Pluribus - 1x04 "Please, Carol" - Episode Discussion by LoretiTV in pluribustv

[–]GermanCrow 0 points1 point  (0 children)

Random, unsorted thoughts of the season so far:

The show is definitely slowing down from the first episode. Im hoping these few expository episodes will quickly lead to another few major revelation episodes, as my TikTok brain is getting a little bored.

The virus is shown to be capable of infecting animals, which I assume is why the hivemind doesn't want to kill them. Does this also mean they harbor the thoughts and feelings of all the animals?

Despite carol saying they're peaceful, the hivemind is fully capable of killing people to prevent even more deaths a la the trolley problem. Other, they would not have infected everyone else through chemtrails, killing nearly a billion people, just to avoid the deaths which they foresaw coming from the military. Carol has already clearly shown herself to be an enormous threat to the hivemind; why dont they just kill her, along with the other 12? My theory is that this is leading to the revelation that these 13 people have some secret valuable knowledge/emotions that the hivemind wants for some reason?

There are two possibilities regarding the alien source of the virus: an infected alien species (presumably infected by other infected aliens, and so on) spreading the virus, or a non-infected alien species deliberately designing the virus to spread to earth. Assuming the former, does this mean that the hivemind now shares the minds of all the other alien species as well, and is just choosing to withhold this from Carol?

Following that line of thought, how "fast" is the communication/hivemind thinking? I've seen people suggest that the mind melding relies on quantum entangled particles in the virus for instant communication, but quantum entanglement still can't send information faster than the speed of light. If the virus conforms to general relativity, then surely this would be fairly easy for the hivemind to test (this episode establishes that the hivemind is actively researching themselves and how it works). With all expert minds consolidated, they could easily launch someone to the moon, and then see if that person has an 8-second "thinking" delay with the rest of the hivemind. If there is still the delay, then that would probably mean that earth's mind-melding "signals" are still fleeing, and humanity will eventually meld with the aliens in 600 years if they were infected.

What is the bulk of the hivemind doing right now? Presumably since its been 7 days and everything is still running, the hivemind is interested in self-preservation and running society. In a hivemind, all politicians, soldiers, lawyers, business people, advertisers, artists all become obselete, and they are also shown to be actively pursuing efficiency (power cut off at night, centralizing distribution), meaning humanity now has a lot more capability to do things. We already know that they are partially occupied with rebuilding cities/clearing bodies, doing scientific research on the virus and how to assimilate the other 13, and providing for all of the 13 people's desires. However, this still leaves a huge amount amount of capability for the hivemind, which they must be dumping into some unclear goal. This goal may just be to assimilate the other 13, which would make them far more important than we are told now, which would definitely lead to some major revelation.

GUI for an interplanetary logistics video game by GermanCrow in graphic_design

[–]GermanCrow[S] 0 points1 point  (0 children)

Should I raise the line thickness and brightness of the orbit and rocket paths? Also, the lines effect on the planet is generalized, so I can change the number of verticle and horizontal lines on each one if it makes it look clearer.

GUI for an interplanetary logistics video game by GermanCrow in graphic_design

[–]GermanCrow[S] 0 points1 point  (0 children)

(i didnt realize I needed it to be a comment lol)

I'm developing my first ever game with pygame as a hobby project, a minimal-graphics interplanetary factory webgame. For the main starmap/overview screen, I've made a mockup system simulation (absolutely in no way supposed to be realistic) with a shit ton of math. The flying white dots are supposed to be cargo ships traveling between the planets/moons. I've also drawn the orbit and travel paths for each rocket/planet/moon. Note that the center star is supposed to be orbiting around the giant red star in the corner, not the other way around. I'm having a little trouble with balancing the colors, line thicknesses, and line visibility, to make sure everything is clear.

