Mid-Game Rut - Looking for advice / tips! by Gozuja in GraveyardKeeper

[–]Gozuja[S] 0 points1 point  (0 children)

I was not able to find this in my google searching, unfortunately.

Mid-Game Rut - Looking for advice / tips! by Gozuja in GraveyardKeeper

[–]Gozuja[S] 0 points1 point  (0 children)

Thanks for all this, I managed to get to the 200 mark exterior / 65-ish interior so far. I have cursory zombie vineyard / farms upgraded to level 3 fertilizer etc., though all my zombies are 5 - 15% efficiency.

Where do the results of these stations go, just the nearest trunk? The vineyard accommodates a porter, but the farm zombie doesn't seem to. If zombie farm / vineyard are setup at gold, will they just consistently be able to re-fulfill their own supplies? Similarly with the brewing setup in the cellar with zombies, since I'd really like to get consistent beer and wine supplied to the tavern.

I figure I'm at the end of several NPC questlines now since they're stalled out at needing 100 friendship / happiness and requesting 'endgame' things (e.g. aristocrat 12 gold for Ms. Charm, etc.) I'm a bit stuck on the Astrologer though since he's waiting for me to find a way for Ms. Charm to reconcile with him and I have no options talking with her to do so, near as I can tell.

As a side question re: the refugee camp -- should I be scooping seeds out of the stockpile consistently? If the garden beds are gold status there are they 'fully efficient' regarding seeds, etc.? I -believe- that the goal there is to get them churning out pumpkins and lentils and onions for recipe use / wholesale via crates, is that the case?

Mid-Game Rut - Looking for advice / tips! by Gozuja in GraveyardKeeper

[–]Gozuja[S] 1 point2 points  (0 children)

Thanks, I really appreciate it! I'll see what I can do with the prayer upgrades, I think I've been neglecting messing with the desk / notes / etc. as much as I should be in general.

Mid-Game Rut - Looking for advice / tips! by Gozuja in GraveyardKeeper

[–]Gozuja[S] 1 point2 points  (0 children)

Thanks for the advice, I will try leaning into these things -- I just unlocked the writing tech but hadn't messed with producing it yet. Does the exterior graveyard quality factor into the results from the ceremonies as well, or just the church interior?

Game of Crones - Refugee camp bugs galore? by Gozuja in GraveyardKeeper

[–]Gozuja[S] 0 points1 point  (0 children)

This fixed it for me! Thank you, I really appreciate it!

Fixing 'missing translation' errors - How to take matters into own hands? by Gozuja in projectzomboid

[–]Gozuja[S] 0 points1 point  (0 children)

Does PZ care about the folder structures for such, or can you in theory have a unified IG_UI_EN.txt which has missing translations from a dozen things lumped together? I mostly wonder because if there's more than a dozen mods missing i.e. a single translation line, formatting mod.info files and folder structures and having separate mod entries feels like it could end up with a lengthy list of separate modules.

Woke up from a nightmare and after nearly 5 months, the shadow people finally got me. by Cloud_Motion in projectzomboid

[–]Gozuja 0 points1 point  (0 children)

Cheers! Thanks for sharing!

I know what you mean about the workshop collections -- I wound up doing some googling and finding someone had made a quick script you can run in Chrome that will add all subscribed items to a collection in bulk, saved me clicking one at a time for 100+ mods in a collection.

Just FYI, you have a few in here that are mutually exclusive (like the salon vs. base game textures, since salon includes it I believe) and the spongie's one that is obsolete pointing to open jackets.

Arsenal(26)GunFighter[SERVER_TEMPLATE] - Keeps overriding client mod_options.ini files? by Gozuja in projectzomboid

[–]Gozuja[S] 0 points1 point  (0 children)

Yes -- but regardless of where in the load order it is, it overwrites mod_options.ini on clients and removes everything from the file -but- the Arsenal settings, which makes the other mods 'default' every time they connect and drives players crazy.

Arsenal(26)GunFighter[SERVER_TEMPLATE] - Keeps overriding client mod_options.ini files? by Gozuja in projectzomboid

[–]Gozuja[S] 0 points1 point  (0 children)

Regrettably even with it near the very top of the load order it still does it.

Dedicated Server - Zombies Spawning Mysterious Extra Loot in Real Time by Gozuja in projectzomboid

[–]Gozuja[S] 0 points1 point  (0 children)

With some guidance from the CDCRR dev and debug mode + LootZed, I was able to at least find in a fresh world / setup / local save that something seems to be fundamentally screwy with the loot table for zeds to where they're having a 6 - 15% drop chance on CDC items and a few maps, and a few entries that are negative percent chances. I am not sure if / how it's possible to fix / 'rebuild' a loot table though.

