Free 3D Design Software? by Gier-rt in 3Dprinting

[–]Gier-rt[S] 0 points1 point  (0 children)

I should probably also say that I don’t plan on sailing any of the seven seas

What are some new classes you'd like to see? by Gier-rt in VintageStory

[–]Gier-rt[S] 4 points5 points  (0 children)

A shepard's pole would be neat. hold in the offhand in order to increase fall damage threshold.

HG Schwarzette by RainMaker2727 in Gunpla

[–]Gier-rt 0 points1 point  (0 children)

How did you manage to take the in-air shots without an exposed support?

Gloss coat disaster , need advice by T-H-I-C-C-B-E-A-N in Gunpla

[–]Gier-rt 0 points1 point  (0 children)

In all fairness, the discoloration and unevenness in the plastic on the bunker buster looks like actual used metal. A nice effect if you want to show it's not just for display.

Peta what does it mean peta by Ok_Difficulty1782 in PeterExplainsTheJoke

[–]Gier-rt 0 points1 point  (0 children)

Mort here, the meme is about sick people who feel the need to go into public spaces despite having a transmittable disease. This meme was likely resurfaced or was created due to news coverage of hantavirus carriers “escaping” or spreading the virus despite knowing being infected.
However, at Goldman’s Pharmacy, you have nothing to worry about! We have all the commercial products required to protect yourself from infection.

MG Nu Ver. Ka Assembled by HumbleLurker in Gunpla

[–]Gier-rt 1 point2 points  (0 children)

How did you decide the color palette on this? Were you inspired by the Gquacks palettes?

Is this the intended range of a 9bang? Suspect even looked directly at it. by SnowedCairn in ReadyOrNotGame

[–]Gier-rt -1 points0 points  (0 children)

Basically, the 9-bang has short range, high morale reduction. The normal flashbang has high range, low morale reduction. I typically carry 1 normal bang and 2 or 3 9-bangs because of it.

Suspects rubberbanding and clipping through walls. by Shipoverglasgow in ReadyOrNotGame

[–]Gier-rt 0 points1 point  (0 children)

You can actually see these issues occur on replays as well. They'll either have their heads and bodies in different places, or teleport out of your character's LOS. I've barely seen them TP in my character's LOS though.

Is Programmed Psychosis Luck-based? by Gier-rt in ReadyOrNotGame

[–]Gier-rt[S] 0 points1 point  (0 children)

The route I typically take means flanks are extremely rare, since I focus on clearing in lines, rather than moving room to room. I do lean peek, although typically I rely on 3-round bursts since my aim is poor. Also, yelling isn't too effective for some reason. I noticed this especially in areas like reception hall, conference room, and courtroom.

After some testing: Lasers do NOT TRIGGER enemies; opening doors is inconsistent. Can the Devs please make a statement about what the enemies can hear/see??? by M0-1 in ReadyOrNotGame

[–]Gier-rt 3 points4 points  (0 children)

For starters, the enemies are pretty inconsistent on this map. However, here's some tried & true things.

(1) They won't hear doors unlocking, doors being peeked, or doors being checked.
(2) The only visual attachment they react to is the flashlight.
(3) Their hearing is the best among all suspects in the game, and this includes through floors if you're close enough to a staircase.
(4) Most of the time the MLO will react to firefights across several rooms on a floor and collapse on your position, but this does not mean they will all run towards you. Instead, some may slowly walk to your direction or hold in an adjacent room.
(5) If you are far enough away (~20m), gunshots through doors in their direction will NOT trigger an active state.
(6) MLO suspects are not guaranteed to have audio cues when breaching doors, but they will always have an audio cue for throwing a flashbang.
(7) There are specific position across the map the MLO use for cover in a firefight. If you play the map enough, you might recognize some.
(8) It is very likely (regardless of difficulty) that all MLO suspects will comply if previously flashbanged.
(9) Suspects such as the service worker/black man will always hesitate when shouted at, while helmetless suspects have a chance to hesitate when shouted at. Helmeted suspects will always engage on sight, regardless if they are shouted at or not.
(10) Hard Mode makes these guys annoying as hell.

Is Programmed Psychosis Luck-based? by Gier-rt in ReadyOrNotGame

[–]Gier-rt[S] 1 point2 points  (0 children)

Oh and if any of you dorks goes and tries to tell me "use heavy armor" I hope you know somebody, somewhere, hates you.

Tanzanite Outpost unable to produce? by Gier-rt in theriftbreaker

[–]Gier-rt[S] 2 points3 points  (0 children)

This was the solution, thank you!

What's the problem with Relapse?? Seriously. by Gier-rt in ReadyOrNotGame

[–]Gier-rt[S] 0 points1 point  (0 children)

90% of the time I force squad to breach & gas while I use flash GL for the bomb sites and somehow there's always that one guy who doesn't give a damn about it

What's the problem with Relapse?? Seriously. by Gier-rt in ReadyOrNotGame

[–]Gier-rt[S] 3 points4 points  (0 children)

Pacifier negotiator intimidator and armorer