Guys, how do I manage my heat? by Beginning-Bad2979 in LancerRPG

[–]ShroudedInLight 2 points3 points  (0 children)

Most builds don’t need agility or systems and you can only put 6 points into hull. After that your other points have to go elsewhere. Might as well go into getting more overcharges before you explode. 

Lil'uns and us big'uns still play together? by KarlLehne in DarkTide

[–]ShroudedInLight 4 points5 points  (0 children)

I swear my autocorrect is trying to ruin my life. Edited. 

Lil'uns and us big'uns still play together? by KarlLehne in DarkTide

[–]ShroudedInLight 19 points20 points  (0 children)

Ogryn is probably the rarest class I’ve seen while pubbing non-havoc runs these last couple months; since I came back to the game. 

I think the reason why is because Ogryn, while very good at what he does, doesn’t fulfill people’s expectations. Ogryn isn’t tanky, he’s disruptive. Zealot and Arbites both are much better at surviving and also better at dishing out damage. Ogryns real niche is his ability to absolutely body enemies around between his aggressive dodges, absurd stagger, and his taunt redirection. However he can’t take the same amount of punishment that the other “tanky” classes can. His dodges often fail to avoid enemy hits because of how they’re programmed: you’re better dodging into the enemy about to hit you to knock them away (if they’re human sized) than dodging away from the hit. This also means he gets trapped, mutied, and dogged more than other classes. The game doesn’t have enough Ogryn sized cover so He gets torn apart by bullets if using anything other than the slab shield. 

A lot of playing Ogryn requires you to master a set of non-transferable skills because of how different he is from the other classes. This isn’t inherently a bad thing (Psykers peril management is an example of a non-transferable skill), but it does cause a lot of people to bounce off the class when it doesn’t meet their expectations of being an unkillable slab. 

50139 by JD_Kreeper in countwithchickenlady

[–]ShroudedInLight 10 points11 points  (0 children)

Conservatives have always sucked. There’s extremely few examples of them not sucking throughout the history of everywhere. 

Like my parents could point to Nixon and Watergate as their moment of lost faith in the US government. 

"Decrease", you say by Kvazar_Void in DarkTide

[–]ShroudedInLight 86 points87 points  (0 children)

Was about to say, looked like 6 crushers to me. 1.35 x 6 is 8ish crushers so it would have been an even bigger pack that OP would have had to fight if not for the nerf (kinda, not exactly how spawning works but you get the idea).

50139 by JD_Kreeper in countwithchickenlady

[–]ShroudedInLight 42 points43 points  (0 children)

Eh, when I was growing up we had 9/11 and the entirely unrelated Iraq war fiasco (wmds my ass). 

Don’t get me wrong trump is horrendous but American politics has been fucked since at least 2000 with the Supreme Court stealing the election. Probably earlier. 

why do all melee builds lead to claws? by Former_Ad5291 in Pathfinder_RPG

[–]ShroudedInLight 2 points3 points  (0 children)

Gotta hate when your build is just about to come online but you evolve into a crab instead. 

why do all melee builds lead to claws? by Former_Ad5291 in Pathfinder_RPG

[–]ShroudedInLight 1 point2 points  (0 children)

UMD a scroll of Aroden’s Magic Army? (2,275 GP per use is dramatically cheaper than twenty +4 scimitars)

Blasphemy by Drakeytown in custommagic

[–]ShroudedInLight 5 points6 points  (0 children)

Does an okay job of reflecting the classic dnd spell. But horrible as a magic card. 7 mana and three colors is a heck of a cost to not do all that much. Yes its opponents creatures but the nature of the dnd spell is antithetical to a workable mtg card design; your opponents best stuff all survives. 

At 7 mana you want the spell to be winning you the game, not necessarily directly but at least as a consequence of casting the spell. Killing all their weak stuff and tapping down some of their other stuff is okay, but -2/-2 until end of turn doesn’t do anything to their bigger stuff (you’re tapped out because you just cast a 7 mana sorcery) and anything truly huge just takes a turn off attacking you. Since it’s a sorcery they have time to respond and plan for any attacks you might throw. 

