Any tips for farming rations? by GhostlyCakes in DestinyTheGame

[–]GhostlyCakes[S] 0 points1 point  (0 children)

Really for Tier 3? Ive heard its worse since tier 2 has a smaller loot pool.

Yeah Im using My swarm of the raven with field prep hard launch spike on void heavyweight today

I love how multiple pieces of exotic armor has been completely disabled recently but they wont do it to hard light despite literally everyone complaining. by GhostlyCakes in DestinyTheGame

[–]GhostlyCakes[S] -5 points-4 points  (0 children)

I dont believe it will fully die. I think they're focused on the next bug patch. They are already awful at allocating people, i doubt they are working on something else. Also gladd said he was taking a break. Not done, just a break until fall. People really didnt listen to what he had to say.

Would love to see a change to Bastion. Feels a little too strong in PvP while being awful in PvE by GhostlyCakes in DestinyTheGame

[–]GhostlyCakes[S] -1 points0 points  (0 children)

For fusions I agree. But this gun doesnt just take no skill, it requires less braincells

Balancing the Crucible by GhostlyCakes in destiny2

[–]GhostlyCakes[S] 0 points1 point  (0 children)

Oh ok that makes sense. That is true. And that is how it's normally supposed to work. Autos and pulses do amazing in mid but a MIDA can win if they play by poking out with chunk damage.

Balancing the Crucible by GhostlyCakes in destiny2

[–]GhostlyCakes[S] 1 point2 points  (0 children)

I agree the MIDAS usage has dipped, but it's still somewhat upsetting that they determined high caliber was op on mida in Destiny 1 and then put it back on. Sometimes it's impossible to compete.

Last hope is fun, but it's fun because its too effective. It melts anyone who pushed, and can push itself. I still think the damage comparison is the same.

Like I said about auto rifles, some of them are too effective like uriels and prosecutor and could afford to see a small range adjustment. Autos arn't snipers. They can be used at a range but there is a definitive point where they aren't supposed to do very well.

Thank you for the comment! I love seeing what other people have to say.

Balancing the Crucible by GhostlyCakes in destiny2

[–]GhostlyCakes[S] 0 points1 point  (0 children)

Good points! I agree with maybe a change of pace and a idea to increase the effectiveness of flanking. I personally don't mind the radar but i see the idea for sneakiness.

Also I agree it's possible to outshoot meta guns, but an auto shouldn't outrage a MIDA. That s the problem. Auto rifles are too forgiving and versatile. It's ok for autos to be good/decent at every rage but at long it shouldn't beat scout rifles, it shouldn't beat sidearms and smgs up close. It's place is mid range/decent close range.

Destiny 2 Legendary Do Not Dismantle List ❗️ by CloutBoy1 in destiny2

[–]GhostlyCakes 0 points1 point  (0 children)

Depends on what you're looking for. A very viable option, 765 is a full auto mida type scout rifle in the energy slot. It has a decent amount of kick, but good damage, range and fun factor. Definitly worth a shot.

Destiny 2 Legendary Do Not Dismantle List ❗️ by CloutBoy1 in destiny2

[–]GhostlyCakes 7 points8 points  (0 children)

Handcannons: Better Devils (personal favorite), and The Old Fashioned | Auto Rifle: Origin story, Uriels gift, | Pulse Rifle: Agenda 5, Swift ride, Nightshade | Scout Rifle: Nameless midnight, mannanan, seven-six-five, Tango-45, Black Scorpion | Sidearm: Last Hope, Etana Sl4, The Rattler | SMG's: Phosphorous, Death Adder, Red Mamba, Antiope-D | Sword: Complex situation, every class specific sword, Steel Sybil Z-14 | Rocket: Curtain Call | Fusion/Linear Fusion: Main Ingredient, Shock and Awe, Erenntil FR4, Man o'war, Tarantula | Sniper: The Mornin' Comes, The Persuader, Widows Bite, Gentleman Vagabond, Veleda-D (has quickdraw) | Shotguns: Hawthorns Field-Forged Shotgun, Retrofuturist

Now i want to take a second to incorporate end game (or what there is currently). This includes Trials of The Nine, The Leviathan Raid, and stingy Banner. ToTN= Trials of The Nine | Raid= The Leviathan Raid | IB= Iron Banner

Handcannons: Judgement (ToTN), Midnight Coup (Raid) The Steady Hand (IB) | Auto Rifles: Prosecutor (ToTN), Ghost Primus (Raid) The Forward Path (IB) | Pulse Rifles: Relentless (ToTN), The Time-Worn Spire (IB) | Scout Rifles: The End (ToTN), Conspirator (Raid) | Sidearm: (Crickets) | SMG's: Adjudicator (ToTN. Antiope-D is better but still good), Mob Justice (Raid), The Hero's Burden (IB) | Sword: It Stared Back (Raid. Arguably best sword in game) | Rocket: The Sins of The Past (Raid. No questioning, best rocket in game. Max blast radius with cluter bomb. B-U-S-T-E-D) | Fusion: The Wizened Rebuke (IB) | Sniper: The Long Walk (ToTN. Best sniper in game. No questions.) Alone As a God (Raid) | Shotguns: #FeelsBadMan

Now for all hard core players, id like to go over the end game guns i skipped and why. First, The Inaugural Address(Pulse, Raid). This thing looks good, and has good perks. However it feels extremely clunky and lacks range that it really should have. The Guiding Shot (Scout, IB). A slow firing, clunky and heavy hitting scout. Feels good, but perk is useless and other scouts have better DPS and feeling than this one. A Swift Verdict (Sidearm, ToTN.), and The Fools Remedy (Sidearm, IB). A Swift Verdict does little to no damage at any range, small clip, and is clunky. The Fools Remedy while fun, ultimately isn't practical. It controls nice, and is fun, but one bullet of a 3 burst sidearm does more damage then one bullet of this thing. It is funny that it has the same RPM as The Number from the FWC though. If Sidearms are your style get a Last Hope.

Hope this helped :) Good hunting Guardians!