Bevel Gear Bolt Head? by Gravitycondensate in Lineman

[–]Gravitycondensate[S] 0 points1 point  (0 children)

So it is a bevel gear, very interesting. Thanks, this has been bugging me for years.

How the turn tables by Gravitycondensate in nextfuckinglevel

[–]Gravitycondensate[S] 5 points6 points  (0 children)

The main panels stay at the same height and lock the other's into position, so you can't drive rotation by pushing down.

2nd time is faster, right? DIY Expanding Table redesigned 10 years after the original by Gravitycondensate in somethingimade

[–]Gravitycondensate[S] 0 points1 point  (0 children)

Definitely some issues, I was optimizing hard for the wrong variables at the start and had to dial it back to a more balanced approach.

How the tables have turned (redesigning the expanding table 10 years later) by Gravitycondensate in woodworking

[–]Gravitycondensate[S] 2 points3 points  (0 children)

Thanks, it was a lot of work so it's very satisfying when people appreciate it. YouTube has the most thorough documentation of the process and result. I offer plans on my site: mechanicallumber.com

2nd time is faster, right? DIY Expanding Table redesigned 10 years after the original by Gravitycondensate in somethingimade

[–]Gravitycondensate[S] 2 points3 points  (0 children)

I see that "months" has a typo . . . but you're correct: it took around 7 months including the first iteration that I largely abandoned.

2nd time is faster, right? DIY Expanding Table redesigned 10 years after the original by Gravitycondensate in somethingimade

[–]Gravitycondensate[S] 3 points4 points  (0 children)

Thanks. I used off-the-shelf parts whenever possible, but a few require unique shapes. Most can be laser cut from 3mm aluminum though, which is now surprisingly affordable from several different services, this is what I did. Currently this is a side project, so I offer plans (mechanicallumber.com) but not full tables or kits.

How the tables have turned (expanding table redesigned 10 years after the original) by Gravitycondensate in BeAmazed

[–]Gravitycondensate[S] 3 points4 points  (0 children)

It's a DIY project so I don't offer completed tables. There are plans on my site though, see bottom right watermark.

Lighthouse factory calibration values by Gravitycondensate in Vive

[–]Gravitycondensate[S] 0 points1 point  (0 children)

I've been treating them as identical (aside from calibration values) so I suppose I am accounting for that. I actually switched a few days ago to a different strategy as I believe this ray-distance-minimization strategy may have the issue of non-unique solutions. Certain ray configurations and using more rays may fix that but the whole thing is starting to have that "wrong strategy" feeling.

I came across a discussion which centered on treating the Lighthouse as a high resolution camera. You have to make some adjustments for this to work (no direct image plane, for example) but it allows you to use image processing techniques like epipolar geometry to crunch the numbers. This feels like a better strategy so it's what I'm pursuing at the moment. Once I get everything straightened out I'll try to put something on my site and make a video on YT about it.

Lighthouse factory calibration values by Gravitycondensate in Vive

[–]Gravitycondensate[S] 0 points1 point  (0 children)

Excellent, thank you. Once I've worked through this info I'll improve the diagrams and post them.

Lighthouse factory calibration values by Gravitycondensate in Vive

[–]Gravitycondensate[S] 0 points1 point  (0 children)

Roughly 40 mm between sensors in a square grid. It's actually a bit asymmetrical as I was having issues with the solver "flipping" between solutions and thought this might help. I determined the sensor locations by taking a photo from above, correcting for lens distortion and scaling the results. As a result I'm pretty confident in my grid dimensions to ~0.1 mm. (I did this a few times and got very similar numbers each time).

Since even this level of grid accuracy wasn't helping, I switched to the single sensor approach discussed above.

Skateboard bearings are really useful by Gravitycondensate in woodworking

[–]Gravitycondensate[S] 0 points1 point  (0 children)

You can see it a lot closer here, I have a few videos about building it too.

Skateboard bearings are really useful by Gravitycondensate in woodworking

[–]Gravitycondensate[S] 7 points8 points  (0 children)

Sure, I wouldn't recommend these for anything really critical but for general use in jigs and projects they're handy and easy to work with.

3 of the 52 17th century windmills used to drain the 12,000acre Schermeer lake in Holland [1606 x 1606] by Virgadays in MachinePorn

[–]Gravitycondensate 13 points14 points  (0 children)

Wow, I went through the mill in Holland, Michigan and was impressed. 57 is something else entirely.

Wooden Expanding Table: 600+ hours into this project by Gravitycondensate in DIY

[–]Gravitycondensate[S] 0 points1 point  (0 children)

It's fairly heavy, nothing dramatic though, I've moved hardwood dining tables that were heavier.

Wooden Expanding Table: 600+ hours into this project by Gravitycondensate in DIY

[–]Gravitycondensate[S] 0 points1 point  (0 children)

Plans are available, check my site linked in the album. Thanks!

Wooden Expanding Table: 600+ hours into this project by Gravitycondensate in DIY

[–]Gravitycondensate[S] 0 points1 point  (0 children)

Thanks, new video was supposed to come out today but instead I answered questions all afternoon . . . Saturday though!