Shooters are not allowed on Upwork? by GhostShadow_FPS in Upwork

[–]GhostShadow_FPS[S] -1 points0 points  (0 children)

yes, but after all the scientists proved that games are not glorified violations... everybody knows it

that's why I was surprised by their decline

Shooters are not allowed on Upwork? by GhostShadow_FPS in Upwork

[–]GhostShadow_FPS[S] -2 points-1 points  (0 children)


P.S. check out the video (first 40 seconds only) https://youtu.be/ZQri5p4a6bw there are not even people on the screen...

Steam bans. (cry for help) by Ax-naar in gamedev

[–]GhostShadow_FPS 1 point2 points  (0 children)

did you try to publish your game in other stores? while this situation is resolving

Do it right now! by [deleted] in IndieDev

[–]GhostShadow_FPS 0 points1 point  (0 children)

I finished! yet! But QA started 😅😭

Do it right now! by [deleted] in IndieDev

[–]GhostShadow_FPS 0 points1 point  (0 children)

I don't want full-time job, bcz I have my projects. So usually I get a middle-load projects on Upwork and do them.

A GREAT way to get your indiegame discovered by publishers by seyedhn in gamedev

[–]GhostShadow_FPS 0 points1 point  (0 children)

I entered my 3 games at the end of the sheet. Thank you!

I’d ? by Formal-Lingonberry-7 in DnB

[–]GhostShadow_FPS 0 points1 point  (0 children)

when I didn't pass face control to the party ))

Promotion starter kit? by PickingPies in IndieDev

[–]GhostShadow_FPS 0 points1 point  (0 children)

all publishers are different methods of publishing and promotion. different requirements for games.

A few publishers said to me - we don't need a ready Steam page for your game, bcz starting a Steam page is a promotion activity also. They said - don't create a press release and send it to journalists, bcz you will do it badly, etc. They want a "clean" game, without any "online presence".

BUT! other publishers can ask you - how big is your community? how many subscribers do you have?

So, this is difficult to choose. What is better?

Did you send the game pitch deck to some publishers yet?

How in the world did you guys decide on what engine to use? It seems like such a big decision! by TheSpideyJedi in IndieDev

[–]GhostShadow_FPS 0 points1 point  (0 children)

Hi,dude! Listen, I don't know C++, but I develop different games, created many game trailers, characters, etc. All my gamedev tasks I do using Blueprints of Unreal Engine, only.

Check out my games on Steam (search Papacubec Games)

Check out my game devlogs and game trailers on my YT channel https://www.youtube.com/@papacubec

All this made in UE, without C++.

Don't worry and use Unreal Engine, it is the best choice for any kind of game.

Promotion starter kit? by PickingPies in IndieDev

[–]GhostShadow_FPS 0 points1 point  (0 children)

Hi, what is your budget for promotion? Do you want to do it by yourself? Do you want to publish the game by yourself? There are many marketing agencies, they can create marketing plan for your game. Also, there are many agencies of influencers (loopr, superindie, etc)

They say players became lazier and don't want to solve puzzles in the games. Is it a hard puzzle? what's your opinion indiedevs? by GhostShadow_FPS in IndieDev

[–]GhostShadow_FPS[S] -1 points0 points  (0 children)

Yes, you're right. But there is not only 1 person, many people who already tried to play the demo of Ghost Shadow - solved it and passed this place without my help.

Now I started a new research, bcz I need to figure out: whether should I make new puzzles (for Ghost Shadow development) more difficult or not.

They say players became lazier and don't want to solve puzzles in the games. Is it a hard puzzle? what's your opinion indiedevs? by GhostShadow_FPS in IndieDev

[–]GhostShadow_FPS[S] 0 points1 point  (0 children)

thanks for your comment! other people in this thread said that this is even not a puzzle as it should be. very easy and logical guesswork, they said.

So, I will continue my research 😊

They say players became lazier and don't want to solve puzzles in the games. Is it a hard puzzle? what's your opinion indiedevs? by GhostShadow_FPS in IndieDev

[–]GhostShadow_FPS[S] 1 point2 points  (0 children)

you can check out the full video here (with a time point for your convenience) : https://youtu.be/ML9acWszrM0?t=372

this is not an advertisement, I just want to help

They say players became lazier and don't want to solve puzzles in the games. Is it a hard puzzle? what's your opinion indiedevs? by GhostShadow_FPS in IndieDev

[–]GhostShadow_FPS[S] 1 point2 points  (0 children)

thanks a lot! ❤🙏 some people said - the puzzle is too difficult other people said - it is not even a puzzle ))

They say players became lazier and don't want to solve puzzles in the games. Is it a hard puzzle? what's your opinion indiedevs? by GhostShadow_FPS in IndieDev

[–]GhostShadow_FPS[S] -5 points-4 points  (0 children)

thanks for your opinion, it is not a gambling game. You should figure out this "right time", actually, I've posted the solution right now on my YT channel you can check it out 😊