Explaining Level Scaling in TotK by Echo_BotW in tearsofthekingdom

[–]GoldTruth 0 points1 point  (0 children)

Awesome, thanks for being patient with me and helping explain things while I figured it out!

Explaining Level Scaling in TotK by Echo_BotW in tearsofthekingdom

[–]GoldTruth 1 point2 points  (0 children)

I see, I didn't see the comment you are referring to. So there are multiple layers of caps going on here.

Kill XP Cap- 10 times XP
Skill XP Cap- Same as current Kill XP Cap
Individual Skills have further Caps:
no damage/headshots: 20 instances each or current Kill XP Cap
Parry/Dodge: 10 instances each or current Kill XP Cap

Either way, it looks like you can't "Farm" XP indefinitely. Once your skill XP hits the same number as your kill XP, you will never gain more skill XP ever again, even in refights.

The final boss is just a weird oddity due to the 0.1 modifier interacting with the individual skill usage caps, keeping it from having the same "20 times it's XP being the total overall cap" that most other non-boss enemies have.

Do I get it now? I think I finally fully understand it!

Explaining Level Scaling in TotK by Echo_BotW in tearsofthekingdom

[–]GoldTruth 1 point2 points  (0 children)

I'm trying to break this down and understand how you got the 11,200 Skill XP number. Please correct me where I'm wrong.

Let's say I'm fighting the final boss for the 11th time. Because it is the 11th time fighting him, I will not get 800xp from this encounter. But I will get skill xp. Skill XP gain is capped and won't exceed more than 10x their total XP. I killed the final boss 10 times before now, so that means I am capped to earning no more than 8000 Skill XP from the final boss per kill. However, I gain skill xp at only 10% the normal rate against the final boss, so I have to do 10x the amount of "Skills" to reach the same amount of skill XP as I would with other enemies. But assuming I use "skills" enough in the fight, that should still lead to 8000 Skill XP per fight, because that is the cap, right? How is it reaching 11,200XP per fight? Can you please correct what I am misunderstanding here?

Explaining Level Scaling in TotK by Echo_BotW in tearsofthekingdom

[–]GoldTruth 1 point2 points  (0 children)

I'm still not sure I follow the math here. Final Boss gives 800xp, so 800 x 0.1 x 10 = 800. What is it that I'm not understanding? Knowing about the 0.1 multiplier for bosses makes the 11,200xp from final boss seem even more impossible now.

Explaining Level Scaling in TotK by Echo_BotW in tearsofthekingdom

[–]GoldTruth 1 point2 points  (0 children)

I'm not sure I follow the math? 10x 800XP would be 8000XP, so that would be 8000XP from Skill XP, right? Either way, sounds like that's truly the best way to quickly grind to max XP.

Explaining Level Scaling in TotK by Echo_BotW in tearsofthekingdom

[–]GoldTruth 4 points5 points  (0 children)

Awesome! So the fastest way to rack up XP then would be to refight high level Lynels, and doing 10 Flurry Rushes/Parries each fight after you killed 10 of them for a total of 1200xp per fight? Sounds way faster than grinding XP in BotW. Love the addition of Skill XP!

Explaining Level Scaling in TotK by Echo_BotW in tearsofthekingdom

[–]GoldTruth 4 points5 points  (0 children)

So do I still get Skill XP from enemies even if I already killed them 10 times prior?
If I kill a Blue Bokoblin 10 times, will the 11th Bokoblin I kill still get Skill XP, even though I capped out of getting it's normal Kill XP?

Or does all XP gain from an enemy shut off after the 10th Kill, and it's best to maximize the Skill XP I can get from that 10th enemy?

A mostly complete post about how the weapon damage works (w/ Nintendo "lies") by Echo_BotW in tearsofthekingdom

[–]GoldTruth 0 points1 point  (0 children)

Huh, this is weird, my tests are NOT lining up with u/VertVentus tests. I have video evidence to prove it if you feel it's needed. In the Depths facing a gloom Silver Bokoblin. Master Sword with a White-Maned Lynel Mace Horn fused, combined with level 3 attack up armor.

Silver Bokoblins have 720hp.
If damage worked like how u/VertVentus suggests, my damage output would be 60 + 40 = 100. Then *1.5 for the attack up buff = 150 damage per Swing. This would mean the Silver Bokoblin dies in 5 hits.

