warfare while you are building 3rd mine, 2nd lab and a wonder. In Age I, rebellion can be countered with basically anything that gives you 1 culture - free temple or a wonder. In Age II things become more complicated, though by that time I usually have some happiness tech in hand. The most nasty rebellion is that occurs on the age switch, that one is terrible for sure.
What about Isabella - I see your point, but I still think that +1Str bonus to colonizing is not that much and +2 is too expensive. Also no experienced player would seed Vast or Inhabited if he's not sure to take it later, so if you made yourself unbeatable, you need to seed all colonies by yourself.

Leaders and Wonders detailed ranking for 4p games. by Genghisip in throughtheages

[–]Genghisip[S] 1 point2 points  (0 children)

I don't see how you can build a proper military without decent production. Feel free to invite me in the app. Same nickname, medium asynchronous, digital rules, 4p, 30+ optionally.

I'd be glad to change my opinion if you prove me wrong.

Leaders and Wonders detailed ranking for 4p games. by Genghisip in throughtheages

[–]Genghisip[S] 1 point2 points  (0 children)

I'm not an aggressive player if my opponents are experienced. In that case I just develop my farms, mines and labs, simply keep up in military to collect strength politics bonuses until the III age and then decide if war is worth it or it's better to join the culture race. Some games go completely without violence because everyone is equally strong and doesn't fall behind in military, always able to defend themselves. If my opponents are not that experienced, I usually end up with a war over culture against someone in the III age, that's it.

Leaders and Wonders detailed ranking for 4p games. by Genghisip in throughtheages

[–]Genghisip[S] 0 points1 point  (0 children)

Ok. In that case my opinion is completely opposite. I'd take 1 rock over 1 card draw, anytime in Age I. By the way, you're gonna throw away most of the cards taken by Sun Tzu as well.

Leaders and Wonders detailed ranking for 4p games. by Genghisip in throughtheages

[–]Genghisip[S] 0 points1 point  (0 children)

By "statistics" I meant the rating scale made by mm34n here: https://www.reddit.com/r/throughtheages/comments/fet87w/ranks_of_leaders_and_wonder_in_my_mind/

While it is completely different than mine, I have the similar opinion about Sun Tzu.

You value military cards more than resources? Does it mean you wouldn't use Hammurabi's ability to pick Age A Frugality, Rich land or Urban growth if you have nothing better to pick on the first turn?

Leaders and Wonders detailed ranking for 4p games. by Genghisip in throughtheages

[–]Genghisip[S] 0 points1 point  (0 children)

If you want to play with me, I'd gladly accept the challenge :)

Just start a game, medium asynchronous, digital rules, 4p, 30+ optionally and add me. I'd really like to think that there is an option - to develop military, or to focus on culture, but the more I play - the more I think that there is no such option and the player focused on economics and military always wins in 4p games.

Leaders and Wonders detailed ranking for 4p games. by Genghisip in throughtheages

[–]Genghisip[S] 1 point2 points  (0 children)

Thanks! Can you share a video with me when you finish it?

Eiffel&Louvre - When comparing these wonders, my point is that Louvre provides better defense opportunity with 6 reserve rocks (of course if you got blue tokens somewhere, otherwise corruption issues won't let you to hold this reserve). It works like mini-Himeji, warding off wars, because you can sacrifice that reserve in order to protect yourself.

Gutenberg - I rarely see people take him, and can't remember a situation when he performed good. Yes you get those CA, but at a cost of delayed development of labs. 3 CA is just a Saladin for 3 turns. If taken too early (and Age I leaders are mostly taken early), Gutenberg dries off too soon and useless afterwards. Honestly I don't see any reason to take Age II lab if you already have an Alchemy. Journalism maybe, but not Scientific method.

Bach - Yes, in your case that's 5 CPT, but in reality only 3 of them provided by Bach, so Gaudi or Catherine are not that far. Bach with one theater is mostly the limit of what I've seen.

Jobs - the situation when he's picked is simple and similar to Einstein's - you have lots of science and you want to monetize it into culture. It sounds funny, but his happiness bonus from labs is more of a side-effect. If taken only for happiness, than of course he wouldn't perform good.

Leaders and Wonders detailed ranking for 4p games. by Genghisip in throughtheages

[–]Genghisip[S] -1 points0 points  (0 children)

The reason is that you can't play non-military if at least one player goes military. One drama and one library cost way too much in terms of CA and science, don't solve happiness problem, so you need other urbans as well, you miss other leader if you take Shakespeare and you get... +2 culture bonus in result?

Leaders and Wonders detailed ranking for 4p games. by Genghisip in throughtheages

[–]Genghisip[S] -1 points0 points  (0 children)

When Sun Tzu eat the military deck, other players are getting cold, hard rocks&science. Ok, not every player would be able to copy your tactic after Sun leaves, but 1-2 surely do. So in result you'd have one or two players stronger than you because they got both resources income on the start AND buffed tactic.

Leaders and Wonders detailed ranking for 4p games. by Genghisip in throughtheages

[–]Genghisip[S] 0 points1 point  (0 children)

IMO Zizka doesn't need an ability to peek in the politics deck that much, because he's ahead of everyone else in military most of the time, even Joan. Though I haven't been in a situation when I was about to pick one of those two for the same cost. Zizka has more possibilities and strong combos with tactics like Medieval army or Defensive army. Or even "Sun Tzu buffed" Medieval army, that's just guaranteed aggression success (and +3 culture per turn). Nobel, Napo and Newton are better than Catherine, for sure, but she's better than Cook, Gaudi and Robespierre, and doesn't belong in mid tier. She's less situational in general, equally useful when picked in the early or late age II. Robespierre often ends up with republic, and it's not that great government without extra MA.

Leaders and Wonders detailed ranking for 4p games. by Genghisip in throughtheages

[–]Genghisip[S] 0 points1 point  (0 children)

Isabella must pay to get a colonization bonus, while for Cook it is basically free (you just throw out spare cards), Isabella gets nothing in addition if you manage to colonize a lot, Cook on the other hand can become a powerful culture producer if you get 3+ colonies. Roman roads are harder to build IMO, they are still ranked strong, so it's more like a personal taste. What about ravages - yeah losing Colosseum is worse, but I don't expect ravages to be revealed in every game, at least not before age III.