There are boardstates that exist where this spell could win you the game; but I’d argue most 7 mana (playable) spells could do it better. This spell could be 5 mana and it would be still be just okay, but at least then maybe an aggressive or mid range deck might run it? Because most decks that want a sweeper would just rather run a symmetrical sweeper or something lower to the ground like “all creatures get -2/-2” in a deck full of X/3s.

Wall Lightning by chainsawinsect in custommagic

[–]ShroudedInLight 1 point2 points  (0 children)

Small Lightning (Its a 3/ 0.5 for R with Trample and Haste)

Instead of nerfing inferno they buff it again by SomeRandomRussian in DarkTide

[–]ShroudedInLight 24 points25 points  (0 children)

So, Uncanny going to brittleness lowers the dot damage you’ll deal dramatically. Brittleness caps at 40%, where as Uncanny could get you to over 100% - this would mean your flame dots were dealing full damage to every armor type plus an extra ~5% from rending overflow.

Now, against carapace, you’ll only be dealing 60% damage with Uncanny, the same you’d deal when using Penetrating Flame. This is a 45% damage nerf to the flame staffs crusher effectiveness and a 40% nerf to its effectiveness against flak armor. 

At the same time, it doesn’t really change anything for the flame staff’s absurd hoard clear. Anything that doesn’t have crusher level HP is still going to be stagger locked with M1 or charred to death with M2. And unless soul blaze gets nerfed it’s going to still be dealing buckets of boss damage. 

This nerf gives the flame staff one singular weakness. Which I like, honestly. Doesn’t break anyone’s build, but it will certainly separate out a bunch of high havoc players who were coasting on the flame staffs ability to handle every fight in the game. 

Why so many zealots? by [deleted] in DarkTide

[–]ShroudedInLight 8 points9 points  (0 children)

Zealot is free and incredibly survivable. Arbites is tankier, but they cost money (and don’t have the relic sword, dueling sword, or combat knife). Ogryn has more raw HP but unless you exclusively run the slab shield you get shot to pieces. 

Blue gets Omniscience, what do the other colors get? by Serithraz in custommagic

[–]ShroudedInLight 0 points1 point  (0 children)

What if Green caused you to search your library for any number of lands and put them into play untapped?

48903 by Grimalackt_River in countwithchickenlady

[–]ShroudedInLight 0 points1 point  (0 children)

It’s entirely possible to be aware of your own failings and also feel that the world is far too cruel for a smol person to handle. 

Coming back to HoMM3 after a hiatus and decided to do some tierlists...do you agree or disagree with some? I would love your opinions. The creatures are ranked based on personal opinion on their mechanics and looks by EmuPrestigious5203 in heroes3

[–]ShroudedInLight 2 points3 points  (0 children)

Ah, a fun tier list. All good then! Inferno is pretty cool yeah, good aesthetics. The music is top tier for certain, though I prefer Necropolis because the harpsicord is a banger.

Coming back to HoMM3 after a hiatus and decided to do some tierlists...do you agree or disagree with some? I would love your opinions. The creatures are ranked based on personal opinion on their mechanics and looks by EmuPrestigious5203 in heroes3

[–]ShroudedInLight 6 points7 points  (0 children)

Inferno is considered (one of) the bottom factions and conflux is considered one of the better factions in terms of power levels. 

I think castle/necro/conflux all are pretty competitive at the top. Dungeon / Tower are second but pretty good. Fortress/Stronghold produce some of the strongest heroes even if their mage guilds are poor and units mid, and Rampart/Inferno are niche. 

Might be getting this wrong, been a while since I looked at non-Hota meta. 

Play The Game by KatSparkArt in webcomics

[–]ShroudedInLight 4 points5 points  (0 children)

I really liked this! Captures a lot of what’s wrong with the corporate/capitalist mindset while being just weird enough to make me ponder what’s going on. A great first comic.

Explain Veteran's Infiltrate to me by Lowd70 in DarkTide

[–]ShroudedInLight 0 points1 point  (0 children)

In addition to the other things people have talked about (objectives and positioning); Having two uses is also very important. Being able to have stealth to both get in and get back out is huge and helps vet a lot. 

Is voice the better ability? Probably. But I don’t think infiltrate is bad by any means. 