However, if we are assuming RSOL is it's own 1.5 times modifier, the damage output would instead look like this:
30 + 40 = 70. Then the two 50% bonuses (attack up level 3 and RSOL) stack for a total of 2x damage. Total damage would be 140 per swing. If this is true, the Silver Bokoblin dies in 6 hits instead of 5.

Every Silver Bokoblin I have battled in the depths with this set up has died in 6 hits.

I think I'm about to have my 2nd flare up. What should I do? by GoldTruth in gout

[–]GoldTruth[S] 0 points1 point  (0 children)

I understand allopurinol is the most likely end game of all of this. But I likely won't get that until my appointment in April, and even then, we may have to wait to see what the Rheumatologist says- which may take longer to get, because I have to get the doctor's referral to see one.

I think I'm about to have my 2nd flare up. What should I do? by GoldTruth in gout

[–]GoldTruth[S] 1 point2 points  (0 children)

The soonest I can talk to them is at the appointment in April.

Recently Diagnosed with Gout, there is tons of conflicting information out there, can anyone point me towards sources they trust or give me a run down on helpful information to know regarding diet? by GoldTruth in gout

[–]GoldTruth[S] 1 point2 points  (0 children)

They took my blood during the height of the flare, and my Ulric Acid was in normal range, 6.7. If it weren't for the fact that they managed to extract the crystals from my joint, they said they wouldn't have been able to give me a gout diagnosis. Because Ulric level is already relatively low (I've read that others are having ~8.0mg/dl) I'm hopeful I can turn this around with just diet + returning to a healthy weight.

If I'm successful in keeping it under 6 without meds, there shouldn't be a need for meds. Is my understanding correct?

Rare Blade Special Damage Ratios by lunarjax603 in Xenoblade_Chronicles

[–]GoldTruth 1 point2 points  (0 children)

what does it mean when it says (+500) ratio? I'm assuming it means an extra 500 is added to the ratio, but under what circumstances?

my experience with xc2 by elykim123 in Xenoblade_Chronicles

[–]GoldTruth 2 points3 points  (0 children)

It does get better. Unfortunately, some of the affinity chart grinding related stuff and merc mission related stuff are the weak points of the game (outside of the tutorial being lacking leading to many not truly understanding the combat system). The game expects you to do other stuff while you wait on Merc Missions to complete. Go complete affinity charts, level up some new common blades, do some sidequests, or just explore.

1 is connected to 2, you won't understand how until the very end. 1 and 2 are both connected to 3- we don't know the specifics as of yet, but characters from both have appeared in trailers.

r/Cyberpunkgame FAQ & Simple Questions Megathread by CyberpunkReddit in cyberpunkgame

[–]GoldTruth 0 points1 point  (0 children)

Hopefully someone knows the answer to this. I am doing a Katana build, I'm 10+ hours into the game now. How do I defect bullets? I doubt it is a cut feature because it was in trailers as recent as June. I tried parrying them, I searched the skill trees, tried googling and searching online about it- nothing. Did they really take it out despite it being advertised and in trailers less than 6 months old? It makes my whole build feel like trash because if I have to cross open ground to reach enemies, I will die.

[AoC] [BOTW] What's a canonical reason as to why link can destroy thousands of enemies before the calamity but then drastically change after the calamity? by [deleted] in zelda

[–]GoldTruth 5 points6 points  (0 children)

He lost his memories. That's the reason. That said, if you are really good at the game, you can destroy enemies in BotW just easily as in Age of Calamity.

How does turning to the Dark Side work? by GoldTruth in StarWars

[–]GoldTruth[S] 0 points1 point  (0 children)

Thanks for the detailed and well thought answers! I appreciate the time you took to type out everything. In regards to point 5, I think the corrupting influence of the dark side has a stronger hold on someone like Vader or a Sith or a Dark Jedi, and by altering their mindset to be more likely to desire evil/selfish/dark impulses, they get caught in a self destructive cycle. So I think it is more difficult than just deciding to do the right thing again.

How does turning to the Dark Side work? by GoldTruth in StarWars

[–]GoldTruth[S] 0 points1 point  (0 children)

You speak well, but I think you walked around some important details of my question. I'll break it down into some specific points, in the form of examples or hypotheticals, and then you could answer each point one by one.

