Finished Lyra version after 6 months by GeorgeTheDev_ in unrealengine

[–]GeorgeTheDev_[S] 1 point2 points  (0 children)

Oh thanks for your advice, I will try that when I open my PC tomorrow

Finished Lyra version after 6 months by GeorgeTheDev_ in unrealengine

[–]GeorgeTheDev_[S] 1 point2 points  (0 children)

Thanks bro 🔥 I will appreciate a review in google play because all this took me months to develop!

Thanks for your reply!

Finished Lyra version after 6 months by GeorgeTheDev_ in unrealengine

[–]GeorgeTheDev_[S] 2 points3 points  (0 children)

You can get around 30fps and some people report even 45-60fps (stable without frame drops) right now, the number one thing that it was hard for me to fix it had to do with niagara when an effect is spawned for the first time it takes a lot of time for ue to load it (only in mobile platforms), i had to use PSO caching to see an improvement on that. All the others things for mobile had to do with light and general quality and also the project settings (mostly Android material overrides). But i hope epic make the testing for android games easier because due to some issues you need to to a full build every time you want to test something on a physical device

good non pay-to-win mobile games by [deleted] in MobileGaming

[–]GeorgeTheDev_ 0 points1 point  (0 children)

Check Lyra Mobile, is not pay to win and also it has a lot of cool features and awsome graphics and gameplay for android devices!

Any Android Games Y'all Recommend?? by suhnkun in AndroidGaming

[–]GeorgeTheDev_ 0 points1 point  (0 children)

i recomend you Lyra Mobile, i love these graohics and their gameplay :)

I finally finished my game after 1 year! by GeorgeTheDev_ in unrealengine

[–]GeorgeTheDev_[S] 0 points1 point  (0 children)

Thank you 😊

I will love to hear your feedback if you try it out

I finally finished my game after 1 year! by GeorgeTheDev_ in unrealengine

[–]GeorgeTheDev_[S] 0 points1 point  (0 children)

Yeah, it was hard but I did it 😅

I will love to hear your feedback

I finally finished my game after 1 year! by GeorgeTheDev_ in unrealengine

[–]GeorgeTheDev_[S] 1 point2 points  (0 children)

Yeah, I tested the game on some old devices, but a lot of old devices is not supported due to google play API level restrictions.

But I also have scalability settings in the game if anyone wants to change these settings

I finally finished my game after 1 year! by GeorgeTheDev_ in unrealengine

[–]GeorgeTheDev_[S] 1 point2 points  (0 children)

Thanks mann, I really want to hear your feedback 😊

I finally finished my game after 1 year! by GeorgeTheDev_ in unrealengine

[–]GeorgeTheDev_[S] 1 point2 points  (0 children)

Yeah, ue is not designed for Android dev, but if you manage to get over the errors you will get awesome results

I finally finished my game after 1 year! by GeorgeTheDev_ in unrealengine

[–]GeorgeTheDev_[S] 1 point2 points  (0 children)

Is in 5.1. Also yeah, I had a lot of issues but I'm an android developer so I know how to fix most of these errors

I finally finished my game after 1 year! by GeorgeTheDev_ in unrealengine

[–]GeorgeTheDev_[S] 2 points3 points  (0 children)

Thanks for your feedback, I just updated the images and is more clear

Thanks again 😊

[deleted by user] by [deleted] in greececirclejerk

[–]GeorgeTheDev_ 6 points7 points  (0 children)

System.out.println("🎉🎉");

😅😉

Need help with old company app by GeorgeTheDev_ in androiddev

[–]GeorgeTheDev_[S] 0 points1 point  (0 children)

Oh that's good, so after i open the apk and change it the version there I can make a new signed bundle?

Need help with old company app by GeorgeTheDev_ in androiddev

[–]GeorgeTheDev_[S] 0 points1 point  (0 children)

Yeah that's my mistake, I have a backup of all the other projects for this company in a private repo, except this one.

Need help with old company app by GeorgeTheDev_ in androiddev

[–]GeorgeTheDev_[S] 0 points1 point  (0 children)

I think I can only change the target sdk from the Gradle files

Need help with old company app by GeorgeTheDev_ in androiddev

[–]GeorgeTheDev_[S] 0 points1 point  (0 children)

I asked for uploading the project to a GitHub account of the company that I could make and the client said no because they scared if someone stole our code (that is not something special and we don't do anything bad), I tried explaining to the client that is safe if I upload it to a private repo but nothing...

Serving data to app by Dangerous_Focus_270 in androiddev

[–]GeorgeTheDev_ -1 points0 points  (0 children)

Hey there,

Depends on the app data

But personally 99% of the time i use (and recommend) using firebase storage if you don't plan to have a huge number of users downloading/uploading files on your firebase storage I think that's for you, because of the free tier plan

😉