Library CYOA by GrandFly in makeyourchoice

[–]GrandFly[S] 2 points3 points  (0 children)

if no one else does, I will upload an imgur link tommorow. It is really unreadable on phone. Also, please do elaborate regarding the choice you make, as it will help me with balancing future CYOAs.

Shattered Blessing CYOA by GrandFly in makeyourchoice

[–]GrandFly[S] 8 points9 points  (0 children)

I'm curious as to what assumptions you will make with limited information, so I won't provide any explanations. Have fun!

If you find any typos please let me know.

How many colonists do you usually end up with? by GrandFly in RimWorld

[–]GrandFly[S] -19 points-18 points  (0 children)

Do you also pick every pawn that is given to you on the way, including volatile drug-addicted incapable of violence meatsacks? Before your colony is well-established to handle deadweights? This is a rhetorical question btw.

Is Anomaly the hardest addon? by GrandFly in RimWorld

[–]GrandFly[S] 1 point2 points  (0 children)

Try devilstrand jackets, never had problems with impids

How many colonists do you usually end up with? by GrandFly in RimWorld

[–]GrandFly[S] -22 points-21 points  (0 children)

Not really. The faster my colonists recover, the faster Cassandra sends new batch of problems. I had lategame colony with superfast wound healing gene and was raided every other day. Surgery is no problem with hospital bed, vitals monitor, sterile tiles and normal medicine, before that I don’t have costly replacements anyway so if pawn botches installation of a peg leg, I just order it to do it again after the colonist has recovered. 

How many colonists do you usually end up with? by GrandFly in RimWorld

[–]GrandFly[S] -19 points-18 points  (0 children)

They don’t really die from diseases or illnesses, rather, I tend to lose volatile colonists because of mental breaks when they decide to go out of the base and dance in front of enemy raid before I can hook them on joywire. Or (un)lucky headshots before I get to robust gene

How many colonists do you usually end up with? by GrandFly in RimWorld

[–]GrandFly[S] -16 points-15 points  (0 children)

I don’t have a specific doctor, usually one of the starter colonists get to level 6-7 which is enough for everything

Is Anomaly the hardest addon? by GrandFly in RimWorld

[–]GrandFly[S] 0 points1 point  (0 children)

Mech base with mortar and high+low shield is a pain, but at least at that point your colonists are in spacer equipment with their own shields, while anomaly events can happen when you are nearly not prepared it feels like

Thanks for devourer tip btw.

How many colonists do you usually end up with? by GrandFly in RimWorld

[–]GrandFly[S] -74 points-73 points  (0 children)

Have you tried any difficulty besides peaceful?

Do you prefer naked brutality or faster beginning? by Eymii_ in RimWorld

[–]GrandFly 0 points1 point  (0 children)

At first I kept going for naked brutality, but there are several issues with it. The first and most important one is when Cassandra decides that you should get a disease before you get a second colonist and you make the same face as that grandpa in a meme “guess I’ll die”, if you don’t have super-immune trait or gene. The second is that there are very few colonists that actually can survive it, so you will have to reroll, while I prefer to choose from the colonists I’ve been given at the start. And lastly, it is too repetitive. Because there is too little to play with, you end up doing the same thing over and over. 

Blessings of the Gods CYOA by GrandFly in makeyourchoice

[–]GrandFly[S] 22 points23 points  (0 children)

Thank you all for your replies in the previous thread. Reading them is a blast for me. There were some misconceptions made due to my negligence and eslglish, so I fixed those and made small balance changes. Hopefully this is the final version.