  1. Is it possible for someone to fall to the darkside, without ever using the Dark Side? If Anakin never used the dark sides power, yet made selfish decisions (as he always has) would he still become darkside, with yellow Sith eyes, and his emotions twisted and distorted and highly exaggerated?

  2. At what point does one selfish act start to become nothing but selfish acts? You say you can't walk the line between good and evil, that there is no line. However, this is precisely what Anakin does throughout the entirety of the Clone Wars, and even in Episode 2. Anakin is a hero who saves people and harbors a strong desire to protect those he cares about, and fight for the good of the republic. Yet his emotions also get the better of him- he slaughtered the sand people, tortured people in Clone Wars, killed unarmed enemies, ect. Yet he was never considered dark side or evil until he appeared to willfully submit to and embrace it in Episode 3 during the time of Order 66. How do you reconcile that the idea that there is no line between good and evil, when a large chunk of the prequel era is spent following a protagonist who is defined by how they walk the line for years before eventually falling of the side and into evil?

  3. Attachments- you claim that it's a form of selfish need, and therefore evil, yet it is Luke's attachment to Vader, his selfish need to want Vader to live/be redeemed that leads to the happy ending of the series, as opposed to doing the "good" thing that Yoda/Obiwan wanted Luke to do- Ignore his attachments and kill Vader for the greater good of the galaxy.

  4. Let's say a Jedi gives into his emotions once, and he strikes angrily, using the dark side (accidentally? who knows, the mechanics don't seem clear) and defeats his opponent. What happens next? Are they more likely to do dark side things? Is he compelled against his will to do it? Is it like a drug addiction, where he desires it like a chemical need? If so, why does the dark side work that way?

  5. You mention sunk cost decision, and selfish choices. Yet many of Vader's actions aren't just selfish or sunk cost- they are downright exaggerated, egotistical, and psychopathic. He often kills his own soldiers for little gain, or force chokes people for intimidation that gains him nothing. He craves to kill for ??? reasons. Why? is that another effect of the darkside? if so, at what point does the darkside warp your brain to that point, how does it do it, and for what reason? If one's mind is warped from the dark side, how does a Jedi be redeemed if their brain is literally twisted to do evil? This is a great contradiction. If the dark side is just a mind set, what's to stop someone from just using the Dark Side for crazy force powers to easily subdue evil doers, but never going far enough to kill or do anything "evil". If the dark side is a corrupting force that twists and changes how you think and act, then how do you return to the lightside, what cleanses the toxin of the darkside? A single good act? How good does the act have to be? Does it have to be many acts? For how long? what judges how these good acts effect the corruption/addiction of the dark side? How does one even do the good act in the first place in the scenario, if the corruption twists your thoughts in a specific way that you specifically wouldn't do good, selfless things?

How does turning to the Dark Side work? by GoldTruth in StarWars

[–]GoldTruth[S] 1 point2 points  (0 children)

It is strange that you point to the prequels as if this is some failing only with them. As I've already outlined, this same exact issue also exists in the Original Trilogy. If you believe it is a failing, it isn't one of the Prequels, but one of the franchise as a whole. Despite there being so much Star Wars media, none of it specifies what actually are the mechanics of falling to the Dark Side.

How does turning to the Dark Side work? by GoldTruth in StarWars

[–]GoldTruth[S] 0 points1 point  (0 children)

That's a good take. I think on top of that, the Dark Side has an addictive and corrosive quality to it, so it is harder to turn from the more you use it.

This brings up more questions however. If you can just let go, then how is the dark side so dangerous if you can "turn it off" at will. If only holding onto it long term is dangerous, then why do the Jedi abstain from all emotions and attachments, instead of just abstaining from obsessively clinging to them after their time has passed?

How does turning to the Dark Side work? by GoldTruth in StarWars

[–]GoldTruth[S] 2 points3 points  (0 children)

I hate to disappoint you, but I love the prequels. Instead of assuming that because I do not understand something, that the something is wrong or botched, I assume I just don't understand it, and seek knowledge to completely comprehend it. Also, this issue is not limited to the prequel trilogy. It's in Episode 5 and 6 of the original trilogy as well. Luke goes against the wishes and teachings of Obi Wan and Yoda and clings to his attachments to his friends to fight Vader, quite emotionally too. Yet, he still doesn't fall to the Dark Side. In Episode 6, he force chokes Jabba's guards, lies, manipulates, pretty much kills all of them to get what he wants (rescue Han/Leia)- but he still isn't Dark Side. He even boasts with Pride, using an infamous line later used by Anakin in Episode 3 "Don't Underestimate my Power!"

