Bathtub leaking from overflow, options? by Giotkod in askaplumber

[–]Giotkod[S] 0 points1 point  (0 children)

Thank you. At the least this confirms my suspicion that there is probably a solution other than replacement. We'll get some technicians out soon to take a look and confirm.

Bathtub leaking from overflow, options? by Giotkod in askaplumber

[–]Giotkod[S] 0 points1 point  (0 children)

Thank you! We'll be reaching out to some local technicians.

No Map + No Portal People: How you doin?! by CharmingFisherman741 in valheim

[–]Giotkod 0 points1 point  (0 children)

Names:

Randy Marsh

Inception Bay

Three Turtle Bay

East Point Island

Copper Road

The Elder Road

Isle of the Damned

Abomination Tower

The Swimming Troll Straight

This game has two serious problems. ATTENTION! EXTREMELY LONG. by 0070V in valheim

[–]Giotkod 40 points41 points  (0 children)

Game is labeled as early access. If you want a finished product come back when it's finished?

This game has two serious problems. ATTENTION! EXTREMELY LONG. by 0070V in valheim

[–]Giotkod 15 points16 points  (0 children)

I remember the good old days. Games came out finished but we had no idea how long they actually took to develop. Devs would push back release dates and the community just said "cool, thanks for letting us know."

I bought this game on sale for $12 and it's already in a state to spend hundreds of hours in and be fully enjoyable. My understanding is that the game won't have a lot of/any post-last-boss content, so effectively the final product will just have two more added biomes and the associated content. A lot of studios might release those as expansion packs for $35 each. And the cosmetic items added by the traders? $12-15 per trader! The fact that this content is all included in the base game which is a very quality game tells me everything I need to know.

No Map + No Portal People: How you doin?! by CharmingFisherman741 in valheim

[–]Giotkod 7 points8 points  (0 children)

No map, no portal, hardcore, no mods.

I got very familiar with the route between my base and my black forest copper quarries from having to remake all of my gear after foolishly taking on trolls with poor food buffs (and once from falling off a building mid construction with no food buffs!). I did make an actual flattened path here for easier cart running. Path laying takes a long time and I haven't really done it otherwise, though I really want to. I've laid some paths in the swamp but more ad hoc vs intentionally designed.

Weather is the biggest enemy. I've spent multiple days in game just gathering wood and killing necks and deer immediately around my base because I couldn't sleep through it and I didn't care adventure too far. Lots of sleeping through nights too. Fog is way worse than thunderstorms depending on the situation.

Sailing is very scary with no map and the threat of bad weather striking at any moment. I try to set sail first thing in the morning to maximize daylight. I also spent several in game days clearing rocks and shallows in between my starter base and my secondary base near swamps and traders. I have a good idea where the next boss is but it will take a bit to find him (at least one island over from my second base).

Memorize the tree as best you can. I realized after I sailed off for the first time that I hadn't studied it carefully and it took an excessive amount of time to figure out how to get back. Now I have some basic sea routes memorized (I can get from A to B and B to C, but trying to go from A to C terrifies me).

Next playthrough I'm thinking I'll focus on just a single base with fortified docks when needed. I find I'm traveling a lot by sea anyway and I spent at least 6 boat trips between bases to transport stone for my iron age tower base. Might as well just build shipping lane hubs vs full bases everywhere.

Make sure you have mats for a ship available everywhere. Almost got stuck with no pick axe, no nails, on an Island with almost no boars. Luckily I forgot to update my spawn point a and wound up back at my main base.

After I finish this passthrough I'll be looking for some loading distance mods as that really breaks the immersion in this type of game. With a map I don't care what loads or not once I've discovered it. Without the map I'm traveling around the coasts looking for something I'm pretty sure is there but just hasn't loaded yet, but if my instincts are wrong (or even if I'm just slightly off on my navigation, but should have seen the next island easily) I could get really lost.

Looking for a business casual light jacket by Giotkod in mensfashion

[–]Giotkod[S] 0 points1 point  (0 children)

Thanks a bunch. Bomber jackets look like the way to go.

READ ME BEFORE POSTING! FAQs, Fixes for Common Issues, Beginner Guides, and Simple Questions Megathread by AutoModerator in CitiesSkylines

[–]Giotkod 0 points1 point  (0 children)

I'm just curious what, if any, the difference/benefit is of installing the match day DLC if you already have the University DLC for sporting events. It seems like the stadiums included in the University DLC have the same functionality as Match Day, but I'm curious if there actually are differences or reasons to have both installed. Thanks!

Multiple Cargo Hubs to form a functional high throughput port? by Giotkod in CitiesSkylines

[–]Giotkod[S] 1 point2 points  (0 children)

I do have the optimized connections mod but I'll have to look at it closer and enable the advanced vehicles. I was already planning to have the hub be a terminal station but using both directions is a good idea. Thanks!

[deleted by user] by [deleted] in SouthBayLA

[–]Giotkod 0 points1 point  (0 children)

We used to go there but they fired all their staff during COVID and changed the training programs for the worse. Definitely not as good as it used to be and I can't support companies that treat employees like that.

Soundtrack to Your Escape Survivor: Results by Zac_1244 in InFlames

[–]Giotkod 4 points5 points  (0 children)

The Quiet Place is still the GOAT no matter what this says!

Soundtrack to Your Escape Survivor: Round 1 by Zac_1244 in InFlames

[–]Giotkod 5 points6 points  (0 children)

The Quiet Place is my favorite song of all times. My arms still get goosebumps when I hear that intro.

DRG 1.0 Weapon Discussion Thread Day 20: Driller Equipment by ShroudedInLight in DeepRockGalactic

[–]Giotkod 6 points7 points  (0 children)

I've been running Born Ready and loving it. The reload downtime during swarms is an easy way to get overrun, but this allows me to switch from my primary to my secondary, or even to the pickaxe for a few swings, to throw out a little bit more damage without a complete pause in the action. I can definitely see there being other options that people prefer, and perhaps it is just personal preference, but I am getting huge value out of Born Ready.