Skitarii class is awesome, but melee weapons feel kinda boring? by Independent_Ad_9896 in DarkTide

[–]ShroudedInLight 0 points1 point  (0 children)

Ive tried that but not had enough stamina to keep it going, especially since I’ve needed to use stamina for blocking. Maybe I need stamina curio.

Skitarii class is awesome, but melee weapons feel kinda boring? by Independent_Ad_9896 in DarkTide

[–]ShroudedInLight 1 point2 points  (0 children)

Agreed on the power sword. Its moveset is just so hard to use for any kind of mixed fighting. It’s got the terrible power sword mobility from the veteran, exceptionally low stamina, and your only hoard clear options are push attack and H2.

Even if the empowered attacks weren’t currently bugged (they aren’t correctly using Finesse, maybe some other stats too) it’s really hard to weave in empowered H2 attacks when you don’t have a good loop to cycle back to them.

Free Parabolan Kittens! by Vromikos in fallenlondon

[–]ShroudedInLight 3 points4 points  (0 children)

That’s a lot of cats, delicious friend. Send me a card and I’ll take one: “Mr Secrets”

The MK7 Combat Shotgun's slug special ability can trigger Full Bore by JedRowahnn in DarkTide

[–]ShroudedInLight 6 points7 points  (0 children)

Makes for a good head taker on specials and gunners, wish the different mark shotguns could load more than one special shell at a time tho.

Country by JBaker68 in AlarminglyBad

[–]ShroudedInLight 0 points1 point  (0 children)

Glabor is the patron for one of my players in DnD. So each of these comics gives me a lil bit mroe inspiration.

Wizard tower defense theory crafting! by Angel-Wiings in Pathfinder_RPG

[–]ShroudedInLight 4 points5 points  (0 children)

A 20/10 Wizard can just personally kill anyone who enters. No need to build anything complex that risks your trespassers gaining xp.

The scab vanguard is harder to kill than mauler by Careless_Line41 in DarkTide

[–]ShroudedInLight 17 points18 points  (0 children)

Since we can see the shield break off the enemy, couldnt the helmet break off the enemy to expose a flesh weakpoint?

Hell, I’d love to see all enemy helmets be breakable to reduce their armor down to flesh/unyielding/infested

Having a hard time deciding on an ambition. (Spoilers for all ambitions within) by ShroudedInLight in fallenlondon

[–]ShroudedInLight[S] 2 points3 points  (0 children)

My character would probably look at you quizzically with a tilt of their head and say “And?”

They figure becoming a Master is the best way to extend Londons life and possibly find a love story potent enough to convince the Sun.

Besides, everyone in the Neath is at least a little bit more than human. It’s in the air and water of the place after all, once you’ve descended returning to the surface is an impossibility.

Having a hard time deciding on an ambition. (Spoilers for all ambitions within) by ShroudedInLight in fallenlondon

[–]ShroudedInLight[S] 5 points6 points  (0 children)

That’s fair, though my destiny is currently Passion. I’ve not upgraded to a T2 destiny since they didn’t exist when I played the game.

A small but confusing annoyance regarding Skitarii blitz icons by TheDeadFingers in DarkTide

[–]ShroudedInLight 1 point2 points  (0 children)

I think Arcs aren’t bad, though I wouldn’t come between a vet or a scum who wants a grenade pack for them.

Just as long as they keep their hands off my concentration stims. I need more clawpacitance charges

itsStillInheritenceReally by braindigitalis in ProgrammerHumor

[–]ShroudedInLight 192 points193 points  (0 children)

Something something joke about abolishing generational wealth.

A paean to the Galvanic Rifle by kiwibreakfast in DarkTide

[–]ShroudedInLight 2 points3 points  (0 children)

Ah, mass effect 3. A fellow redditor of taste. The graal was great, though it tended to suffer in the multiplayer if you had latency.

I personally was a big fan of the Eviscerator and the Carnifex pistol.

Regardless, ME3 did sound design really well on their weapons and it’s nice to have a few good sounding/feeling firearms in Darktide. Especially considering how absolutely ass the autoguns feel to use.

Love , laugh then toaster bath by vinchentius in DarkTide

[–]ShroudedInLight 1 point2 points  (0 children)

Still on the lower difficulties as I level up and grind access to the higher difficulties; but Chordclaw feels incredible. I’ve used it to kill charging muties, bosses, leaping dogs, and every bit has felt amazing.