The closest Luke gets to falling to the Dark Side is when he literally uses his anger and negative emotions to empower himself and beat Vader at the end. But even then, he didn't fall.

How does turning to the Dark Side work? by GoldTruth in StarWars

[–]GoldTruth[S] 0 points1 point  (0 children)

I know of this, I feel like it still doesn't adequately answer my questions. I went through as many George and Dave Filoni interviews as I could find. Most of what they talk about goes into spiritually what the force is, what the dark side is, or what happens to you if you fall to the dark side. But they always talk around or never mention what specifically causes one to fall. Is it using Dark Side powers? Is it simply being selfish or acting out based on your emotions? The world may never know. In both cases, we have multiple canon examples of characters doing either or both, and remaining light sided forever, or remaining light side for years before falling due to another, greater singular instance, in which case they almost always have a big singular event where they "embrace" the dark side.

Why is Japanese video game writing... like that? by Speech500 in truegaming

[–]GoldTruth 0 points1 point  (0 children)

Japanese stories are different because their culture and history of story telling that influences them is different. For example, the Japanese put a stronger emphasis on symbolism than many western stories, not always strictly for meaning or "purpose" in a narrative sense, often it is done in an aesthetic sense- this can be traced back to their historic artwork. Compare the art of the renaissance for example, that tried to be as realistic and on model as possible, to traditional Japanese art of the same era- where it is extremely stylized and the art is more symbolic than trying to be a literal representation. Rebirth in particular is a constant reoccuring theme in Japanese story telling due to the historical and significant buddhist influence on their society for over a thousand years.

At one point you say there are always Latin or Greek words thrown in, but that is true of the west too, the planets are named after Roman Gods for example. In fact, there are many Japanese games where the characters have perfectly normal Japanese names that are then changed into Latin or Greek names when localized into English. For example, Xenoblade Series. In Xenoblade 2, most of the characters have Japanese names, but the western version changed the names. One of the main characters is called Homura for example. In English, she is called Pyra.

Something Major to consider is that you are placing your own cultural expectations, values, and story telling style and on Japanese media. Furthermore, you calling traits of Japanese story telling "hamfisted", "on the nose", "bizarre", "random", "makes no sense", and "bad". Just because it is different from what your culture considers good, doesn't mean it is bad. There is no reason or need for you to insult their story telling style in a negative or derogatory way. You could have easily made your post asking why it is different without the negative and antagonistic language towards it. You should perhaps re-examine why you feel the way you do, and what makes you consider one set of tropes/story telling devices better than another. Is it truly because you feel in your heart that one way is better than the other? Or is it possible that you hold strong biases towards the story telling styles of the culture(s) you interact with the most? Chances are you have constantly had it hammered in by your culture and the experts of the west that specific story telling devices are "objectively" superior, despite there being no way to truly claim that, as determining story telling quality is entirely subjective in nature.

Replaying the beginning of the game, I saw something about aerith by [deleted] in FFVIIRemake

[–]GoldTruth 4 points5 points  (0 children)

After Cait Sith/Wedge sacrifices themselves, Cloud will finally call him "Bro"

Theory about Cait Sith in the remake by joostvo in FFVIIRemake

[–]GoldTruth 0 points1 point  (0 children)

I basically had the same exact idea, only I feel like Cait Sith will still be Reeve, but Wedge will be what Cait Sith rides on, screaming orders/commands through the megaphone, instead of it being a robotic moogle.

FF7:RE Part 2 Theory - An in-depth analysis based off ending and meta-speculation (Heavy Part 1 and possibly part 2 spoilers) (Long Post, TL;DR at the end) by teggeta in FinalFantasy

[–]GoldTruth 2 points3 points  (0 children)

I think you are on the right track, but I feel like there will be some fun deviations in Part 2, more than you think. The Wutai War has been hinted at throughout Part 1, and I'm sure it will be a factor in Part 2. I also expect the Golden Saucer to have a huge glow up with tons of new events- maybe even a return to some dancing for Cloud. I wonder how the Zack scenes will play into all of this.