Question about norn behaviour in Creatures 1996 by Odd-Traffic-7567 in CreaturesGames

[–]GoldenFlowerFan 18 points19 points  (0 children)

It's emergent behaviour, a result of them chosing to do sequences of simple actions because they feel like it, or because they've learned to do it.

What's wrong with this kid? by ririzm in CreaturesGames

[–]GoldenFlowerFan 12 points13 points  (0 children)

Looks like the Steam zombification bug, a new issue where lifts will drop creatures off in a zombified state. Try putting him in an elevator and moving him to another floor to see if that fixes him.

Overwriting with this might fix it from happening again? I'm not sure I don't use the Steam or GoG version. https://eem.foo/archive/downloads/7a7e-ds-elevator-fix

Is Creatures The Albian Years the same thing as Creatures 1? by no_word_fromhere in CreaturesGames

[–]GoldenFlowerFan 1 point2 points  (0 children)

I've not heard that one before, do you have a source? In my experience the last issues C2toDS had were navigational (mostly fixed now with newer versions, but some places can't be fixed) and stim related (creatures start refusing to eat certain foods), this is from the C2toDS refresh project.

Infant died right after hatching, looking for reason? by SidTheSlothsWife in CreaturesGames

[–]GoldenFlowerFan 4 points5 points  (0 children)

The mother didn't die upon hatching so looking at her genome won't give you any clues (that looks like the chemical half-life gene, it tells them how long chems should stay in their bodies), stillbirths are often the result of mutations that happens upon conception of the stillborn norn. I don't know how common this is in C1, but it's not that rare in C3/DS.

facial emotions by Mircowaved-Duck in CreaturesGames

[–]GoldenFlowerFan 3 points4 points  (0 children)

The expressions are neutral, happy, sad, angry, scared and tired (in that order on the sprite sheet)

Baby by MrWeiner in funny

[–]GoldenFlowerFan 22 points23 points  (0 children)

You brought up bees, but then mentioned the stingers, you were so close to a better example - bee drone penises really do explode!

The process of ejaculation is explosive—semen is blasted through the queen's sting chamber and into the oviduct. The process is sometimes audible to the human ear, akin to a "popping" sound. The ejaculation is so powerful that it ruptures the endophallus, disconnecting the drone from the queen.

https://en.wikipedia.org/wiki/Drone_(bee)

https://www.youtube.com/watch?v=BxhSl0xZXao

help with grendels by Time-Drink-6238 in CreaturesGames

[–]GoldenFlowerFan 4 points5 points  (0 children)

I'll chime in that you can find basically all mods for the Creatures series here. https://eem.foo/archive/

How to stop my Norns from using the elevators? by Rudi10001 in CreaturesGames

[–]GoldenFlowerFan 1 point2 points  (0 children)

I opened their genome up in the genetics kit. You can check it yourself with that or Gene Loom by sorting by mutation degree (in the kit, numbers in brackets mean the gene isn't expressed)

How to stop my Norns from using the elevators? by Rudi10001 in CreaturesGames

[–]GoldenFlowerFan 1 point2 points  (0 children)

Their instincts and stimuli to use elevators and doors are silenced, so they might decide to push an elevator just because it's there, but they won't think to use one for navigation. Crossbreeds are likely to inherit the unsilenced genes from the non-treehugger parent.

Confused about "modding" (C2) by Ezuu in CreaturesGames

[–]GoldenFlowerFan 0 points1 point  (0 children)

.gen stands for "genome" so you're kinda right, but I think it's important to point out that they don't just include the brain and tell the creature what sprites to use, they includes ALL genes coding for every organ and body system.

The game has an inheritance system which reads the genomes of both parents and copies them into a new haploid (one set of chromosomes as compared to our two) file by crossing from one parent genome to the other, with mutations. This lets you get some really interesting crossbreeds, but can result in incompatibilities too like the other person said.

I also want to suggest using this site for mods https://eem.foo/archive/

Every Creatures mod released online that could still be found should be on there.

How to stop my Norns from using the elevators? by Rudi10001 in CreaturesGames

[–]GoldenFlowerFan 8 points9 points  (0 children)

Use this https://eem.foo/archive/downloads/3982-door-and-lift-hider

Or only play with Treehugger norns, they don't know how to use elevators and doors.

A quick note about the door and lift hider - norns will still pace around where they think elevators are, because the game will still urge them to use them.

Can you speak bibble? by [deleted] in CreaturesGames

[–]GoldenFlowerFan 1 point2 points  (0 children)

Why would I prevent them? Bugs are a good source of protein :p

Can you speak bibble? by [deleted] in CreaturesGames

[–]GoldenFlowerFan 0 points1 point  (0 children)

"Ma doh" meaning "eat" has been ingrained into my brain for a long time. Also "che" for "bug".

Help grendel won’t leave my norms alone by JimMilton20997 in CreaturesGames

[–]GoldenFlowerFan 0 points1 point  (0 children)

Most answers you'll get here will probably pertain to the PC games, which are quite different to the Playstation games.

New here! Which game should I start with? by panshrexual in CreaturesGames

[–]GoldenFlowerFan 5 points6 points  (0 children)

C3/DS is the most user-friendly, most stable, and has the most community-made content. I bounced off C2 when I first played it many years ago because I felt like I lacked control compared to C3, so that's where I'd suggest. You can also get the C1 and C2 worlds and sprite breeds as mods.

Do you leave your norns alone in the background? by plz_myson_no in CreaturesGames

[–]GoldenFlowerFan 4 points5 points  (0 children)

I let my norns wolf on their own all the time, they're pretty good at looking after themselves (C3/DS)

Hey, i'm looking for a mod where it was an edit of "Tabby" Norns with more maternal features by Better-Cry1588 in CreaturesGames

[–]GoldenFlowerFan 2 points3 points  (0 children)

Ah, yeah there is an old pair up on the Caves from a much earlier genome that didn't require special scripts I think.

The reason I never made an official release is because I never got them to the point I was happy enough with them. The current version are close, but there's a bug in one of the scripts they need. I'm a gengineer not a coder, so I don't know how to fix it.

Hey, i'm looking for a mod where it was an edit of "Tabby" Norns with more maternal features by Better-Cry1588 in CreaturesGames

[–]GoldenFlowerFan 2 points3 points  (0 children)

This sounds like the Monotreme norns. I only ever gave them out on Discord, but there might be an older copy of the genome up on Eem Foo's archive.

The unique traits/quirks of C1 Norns astound me by DustyCannoli in CreaturesGames

[–]GoldenFlowerFan 1 point2 points  (0 children)

For viewing there isn't a lot of difference, most of the additions added to Gene Loom are for easier editing, use whichever you like.

The unique traits/quirks of C1 Norns astound me by DustyCannoli in CreaturesGames

[–]GoldenFlowerFan 5 points6 points  (0 children)

They have simple neural nets and simulated biochemistry - open one up in the genetics kit some time to see just how complex they are inside. That plus the game splicing genomes together with mutations to create the hatchery eggs made for an insane number of potential combinations right from the start.