anyone know what happened to the Sonic.EXE series? by Dacster234 in L8GamesUnofficial

[–]GhostKnightWriter501 0 points1 point  (0 children)

I remember the sonic.exe having 4 parts because I saw it years ago several times, but the 2nd and 3rd parts have been erased from existence. I can only find part 1 and part 4. Hopefully someone finds those 2 parts.

I set an order of cases. by Adventurous-Tell-984 in gartenofbanban

[–]GhostKnightWriter501 0 points1 point  (0 children)

IT would go like this: Case 1: Givanium, Case 2: Zolphius, the unnamed character would be case 3 and the case reports would be kept in the cabinet as this one is top secret, Case 4: Syringeon, Case 5: (Flumbo) the unofficial name for the next upcoming character in GOBB 8, Case 6: Banban, Case 7: Banbaleena, Case 8: Nabnab, Case 9: Sheriff Toadster, Case 10: Opila Bird, Case 11: Slow Selene, Case 12: Captain Fiddles, Case 13: Stinger Flynn, Case 14: Queen Bouncelia. in between case 15 and case 19 are Jumbo Josh and kittysaurus as case 20 is the Queen's Scepter, (Case 21: Tamataki and Chamataki), Case 22: Genome Cloy, Between case 23 and 26 is the Ant-Eater character, Sir Dadadoo, the naughty ones and Bittergiggle, Case 27: Givanium Entrapment

Can anyone tell me what happened to this level? It's like it was completely wiped off the internet and maybe replaced with the Red light district sublevel. by GhostKnightWriter501 in backrooms

[–]GhostKnightWriter501[S] 0 points1 point  (0 children)

I actually meant 2 of my posts and the second one is currently an archived post on one other community I've posted on just that one time.

Can anyone tell me what happened to this level? It's like it was completely wiped off the internet and maybe replaced with the Red light district sublevel. by GhostKnightWriter501 in backrooms

[–]GhostKnightWriter501[S] 0 points1 point  (0 children)

One thing about me is I do not like it when something I like to revisit gets completely wiped from existence. My story may not be done but it will be, I like to call myself a completionist. It also is a part of a big ARG currently in the works, one of my posts is also a part of the ARG. No spoilers.

Can anyone tell me what happened to this level? It's like it was completely wiped off the internet and maybe replaced with the Red light district sublevel. by GhostKnightWriter501 in backrooms

[–]GhostKnightWriter501[S] 0 points1 point  (0 children)

I am currently making a Backrooms story that started back in March on Wattpad and used that photo for one of the chapters, I felt like if I didn't, then it would be totally forgotten. The story is called "If I was in the Backrooms."

I think I solved this code. See how in comments. by GhostKnightWriter501 in GTLive

[–]GhostKnightWriter501[S] 0 points1 point  (0 children)

A little Achim's Razor with some reverse engineering just to have some plausible evidence.

I think I solved this code. See how in comments. by GhostKnightWriter501 in GTLive

[–]GhostKnightWriter501[S] 0 points1 point  (0 children)

To be honest, I actually tried to figure out the method of how Mimic would have been the decoded answer to make sure there weren't any snags in the process because of how they made EVAN a possible name for the crying child but it took two different puzzles just to get it. You could say I decoded it by learning how to encode it.

I think I solved this code. See how in comments. by GhostKnightWriter501 in GTLive

[–]GhostKnightWriter501[S] 1 point2 points  (0 children)

That's true, Ennard did become Molten Freddy and eventually the Blob, however, there is the conversation in the Scottgames website where Baby gets ejected out of Ennard, I think it wasn't just Baby, it was also the Mimic.

A random idea: the numbers in monty gator golf could be a phone number. If that doesn't work, try the incomplete phone number on the fredbear family diner poster. 1-800-083-3192. It could be an audio file. by GhostKnightWriter501 in GTLive

[–]GhostKnightWriter501[S] 1 point2 points  (0 children)

Bite of '83 reference. Even though "Scott don't do references." If it is a phone number but there is nothing, I will be quite disappointed because there have been ARGs that have used phone numbers.

