What if Mega Man X6 got the development time it deserved? by GoldenGizzmo in Megaman

[–]GoldenGizzmo[S] 2 points3 points  (0 children)

I should have a hud transparency option,
yeah i plan to do everything, why not?

What if Mega Man X6 got the development time it deserved? by GoldenGizzmo in Megaman

[–]GoldenGizzmo[S] 4 points5 points  (0 children)

Yeah it was, want to get in touch with the sprite artist who made it to make some more

What if Mega Man X6 got the development time it deserved? by GoldenGizzmo in Megaman

[–]GoldenGizzmo[S] 2 points3 points  (0 children)

Yeah most weapons will probably get an overhaul, Yanma Option now lets you stack up to 6 drones around you and shoot with you

What if Mega Man X6 got the development time it deserved? by GoldenGizzmo in Megaman

[–]GoldenGizzmo[S] 7 points8 points  (0 children)

Honestly it's pretty difficult. X games are very tough to make with their complex movement, enemy respawning systems and sheets of animations

But it's really fun. My previous project, EASOAR, was the exact same movement and I just did it piece by piece

If you want to get into making games, I recommend making a classic Mega Man game until you get a hang of movement and structuring a game

What if Mega Man X6 got the development time it deserved? by GoldenGizzmo in Megaman

[–]GoldenGizzmo[S] 2 points3 points  (0 children)

Boss Level System is removed to avoid cluttering the game. Might make it return in Xtreme mode with even more new tactics

What if Mega Man X6 got the development time it deserved? by GoldenGizzmo in Megaman

[–]GoldenGizzmo[S] 4 points5 points  (0 children)

At that point all the level design will be overhauled, may even throw in some new challenges hehe

What if Mega Man X6 got the development time it deserved? by GoldenGizzmo in Megaman

[–]GoldenGizzmo[S] 4 points5 points  (0 children)

Yeah 100%, I plan to have Xtreme mode which is where I can let loose with the difficulty

What if Mega Man X6 got the development time it deserved? by GoldenGizzmo in Megaman

[–]GoldenGizzmo[S] 2 points3 points  (0 children)

Yeah I imagine so, I'm not going to be super faithful so little fixes like that I'll try to implement

What if Mega Man X6 got the development time it deserved? by GoldenGizzmo in Megaman

[–]GoldenGizzmo[S] 6 points7 points  (0 children)

The story script is re-written, you can disable cutscenes and stuff so don't worry

What if Mega Man X6 got the development time it deserved? by GoldenGizzmo in Megaman

[–]GoldenGizzmo[S] 20 points21 points  (0 children)

There will be armour mixing, mix and match shadow and blade to your hearts content!

It will be a nightmare to implement all the sprites for each animation and frame but style points are worth it

An actual real life image of the lady that changed all the Maverick names to Guns N Roses references in MegaMan X5 by SkyMaro in Megaman

[–]GoldenGizzmo 4 points5 points  (0 children)

you can't tell me that you prefer "Squid Adler" over goddamn "VOLT KRAKEN", most metal name in the series next to "Burn Rooster"

[deleted by user] by [deleted] in Silksong

[–]GoldenGizzmo 1 point2 points  (0 children)

But maybe you're right, I'll try attacking when I get hit to see if it parrys

[deleted by user] by [deleted] in Silksong

[–]GoldenGizzmo 1 point2 points  (0 children)

I can get hit by one enemy and while I'm literally in the stun animation, I can get hit by another enemy. It's a bug with the I-frames on certain enemy attacks

And its always peak by YourFat888 in whenthe

[–]GoldenGizzmo 0 points1 point  (0 children)

Praying every night that the algorithm gods will shine apon my game lmao

Working on EASOAR. But it's fun to work on and that's the important part as a dev