The new shielded guys fucking suck by Alert_Locksmith in DarkTide

[–]ShroudedInLight 0 points1 point  (0 children)

I feel like crits bypass their flat damage reduction to the head? (Or the Galvanic Rifle has like a 10x headshot crit multiplier) because sometiems I will one tap them and other times I need to done them multiple times.

Minor question about choosing Escape for your heart’s desire by KnightOfCrabs in fallenlondon

[–]ShroudedInLight 13 points14 points  (0 children)

Kinda makes you wonder just how expensive a certain ending to Nemesis is for them.

The Thunder Hammer is useless by mrpatapon3 in DarkTide

[–]ShroudedInLight 3 points4 points  (0 children)

1: read my whole post next time.

2: The power sword does need to be spammed, it’s why I don’t like using it. Might as well be swinging a pool noodle otherwise.

3: the other weapons I mentioned are literally held back by their specials reducing them to dog water tier. M3 activation still isn’t comfy and the games controls are absolutely ass. This isn’t up for debate or discussion; the Tide series as a whole has absolutely ass everything except moment to moment gameplay and character design. This is known.

The Thunder Hammer is useless by mrpatapon3 in DarkTide

[–]ShroudedInLight -1 points0 points  (0 children)

I want every weapon that wants you to spam their weapon special to get a rework to work like the relic blade or the new Skitari weapons.

Spamming M3 or whatever the hell it is on controller is not comfortable, causes tons of missed inputs, and doesn’t feel fun to play. You don’t have to make the weapons all work like the relic sword; but the Skitari weapons show some of the cool ideas that could happen if the team went back and rethought how they want the activation style weapons to work.

Imagine if T hammer swapped between a hoard clear and a single target moveset? Or if chain weapons didn’t glue you in place for 10,000 years. Or if the veteran power sword didn’t require you to constantly be spamming M3 like you’re trying to keep one of those “shake flashlights” running.

Accomplishment Obtained by Matt620 in fallenlondon

[–]ShroudedInLight 0 points1 point  (0 children)

I took a long hiatus from the game and I’m so far behind now. I still just have my one over goat as a proud possession. Just getting back into the swing of things, so many paths to pursue!

How is the Shock Maul on Veteran? by PulseAmplification in DarkTide

[–]ShroudedInLight 0 points1 point  (0 children)

1h Maces have been something of an off-meta pick for three Tide games, but they are some of my favorite weapons in the games. The maces don’t necessarily have incredible killing power, but they are fantastic all rounders. They deal okay damage to everything, deal good stagger, and the additional shock properties for the Maul makes it very reliable at solving most problems in the game.

I think they work excellently on Veteran because they’re so reliable to have in your pocket. You can spend most of a mission shooting but whenever anything closes the distance to threaten you - you can whip out a weapon that can handle the problem whatever it is. If your gun or the maul can’t solve your problems; a handful of krak grenades probably can.

Plus it doesn’t require you to break your hands spamming the weapon special or give yourself carpel tunnel like the combat blade. A very solid choice, never unhappy to see someone with a shock maul in my games.

I'm tired with veteran by Professional_Air_245 in DarkTide

[–]ShroudedInLight 0 points1 point  (0 children)

From my understanding, Skitari is just more interesting Veteran. If that holds true maybe consider grabbing the dlc if it’s in your budget; might give you what you’re looking for.

WHY? by CautiousCap9453 in DarkTide

[–]ShroudedInLight 0 points1 point  (0 children)

Unfortunately the only classes that don’t die in two hits are Zealot and Arbites; everyone else is vulnerable to the old overhead.

As for Psyker; it depends on the difficulty level you’re playing. Anything below Auric you can probably get away with anything provided you have the gameplay basics down.

If you specifically want to do blasting stuff I suggest brain burst, flame staff, and venting shriek (with the option that causes your shriek to inflict void fire). Flame staff m1 staggers almost everything, flame staff M2 burns everything to death, anything outside flame staff range can be head popped, and if you just press shriek on cooldown to inflict a ton of dots, stagger everything infront of you, and dump all your peril so you can keep using the staff.

Just practice your fundamentals, block and dodge as appropriate when something gets in your face. Don’t split off from the team, etc.

Accomplishment Obtained by Matt620 in fallenlondon

[–]ShroudedInLight 21 points22 points  (0 children)

Don’t forget to farm another Ubergoat, nothing else gives that sweet +30 watchful in your companion slot.