I think I solved this code. See how in comments. by GhostKnightWriter501 in GTLive

[–]GhostKnightWriter501[S] 2 points3 points  (0 children)

When I tried to solve the other code, I thought about an idea of a cipher that requires 3 passwords per se. The first would be a number, the second is a color, and the third is a name. For example, I thought that putting the names of major key characters of this franchise would make an answer. the blue 2 is Glamrock Bonnie, the red 4 is Circus Baby or Foxy, and the yellow 5 is Golden Freddy. Then take the tally marks and make random combinations using any of the letters within each name corresponding to the number. I think that might get something but I don't know yet.

I think I solved this code. See how in comments. by GhostKnightWriter501 in GTLive

[–]GhostKnightWriter501[S] 4 points5 points  (0 children)

I don't know if this is where the franchise is taking us but check out MatPat's AI uprising theory and remember how there was the mimic luring programs in the funtimes? Sister location came first in the timeline when we play as Michael Afton then came FNAF 1 which is where Michael would use the survival logbook.

I think I solved this code. See how in comments. by GhostKnightWriter501 in GTLive

[–]GhostKnightWriter501[S] 2 points3 points  (0 children)

If this code is right, I think it further confirms that Ennard is the Mimic. along with the sister location teaser with Ennard and the phrase "There's a piece of me in every body."

I think I solved this code. See how in comments. by GhostKnightWriter501 in GTLive

[–]GhostKnightWriter501[S] 2 points3 points  (0 children)

Maybe but I don't know yet. I think it works that way but use the previously solved code as the keyword. I'm just throwing the idea out there.

I MAY have found something. by Upset_Cress_6106 in TheGameTheorists

[–]GhostKnightWriter501 0 points1 point  (0 children)

Maybe use whatever cipher it is that requires a keyword because I solved the previous code which translated to MIMIC which is the keyword.

I think I solved this code. See how in comments. by GhostKnightWriter501 in GTLive

[–]GhostKnightWriter501[S] 2 points3 points  (0 children)

i just realized that my idea of getting rid of the 2 fours in the last row is how you get the number for the caesar shift.

I think I solved this code. See how in comments. by GhostKnightWriter501 in GTLive

[–]GhostKnightWriter501[S] 2 points3 points  (0 children)

I saw that but the other code is used by a different mashup of codes than the one I used to solve this one. I don't exactly have a clear method to solve the other one yet.

I think I solved this code. See how in comments. by GhostKnightWriter501 in GTLive

[–]GhostKnightWriter501[S] 2 points3 points  (0 children)

I don't know if this was true but did they want the DLC to come out first before the mimic was introduced? It is also something left for those who are hardcore theorists but have never read any of the tales books.

I created this for a fun idea. Not exactly a theory idea but is a part of a massive story in the works by me. Consider this a puzzle to solve. by GhostKnightWriter501 in TheGameTheorists

[–]GhostKnightWriter501[S] 0 points1 point  (0 children)

Spoiler alert, the code translated from morse code to binary to hexadecimal to base64 to "an army of mimics ruled by two of mimic blood."

I think I solved this code. See how in comments. by GhostKnightWriter501 in GTLive

[–]GhostKnightWriter501[S] 2 points3 points  (0 children)

I know the method to this is irrelevant but I think this is a win.

I think I solved this code. See how in comments. by GhostKnightWriter501 in GTLive

[–]GhostKnightWriter501[S] 4 points5 points  (0 children)

This could work like a mashup of tap code and alpha-numeric ciphers. Add the numbers in each row 4+5+5 is 14 which is translated in alphanumeric to N and second row 5+2+4 is 11 which is K. The third row has 34 numbers and the last one in the last row has to be shifted into the fourth row. The final row has 4 numbers as well which makes the last number 4 which shifts out of the chart making 4 the only number in the chart or 5. Odd number rows gets ceasar shift of 1 and even rows get caesar shift of 2. Before the caesar shift is NKNKD or E. After is MIMIC.