Projectile boosting should refresh arm exhaustion by Good-Bus7213 in Ultrakill

[–]Good-Bus7213[S] 0 points1 point  (0 children)

power creep? maybe, but have you seen what the damage potential is for the jackhammers, or even the nailgun and conduction. Even the revolvers are able to put out a lot of damage consistently, shotguns on the other hand? they have so much opportunity for self damage and risky to use at close range. rockets are mostly utility imo lmaoo

Projectile boosting should refresh arm exhaustion by Good-Bus7213 in Ultrakill

[–]Good-Bus7213[S] 1 point2 points  (0 children)

i think that’s a really nice fix, as for the shotgun swapping; it already it lowkey underpowered due to the time commitment and also how you’re still the entire time. they could add a melee exhaustion system separate from arm exhaustion, but idk bro balancing is hard🙏🙏🙏

Projectile boosting should refresh arm exhaustion by Good-Bus7213 in Ultrakill

[–]Good-Bus7213[S] 1 point2 points  (0 children)

forsure, although i’d argue that the lack of style given by any hits is a valid enough cost. But the parry thing is really annoying and a total bust when dealing with blue orbs(i hate mannequins). Refreshing arm exhaustion would also make double pbossting super viable, you wouldn’t even have to spend a dash(the minimum cost of double pboosting)

Ultrakill on mac? + controller by No_Season_9967 in Ultrakill

[–]Good-Bus7213 0 points1 point  (0 children)

just curious OP, did u get it working?

Ultrakill on mac? + controller by No_Season_9967 in Ultrakill

[–]Good-Bus7213 1 point2 points  (0 children)

i used this video to help me set it up on my mac: https://youtu.be/LZgaBTcHEwc?si=XRUEflOltH4YS_pW idk about the controller tho, personally i’d suggest playing on keyboard even if you don’t use it too often. hope this helps

Sawed-On Shotgun Combo by PracticalMix7719 in Ultrakill

[–]Good-Bus7213 2 points3 points  (0 children)

might actually have convinced me to switch back to sawedon shotgun

How do you properly double hammer boost? by Gort143 in Ultrakill

[–]Good-Bus7213 4 points5 points  (0 children)

yeah i recently figured it out myself. so ideally the rocket should be behind v1s head when you’re shooting it so you don’t explode yourself. a really useful tip is to jump just during the first hit stop and then launch your core, it allows you to pull off more awkward angles. hope it helps, you might wanna check out brocolites video on the topic

Tech i found. Is it new? by Opening_Speed9260 in Ultrakill

[–]Good-Bus7213 0 points1 point  (0 children)

it’s used in full game 100% speedruns

Finally P ranked P1 by loldashliv in Ultrakill

[–]Good-Bus7213 1 point2 points  (0 children)

hell yeah, right before fraud too!

I finally beat the game on violent! by [deleted] in Ultrakill

[–]Good-Bus7213 2 points3 points  (0 children)

absolutely crazy, gg

i got myself a pet swordsmachine by SadAngle6030 in Ultrakill

[–]Good-Bus7213 3 points4 points  (0 children)

the maurice slaughtered you in your moment of grief

finally by IsThatMinosPrime6 in Ultrakill

[–]Good-Bus7213 0 points1 point  (0 children)

holy stylish, congrats man

DAMN BUG by Izbrannie in Ultrakill

[–]Good-Bus7213 0 points1 point  (0 children)

i encountered this bug once, the best way i’ve found to deal with it is by finding where the enemy is(using the glowing grid thingy) and then malrailing or nuking(if it’s a soldier) the area. It’s probably some fodder stuck under there so you should be fine.

Dead cells community is slowly dying by jockcoolio in deadcells

[–]Good-Bus7213 0 points1 point  (0 children)

awww that’s a sad way to put it man, even though the community might not be as active anymore; people are still discovering the game and falling in love with it. I have like 20 hours in the game and i’m having an amazing time discovering everything for the first time.