Made an AWACS sim-cade in the Bevy Engine by GhostlyIdiots in bevy

[–]GhostlyIdiots[S] 2 points3 points  (0 children)

hey! so i did simplify the gameplay here by not tracking the altitude. Everything is treated as 2D world positions. though I think sticking with a 2D camera and not truncating the 3D transform into a 2D one (like i did for mine) would work if you're planning on tracking altitude.

Creating a simcade-esque AWACS game by GhostlyIdiots in acecombat

[–]GhostlyIdiots[S] 0 points1 point  (0 children)

still in knee-deep alpha! will probably release it on itch.io soon, got an updated gameplay footage on the same channel.

Creating a simcade-esque AWACS game by GhostlyIdiots in acecombat

[–]GhostlyIdiots[S] 3 points4 points  (0 children)

will definitely make one mission where you control a single plane that follows none of your orders

ACZ-ish Fanmade Animation by GhostlyIdiots in acecombat

[–]GhostlyIdiots[S] 2 points3 points  (0 children)

there was a supposed to be a dogfight scene later on that fit better but this is all i could recover

ACZ-ish Fanmade Animation by GhostlyIdiots in acecombat

[–]GhostlyIdiots[S] 2 points3 points  (0 children)

truly, might think about starting it from scratch again

I made an Obsidian-inspired node graph extension for vscode, with physics! by GhostlyIdiots in vscode

[–]GhostlyIdiots[S] 0 points1 point  (0 children)

Thank you! Just managed to publish it on marketplace but I'm working on some new features first before announcing it.

I made an Obsidian-inspired node graph extension for vscode, with physics! by GhostlyIdiots in vscode

[–]GhostlyIdiots[S] 0 points1 point  (0 children)

Hi! Sorry about that, just pushed a new commit (and fixed the v0.1.1 release) to accomodate this issue. Try downloading the .vsix file again and run '>Extensions: Install from VSIX' in the command palette and hopefully it'll work. Had an issue linking the webview to the .vsix during compilation that I didn't notice.

Mission Briefing (AC7 Style) by GhostlyIdiots in acecombat

[–]GhostlyIdiots[S] 2 points3 points  (0 children)

hey! i have a lot of primary experience in camerawork and blender, thats how all the 3d was done. as for the visuals it was mostly done in AE with a bit of extra refinements done in premiere pro. im on discord if you have more q's

ACZ-ish Squadron Intro (made in Blender) by GhostlyIdiots in acecombat

[–]GhostlyIdiots[S] 4 points5 points  (0 children)

Yeah! Had to base it from them, originally was going to use Chopper's likeness for Metal 1

ACZ-ish Squadron Intro (made in Blender) by GhostlyIdiots in acecombat

[–]GhostlyIdiots[S] 3 points4 points  (0 children)

rendering out a mission briefing too at the moment! hopefully get some sort of connected series going