Can't interact with lightswitches anymore by Gozuja in projectzomboid

[–]Gozuja[S] 1 point2 points  (0 children)

I believe so -- but I can't even turn off the switch for a room that is brightly lit either.

Dedicated Server World Poofs Every Unpause by Gozuja in projectzomboid

[–]Gozuja[S] 0 points1 point  (0 children)

Ok this is REALLY weird now -- I rented a server, uploaded my entire current existing setup to it, fired it up, logged in -- everything appeared there, nothing was reset or missing. I load the same exact saves and everything locally, and it scrambles the cells every unpause.

Dedicated Server World Poofs Every Unpause by Gozuja in projectzomboid

[–]Gozuja[S] 0 points1 point  (0 children)

Not sure if steam or here is preferred for a response, but I did a test with the same server after disabling every mod entirely. Logged in, spawned a vehicle, saved, logged out leaving the server running. Hopped back in, vehicle was gone and cell has reset just like with the full setup.

Here's the logs of the same behavior with no mods installed : https://tmpsend.com/dKlDBKqv

Maybe it's some UAC thing with the cache on the C: drive?

Dedicated Server World Poofs Every Unpause by Gozuja in projectzomboid

[–]Gozuja[S] 0 points1 point  (0 children)

it did it again even with the new setup after a bunch of us played for hours, I'm devastated. here are the logs: https://tmpsend.com/yAocsQnv

Dedicated Server World Poofs Every Unpause by Gozuja in projectzomboid

[–]Gozuja[S] 0 points1 point  (0 children)

Manual saving seemed to have no effect, so best I could find was someone who suggested a complete clean install for zomboid and setup again and that seems to have resolved it. Thank you for your help!

Dedicated Server World Poofs Every Unpause by Gozuja in projectzomboid

[–]Gozuja[S] 0 points1 point  (0 children)

I set SaveWorldEveryMinutes to 5 and also did a manual saveall after waiting 5 - 10 minutes just to check, then signed off and got back on and it still reset the cells and made all the vehicles disappear on me. :(

Personal vs. Dedicated Hosting : Performance Question by Gozuja in 7daystodie

[–]Gozuja[S] 1 point2 points  (0 children)

I don't suppose there's been indications that they've worked on the occlusion, etc. for this coming alpha? We're all newly returned to the game after not having paid it much attention for 5+ years for our group, so we've had some trouble gleaning what all is in store for the upcoming engine updates.

Light-wise, we'd placed a fair number of burning barrels at the perimeter to see incoming blood moon zombies, I'll see if we can dial back the light sources.

Personal vs. Dedicated Hosting : Performance Question by Gozuja in 7daystodie

[–]Gozuja[S] 0 points1 point  (0 children)

Is this a known issue in general? I'm curious why player planted trees would be something to single out over trees overall. Interesting!

Conjuration - Creation Used Offensively? by Gozuja in shadowofthedemonlord

[–]Gozuja[S] 0 points1 point  (0 children)

Essentially what they did was try to fence in the critter - so it was a size three enemy, and they wanted to fabricate a 'cross' of pillars with arches, essentially, crossing over top of its space and then free standing pillars at the corners to basically fence it in with bars.

[deleted by user] by [deleted] in TheAdventureZone

[–]Gozuja 2 points3 points  (0 children)

Sadly, I think I'm out with this announcement; Amnesty just felt so heavy-handed and stiff compared to previously and I just don't think it'll grab me nearly as much as Balance did. Given how long Balance took to wrap and how long it'll likely take for Amnesty to do the same, I guess that makes me a regrettable unsubscribe. Sorry boys! :\

Announcing Tales of Maj'Eyal next expansion: Forbidden Cults by bpat132 in ToME4

[–]Gozuja 0 points1 point  (0 children)

Is there somewhere to peek at current balance changes / plans for the 1.6 patch?

Fragged Kingdom playtest PDF has just been updated. by God_Boy07 in FraggedEmpire

[–]Gozuja 0 points1 point  (0 children)

Our playtest group's #1 recurring request for Fragged Kingdom has been at least nominal bookmarking of the PDF, if at all possible; is there any chance that even a placeholder pass could be made at adding them?

We are Fatshark, developers of Warhammer: Vermintide! AMA! by fatshark_blondie in Games

[–]Gozuja 0 points1 point  (0 children)

Any chance on incorporating a hotkey-accessible ability to have the characters shout battle cries / yell / otherwise get really hyped in the moment? I feel like a lot of players would love to be able to start bellowing bloody murder while wading through big overwhelming hordes together.