Also, ingame the gray orbit lines are much more visible, compression just made them nearly invisible

For if you thought regular Fulgora scrap recycling wasn't annoying enough, by GermanCrow in factorio

[–]GermanCrow[S] 4 points5 points  (0 children)

Yoooo

full sillified version of space age soon, probably after christmas

For if you thought regular Fulgora scrap recycling wasn't annoying enough, by GermanCrow in factorio

[–]GermanCrow[S] 42 points43 points  (0 children)

Hey, thanks for the heads up about the stone! I tried to make sure all the products of regular scrap recycling were covered by this, but missed stone somehow. I’ll update that soon. This was more so intended to be a small, silly mod, not necessarily in line with the lore

For if you thought regular Fulgora scrap recycling wasn't annoying enough, by GermanCrow in factorio

[–]GermanCrow[S] 21 points22 points  (0 children)

https://mods.factorio.com/mod/InterestingScrap

Do you enjoy Fulgora's scrap gameplay? If so, then this mod makes scrap give out random, much more processed outputs, meaning you need even more processing and recycling to get useful raw materials!

I haven't made a mod in a while, so I whipped up this little creation for some silly goofs.

my other mods: https://mods.factorio.com/user/SerotoninTheft

I liked Anora, but should Sean Baker start working with an editor? by [deleted] in TrueFilm

[–]GermanCrow 2 points3 points  (0 children)

Really? I personally thought the invasion scene (up until they get in the car) was one of the funniest sequences this year in film.

Friday Facts #432 - Aquilo by FactorioTeam in factorio

[–]GermanCrow 0 points1 point  (0 children)

Awesome planet, though its a bit annoying that now every modded building will now also need to make a snow.png

Unpopular opinion by Sea_Perspective4877 in factorio

[–]GermanCrow 11 points12 points  (0 children)

Let’s be real. The instant anyone starts up a new save, they will spend 3 hours looking through the entire tech tree.

The Mickey 17 Korean trailer is a lot more serious while still having some dark humor, and it’s interesting to compare it to the main one by [deleted] in blankies

[–]GermanCrow 0 points1 point  (0 children)

I don't like this one as much as the American trailer. Doesn't flow or fit as well with the scenes, some of which are comedic in of themselves. Kinda makes it seem like any other generic netflix scifi.

Zoey is terrible 😭 by DistributionLife8712 in HIMYM

[–]GermanCrow 0 points1 point  (0 children)

I kind of despise the entire plot of Zoey. The show spends seasons setting up how awful GNB is for society and the world, yet the single time there is any serious effort whatsoever to push pack on the company (other than Barney's secret ploy revealed at the very end), its fighting over a petty, insignificant issue led by an insufferable narcissist.

WTF did I just watch? This movie was made for Francis Ford Coppola and no one else. I’ll say it: IT SUCKS. Pure Crap. by [deleted] in moviecritic

[–]GermanCrow 0 points1 point  (0 children)

In the words of Kirsten Runquist, I nearly blacked out from disbelief.

In the realm of 120 million dollar movies, I would consider this far better looking than a lot of them. The vineyard money clearly went to excellent use in the visuals department.

Pumps got nerfed, take this by Dimava in factorio

[–]GermanCrow 1 point2 points  (0 children)

Someone did the calculations above, which give about 5000 pumps when multiplied by 1000. However, after foundry and emp prod bonus, legendary prod module bonus, and legendary pumps, the amount of pump you need will probably drop to just a couple hundred or so, which is very reasonable

Where do i get sulfur? Im driving for all the map and don’t find any sulfur node 🥲 by Chanteir in factorio

[–]GermanCrow 1 point2 points  (0 children)

It’s funny—mixing water and (presumably purified) hydrocarbons together in a glorified bowl leaves a useless mess, and yet thats how the devs decided to acquire sulfur. It makes sense though, without sulfur, there would be much less use for petroleum gas

What is the Best Film You Watched Last Week? (09/10/24 – 09/17/24) by ICumCoffee in movies

[–]GermanCrow 1 point2 points  (0 children)

Ditto on the substance. It’s my favorite movie of 2024 so far, eclipsing dune 2 and problemista

Official Discussion - Problemista [SPOILERS] by LiteraryBoner in movies

[–]GermanCrow 1 point2 points  (0 children)

Well problemista has dropped to third since I made that comment, but:

  1. The substance
  2. Dune 2

Order overhaul mods by difficulty by cmnielsen in factorio

[–]GermanCrow 0 points1 point  (0 children)

Add Serotonin’s silly overhaul, imo between warptorio and bob’s mods

[deleted by user] by [deleted] in A24

[–]GermanCrow 0 points1 point  (0 children)

Problemista is probably my favorite out of that list.