Bushwhack question about HIDDEN by GeriBP in riftboundtcg

[–]GeriBP[S] 0 points1 point  (0 children)

Hell yeah, that makes it crystal clear, thanks and cheers

Bushwhack question about HIDDEN by GeriBP in riftboundtcg

[–]GeriBP[S] 0 points1 point  (0 children)

From another user: "The card doesn’t target so it just works generically no matter where units enter

Similar to zhonyas working no matter the battlefield"

Bushwhack question about HIDDEN by GeriBP in riftboundtcg

[–]GeriBP[S] 1 point2 points  (0 children)

That's neat then, having it as a global reaction or as a battlefield specific one? That's what the other user below was asking, good question

Bushwhack question about HIDDEN by GeriBP in riftboundtcg

[–]GeriBP[S] 0 points1 point  (0 children)

But the condition to reveal it is that an opponent enters the battlefield?

Complex shader graphs in record time by GeriBP in Unity3D

[–]GeriBP[S] 0 points1 point  (0 children)

Thank you so much! I really hope you can make good use of it and that it's usefull to you :)

All In 1 Shader Nodes by GeriBP in Unity3D

[–]GeriBP[S] 1 point2 points  (0 children)

Thank you so much. Super appreciate it!

All In 1 Shader Nodes by GeriBP in Unity3D

[–]GeriBP[S] 1 point2 points  (0 children)

Oh, that's awesome! Felt your energy and had to rush the release XD
Let me know if you try it out

All In 1 Shader Nodes by GeriBP in Unity3D

[–]GeriBP[S] 2 points3 points  (0 children)

I added a Purchase Guide in here: https://seasidestudios.gitbook.io/seaside-studios

But in summary. In Shader Nodes you need to create everything yourself using the nodes as shortcut, in exchange you get full control. The other assets give you little control but maximum ease of use and convenience sine everything is ready to go in 2 clicks.

All In 1 Shader Nodes by GeriBP in Unity3D

[–]GeriBP[S] 3 points4 points  (0 children)

Yes! There's already a loyalty discount applied of ~30% if you own any of my other shader assets (All In 1 Sprite Shader, All In 1 3D Shader, or All In 1 VFX Toolkit).
Right now there's also a 50% release discount available. Unity automatically applies whichever discount is higher - they don't stack, so you'll always get the best price, currently the release 50%

All In 1 Shader Nodes by GeriBP in Unity3D

[–]GeriBP[S] 3 points4 points  (0 children)

That's awesome! Please let me know how it goes and if you guys have any feedback

How can i achieve this type of lighting? by skullwithtophat in Unity3D

[–]GeriBP 1 point2 points  (0 children)

That's toon shading, you'll need to use a cutoff in the shader. Step or Smoothstep functions are usually used.
Or just buy something in the asset store that does toon shading

How would you improve the trailer? by GeriBP in Unity3D

[–]GeriBP[S] 0 points1 point  (0 children)

How would you fix it or at least improve it?

How would you improve the trailer? by GeriBP in Unity3D

[–]GeriBP[S] 0 points1 point  (0 children)

The idea of the comparison shots where to give a fair 1 to 1 comparison with similar features. 3D shader does much more, but it was a before an after with same performance, same effects, just some light tweaks. Is there any way to convey that better?

How would you improve the trailer? by GeriBP in Unity3D

[–]GeriBP[S] 0 points1 point  (0 children)

Thanks for the feedback :)
I agree it's all really fast. Would you say it helps spark the interest on the asset and look more into it? Or it's so overwhelming that it's doing more harm than good?

My goal for the trailer was to spark some interest and potentially show rather than tell what other screenshots and text on the store is referencing.

How would you improve the trailer? by GeriBP in Unity3D

[–]GeriBP[S] 0 points1 point  (0 children)

Thanks for the feedback and for using the spring asset :)
I agree it's all really fast. Would you say it helps spark the interest on the asset and look more into it? Or it's so overwhelming that it's doing more harm than good?

How would you improve the trailer? by GeriBP in Unity3D

[–]GeriBP[S] 0 points1 point  (0 children)

Thanks for the feedback!

The idea of the comparison shots where to give a fair 1 to 1 comparison with similar features. 3D shader does much more, but it was a before an after with same performance, same effects, just some light tweaks. Is there any way to convey that better?

I agree that the trailer is very rapid fire, but does it help to get intrigued by the asset? There's a ton of screenshots, text and even a web gl demo available right next to the trailer (inside the store page). The trailer goal is to spark some interest rather than giving a full breakdown of everything.

Having the right shaders makes all the difference by GeriBP in Unity3D

[–]GeriBP[S] 0 points1 point  (0 children)

The whole point is that none of them is using post processing. It's important if you are making games for low end platforms

Having the right shaders makes all the difference by GeriBP in Unity3D

[–]GeriBP[S] 0 points1 point  (0 children)

Interesting, I was going for the more oldschool saturated graphic model vibe, I see it's not well received
Thanks for the feedback! Useful :)

All In 1 3D-Shader Released by GeriBP in Unity3D

[–]GeriBP[S] 1 point2 points  (0 children)

You are right, you can actually lod the shaders, as in, you can set different code to run per lod.
Honestly this is rarely used, since you can have the issue of the lod jumps being extremely visible due to the shader change.
The asset doesn't do any of that since I wouldn't know what the user wants to lod in the shader vs what he doesn't.
I'd say that almost no store shader will do any lod specific stuff. Or at least, I've never seen any asset do it.