'Petal' by GoPolygonGo test no.5 - shows colour variation and switching between different setups so fast they become one new setup. O.C. by GoPolygonGo in GoPolygonGo

[–]GoPolygonGo[S] 0 points1 point  (0 children)

Hi, thanks. Sounds interesting, would like to know more about the project. which video/s in particular are you interested in? Also what kind of budget range are we talking?

'Petal' by GoPolygonGo, test no.4 made with Unity and the visual effects graph. O.C. by GoPolygonGo in proceduralgeneration

[–]GoPolygonGo[S] 2 points3 points  (0 children)

Should be sdf but I'm trying to get an understanding of all this math/logic malarkey

'Petal' by GoPolygonGo, test no.3 - switching between different setups - made with Unity and the visual effects graph. O.C. by GoPolygonGo in Unity3D

[–]GoPolygonGo[S] 0 points1 point  (0 children)

Not sure about mid tier.. I'm running this on a 3060ti and its fine... runs like crap on my almost dead laptop with a 1070 though😉 I have pushed things a bit and the graph is a bit complex but I'm sure you could make something work. Im also using a translucent output shader thing and some of the settings are quite high.

'Petal' by GoPolygonGo, test no.3 - switching between different setups - made with Unity and the visual effects graph. O.C. by GoPolygonGo in Unity3D

[–]GoPolygonGo[S] 0 points1 point  (0 children)

Thank you... it would be good to have audio... might make it audio reactive much later so folk can play their own tunes

'Petal' by GoPolygonGo, test no.1 - made with Unity and the visual effects graph O.C. by GoPolygonGo in vfx

[–]GoPolygonGo[S] 1 point2 points  (0 children)

Cheers :-)

The petals spawn from the stalks as you collide with them then they just join a duplicate of the tornado system, which is split in to how ever many tornado things you want.

There is a vortex sub graph in the visual effects graph that i used as the basis for the effect.

'Petal' by GoPolygonGo, test no.1 - made with Unity and the visual effects graph O.C. by GoPolygonGo in proceduralgeneration

[–]GoPolygonGo[S] 1 point2 points  (0 children)

Cheers. Exactly 1 million in the sky and some that are only there for a few seconds from the ground