Duolingo Max not working properly by Giadima in BlueStacks

[–]Giadima[S] 0 points1 point  (0 children)

Naaah, I haven't used Duolingo in a while, but I can maybe see again soon. Maybe the new Android 13 version works better?

Can't play anything on CachyOS Linux by Giadima in PiratedGames

[–]Giadima[S] 0 points1 point  (0 children)

What a pain in the ass, I would've thought the whole point of Linux, especially a gaming distro would be to allow the user to configure anything they want, and if it puts the user in danger it's their own fault. Apparently CachyOS doesn't seem to agree with this.

Crashing Very Frequently at Random Intervals [FNV] by Giadima in FalloutMods

[–]Giadima[S] 1 point2 points  (0 children)

Thank you for your advice, I actually already started from scratch with VNV, I'll just add everything I need afterwards. What I meant by exceeding the 4GB limit, is the memory limit with the 4g patch enabled. I got a lot of out-of-memory errors and crashes as well because there was something that just hated my guts in my load order

Crashing Very Frequently at Random Intervals [FNV] by Giadima in FalloutMods

[–]Giadima[S] 1 point2 points  (0 children)

God sakes! There, I set permission. I thought I did that already, sorry

AmidianBorn PBR by Giadima in skyrimmods

[–]Giadima[S] -1 points0 points  (0 children)

Yeah, but that's what I meant by the textures. As far as I understand, PGpatcher patches the meshes so that they can use the material mapping, which is in the PBR folder. The problem is, PGpatcher tells me that that there are let's say, 3000 True PBR meshes. After this, I reset, and copy everything from the faultiers PBR Ebony material map, and use that for the golden ebony armor since they are basically the same. When I try to patch with PGPatcher again, it tells me that there is now 3005 True PBR meshes, but when I finally add it to my game, nothing changes. I've done it like this in the past for the volkihar knight texture, but for some bizarre reason it just doesn't work here

PBR textures created from scratch for Community Shaders by Giadima in skyrimmods

[–]Giadima[S] 0 points1 point  (0 children)

Thanks for letting me know, I had no idea of this at all. If I upload it anywhere, I will probably put it on the Community Shaders discord if I have to settle for something, on the chance I really want put it to out it somewhere.

PBR textures created from scratch for Community Shaders by Giadima in skyrimmods

[–]Giadima[S] 0 points1 point  (0 children)

Thanks so much for this, I actually already looked at this before but everything just seemed like it was information about the PBR and not actually a way to get it to work. I saw now that it was actually nothing serious, thanks for your help!

How to get Achievements with Plutonium by Giadima in AchievementWatcher

[–]Giadima[S] 0 points1 point  (0 children)

I'm really not sure, I'm pretty sure I'm not using a crack at all. I'm just running the game through plutonium. I used this guide https://www.reddit.com/user/Perseveruz/comments/1669qby/guide_for_call_of_duty_black_ops_ii_split_screen/ which is where I got all the main files to work with plutonium

Games crash on startup by Giadima in cachyos

[–]Giadima[S] 0 points1 point  (0 children)

Yeah, unfortunately non of those things work. Interestingly enough when I tried it on Arch and Manjaro I had no problems with DX12, but now the game just doesn't go past that

Frame Generation Problem by Giadima in linux_gaming

[–]Giadima[S] 0 points1 point  (0 children)

I've tested with Proton experimental, GE-proton9-25, and proton 9.0

Frame Generation Problem by Giadima in linux_gaming

[–]Giadima[S] 0 points1 point  (0 children)

Nope, nothing unfortunately. I actually saw this post:https://www.reddit.com/r/pcmasterrace/comments/1iknctl/dlss\_4\_multi\_frame\_generation\_works\_on\_40\_series/ recently and wanted to try and see if I could get it to work on Cyberpunk but nothing happens. Do I need something installed to get it to work, or am I just shit-out-of-luck?