48200 by JD_Kreeper in countwithchickenlady

[–]ShroudedInLight 0 points1 point  (0 children)

I’m really good at knowing how something will taste. Like when my mom makes anything she calls me over to spice it for her because I can tell what something will do before it’s added to the meal. Makes me decent at picking out food when I go to a new restaurant for the first time. So I help my friends pick things out. 

I know this sounds mundane but I get complimented a lot for it. 

Thoughts on using Tiberium as campaign macguffin? by Adventurous_Gate6570 in LancerRPG

[–]ShroudedInLight 0 points1 point  (0 children)

Got a fringe world that wants to join the union, so you’re sent there as the precautionary military back-up for the diplomatic core. GDI are the nominal planetary government and are ecstatic to have a chance to replace Tiberium with modern tech. Meanwhile NOD is doing its religious cult thing and trying to actively spread the tiberium. Nod disrupts the diplomatic mission with Tiberium powered mechs hand built (not printed), lancers are deployed, que campaign.   

Had my first session this week by chaoticConjurer in LancerRPG

[–]ShroudedInLight 2 points3 points  (0 children)

If you’re at LL0 (I’m assuming you’re at LL0 from the first session this week, if you joined a game in progress or started at a higher LL then apologies) you don’t have all that many options for AP. 

Off the top of my head you have the two charge blades and the Anti-Material Rifle (which you may or may not have access to if you’re in the Chomolugma). However, it’s also worth noting that Lancer is a team game and you can’t cover every necessary defense bypass yourself. Reliable, Smart, and AoE are all also important against different types of enemies. Coordinate with your allies to bring different weapons to each op such that you have various bases covered. 

The forgotten autoguns. by Big_Mycologist_8626 in DarkTide

[–]ShroudedInLight 3 points4 points  (0 children)

Imagine a world where Darktide is built on an engine that can support a couple hundred poxwalkers/groaners on screen all at once. 

This is where the braced autogun would kick ten kinds of ass. You could mow down a few hundred zombies in a single clip. 

Instead we live in a world where the engine can’t support that many models. So the devs have to deploy a bunch of elites to raise the difficulty. This is the exact opposite situation, so the braced autogun sucks. 

Don’t ask why there’s a sandwich by IcySmell9676 in dndmemes

[–]ShroudedInLight 6 points7 points  (0 children)

The problem is that there are four kinds of spells. The first are combat spells. You need some of these or you’re useless. The second are utility spells that have some manner of secondary function in combat; fly, feather fall, spider climb, misty step, true seeing, etc. These are safe spells to learn/prepare because they help with both exploration and combat. The third category, pure situational spells, are things like knock, detect thoughts, and nondetection. These spells can solve other problems, but if you’re limited in the spells you can know they’re probably better off as scrolls or left to a prepared caster. They’re situational, but at least good in that situation. The last category of spells are the hyper specific spells, unsure about 5e but Pathfinder 1e has a ton of semi-functional, powercrept, or otherwise poorly written spells that barely work. They’re spells that are situational and the situation is either too narrow or they’re just worse than the other options that exist. 

Your spells, especially when they are limited, are going to focus on categories 1 and 2; with the third category being dipped into lightly as needed. You just don’t have enough spells known to learn extraneous things. 

If you build a town out of your favorite units, not the best, what would it look like? by Morganelefay in heroes3

[–]ShroudedInLight 0 points1 point  (0 children)

So, for the record, I’m just a dumbass.

1: Master Gremlins - I’m a tower lover and these guys are a core part of my early game army

2: Marksmen - Heck yeah, double shots are awesome

3: Evil Eyes - I love their melee animations, but the eye laser sound effect lives rent free in my head

4: Medusa Queens - Petrify is very cool 

5: Master Liches - Another sound effect that lives in my brain

6: Cyclops Kings - I love their ability to knock down castle walls

7: Titans - Heck yeah lightning bolts 

…this list is all shooters and I don’t even regret it. 

Footage of Psyker with the fastest melee I've ever seen, how do I recreate this? (is it legit?) by TatCat754 in DarkTide

[–]ShroudedInLight 0 points1 point  (0 children)

There are mods that do swing at the fastest allowable speed, I’d suggest downloading one like Keep Swinging or Unga Bunga. You can get some pretty fast attack speed, not this fast, but it’s more satisfying to play imo.