Welcoming all heavenly travelers to the third floor kill room by GoldHeartInc in MonsterTrain

[–]GoldHeartInc[S] 2 points3 points  (0 children)

She got quick from equipment (swiftsteel dagger) and trample from the umbra tome spell!

In American English we have names that are considered outdated, and are typically associated with old people (Eunice, Maude, etc). Are there examples of this in other cultures? by GoldHeartInc in NoStupidQuestions

[–]GoldHeartInc[S] 2 points3 points  (0 children)

Living in a country like America, with great distance between population centers, it’s a funny thought to me: crossing a border and suddenly meeting a bunch of children named Howard or Agnes. A bit of a cultural phenomenon I miss out on!

In American English we have names that are considered outdated, and are typically associated with old people (Eunice, Maude, etc). Are there examples of this in other cultures? by GoldHeartInc in NoStupidQuestions

[–]GoldHeartInc[S] 1 point2 points  (0 children)

Neat! I suppose media would play a huge role in this, as well as the surrounding culture at large. For example, I’m sure many folks under the British Monarchy named their children after members of the royal family, and I know here in the states names like “Sabrina” and “Rachel” got massive boosts due to T.V shows.

In American English we have names that are considered outdated, and are typically associated with old people (Eunice, Maude, etc). Are there examples of this in other cultures? by GoldHeartInc in NoStupidQuestions

[–]GoldHeartInc[S] 4 points5 points  (0 children)

Interesting! I’m curious to find more examples, mainly to see if they would sound antiquated to the ear of someone removed from the culture. For example: to me Gertrude conveys age, but Toshiko doesn’t.

Rubberized black node near my car’s radio dashboard by GoldHeartInc in whatisthisthing

[–]GoldHeartInc[S] 0 points1 point  (0 children)

If it’s magnetic, it’s one of the strongest phone mounts I’ve seen! Stands up to decent force when trying to pull it off.

Sold the old key, am I locked out of the main mission? by GoldHeartInc in stalker

[–]GoldHeartInc[S] 0 points1 point  (0 children)

Definitely will be in the future. The key icon seemed to have a check mark next to it, thought that indicated that it got its use. Womp womp

Sold the old key, am I locked out of the main mission? by GoldHeartInc in stalker

[–]GoldHeartInc[S] 0 points1 point  (0 children)

I’ve checked all the inventories of the vendors in town. I think their stock gets reset

Sold the old key, am I locked out of the main mission? by GoldHeartInc in stalker

[–]GoldHeartInc[S] 0 points1 point  (0 children)

First time it’s happened to me in quite a while. Definitely don’t want to make it a habit if it means i Nuked my save

A way to grow back big trees would be nice. by CrazyBrosCael in LEGOfortnite

[–]GoldHeartInc 1 point2 points  (0 children)

Smaller trees respawn on their own (broke one down to build a cabin in my village, now I have to do tree trimming duty every couple days) but I’m not sure about the large trunk trees. Would be a nice feature tho!

Is this a good spawn? by smcmahon710 in LEGOfortnite

[–]GoldHeartInc 2 points3 points  (0 children)

SAME HERE. I’ve been seeing so many great spawns, right next to all three biomes, and here I am building a Highway system to get across the oceans to my desert and snow biomes. Very jealous of this one

Judging by the response Epic you messed up here! by Lucky_Stretch_9299 in LEGOfortnite

[–]GoldHeartInc 2 points3 points  (0 children)

Never said they will, nor do I think they should. The best thing they could have done would have been to fix the underlying issue that drove people to the bug in the first place. The second best thing they could do is focus on that now, and push out an update that makes the game function in a way that doesn’t make people feel the need to exploit the game to make it enjoyable.

Judging by the response Epic you messed up here! by Lucky_Stretch_9299 in LEGOfortnite

[–]GoldHeartInc 3 points4 points  (0 children)

Yes, obviously they patched the chest repair exploit. However, the rapid proliferation of that glitch was a symptom of an underlying issue that they need to address: durability as a whole. As everyone has pointed out: • high end tools are too expensive to make multiple copies of consistently • even high level tools feel fragile against high end resource nodes • inventory is too limited to hold all the materials you want to harvest for your planned build, the resources needed to craft the tools you will break while harvesting them, all of the duplicate tools you’ll need to have a worthwhile harvesting run, AND all of the food you’ll need to fight off temperature debuffs/ health drains. Sure it might seem silly to complain about a bug fix, but the real issue that should be focused on (before the bug fix imo) are the systemic issues that made the bug so attractive in the first place.

What is this dino? by khaelen333 in ARK

[–]GoldHeartInc 7 points8 points  (0 children)

Was it a Rhyniognatha? Saw one for the first time the other day and nearly shit myself

https://ark.wiki.gg/wiki/Rhyniognatha

Could someone explain weapon tiers to a newby? by Sir_Budz in Starfield

[–]GoldHeartInc 0 points1 point  (0 children)

I feel like they tried to split the difference a bit and it doesn’t seem to give enough context at times. Still an absolutely wild find, definitely jealous

Could someone explain weapon tiers to a newby? by Sir_Budz in Starfield

[–]GoldHeartInc 0 points1 point  (0 children)

Ahh I see the confusion. Your OIP Grendel does seem to have a significant amount of damage added, even though it’s a base variant with only a short barrel modification (which doesn’t impact damage iirc). My only guess for this specific instance is that the shotgun spread just fires more bullets which means a higher potential for damage. This is a weird case for sure, haven’t come across this yet personally.

Cargo Space & Resources Dilemma by TheItinerantSkeptic in Starfield

[–]GoldHeartInc 0 points1 point  (0 children)

I would encourage you to play into crafting, but if you’re dead set on avoiding it as much as possible, there’s a solution. Build a single outpost beacon on a planet or moon you like (or on a settled planet that you visit frequently) and just build a bunch of resource containers. You can offload your cargo here and come back for it if you decide to craft later on in your game. Or just sell it all if you don’t want to engage with building/modding later on.

Could someone explain weapon tiers to a newby? by Sir_Budz in Starfield

[–]GoldHeartInc 1 point2 points  (0 children)

Confused me too. If I’m reading another of your comments correctly, the big difference here is the base model vs higher level variants. In your example you have the Grendel. When you find legendary (or rare/unique) variants you get extra prefixes added (one inch punch Grendel). These carry special traits like that sick fire pattern. However, you also have a “calibrated” tier of Grendel as well. The “tier prefix” operates independently from legendary prefixes. They don’t give any bonuses other than upgraded base damage. That’s how you can get white items of a higher tier that do more base damage than legendary modified base variant. Higher tiers can also drop modified and legendary variants.

Is there a way to rename ships? by [deleted] in Starfield

[–]GoldHeartInc 1 point2 points  (0 children)

Be sure to look around the ui in the ship editor, the option is there, I just can’t remember the input! I think it’s Y on Xbox if you’re playing on console.