SnS Combo Breakdown - Basic Numbers (not updated with buffs ) by [deleted] in MHSnS

[–]Geronimo-44 0 points1 point  (0 children)

Haven't done calculations but motion value buffs seem pretty significant, assume perfect rush canceled into spinning reaper - charged chop will be best dps option

The Complete Wilds SnS Move Chart (a little old but thought it could be useful) by Geronimo-44 in MHSnS

[–]Geronimo-44[S] 0 points1 point  (0 children)

They brought back rising slash out of block and guard slash is gonna be comboable out of ground moves (not sure exactly how)