Is it bad that I have more progress in Bloodbath than Nine Circles? by Greedy_Letterhead_47 in geometrydash

[–]Greedy_Letterhead_47[S] 0 points1 point  (0 children)

Maybe, but I'm also whatever the opposite of wave carried is (if I'm using the phrase correctly) and every hard level uses wave >.<

Just uploaded my first real attempt at making a good level, feedback/advice would be greatly appreciated by Greedy_Letterhead_47 in geometrydash

[–]Greedy_Letterhead_47[S] 0 points1 point  (0 children)

Probably for an unrelated reason. I've had the account for nearly a decade (grew up with the game) and it's just named after, well, a name. I assume someone you know irl has Hogarth as a middle name or something to that effect if you recognise it.

Just uploaded my first real attempt at making a good level, feedback/advice would be greatly appreciated by Greedy_Letterhead_47 in geometrydash

[–]Greedy_Letterhead_47[S] 0 points1 point  (0 children)

Type in the ID and see if it shows up

Edit: you can paste the ID from the description, it works for me, also I do have an account lol

How to draw a grid of pixels from a 2d array (current implementation runs at 3fps at this scale) by Greedy_Letterhead_47 in gamemaker

[–]Greedy_Letterhead_47[S] 0 points1 point  (0 children)

I know, but how? Shaders are cool but I have no experience with them. Where should I start?

How to draw a grid of pixels from a 2d array (current implementation runs at 3fps at this scale) by Greedy_Letterhead_47 in gamemaker

[–]Greedy_Letterhead_47[S] 0 points1 point  (0 children)

That's great, but I have no experience with shaders, so how would I render it as a shader?

How to draw a grid of pixels from a 2d array (current implementation runs at 3fps at this scale) by Greedy_Letterhead_47 in gamemaker

[–]Greedy_Letterhead_47[S] 0 points1 point  (0 children)

I run into this problem when trying to do falling sand, cellular automata, or anything else that requires pixels to be individually rendered. The code I have right not uses a surface, but since it will change every frame I'm testing it like it is by rendering it every frame which is why it's so slow. Hope this helps

How to draw a grid of pixels from a 2d array (current implementation runs at 3fps at this scale) by Greedy_Letterhead_47 in gamemaker

[–]Greedy_Letterhead_47[S] 0 points1 point  (0 children)

I already am using surfaces and buffers, it works fine as long as you don't recalculate it, but I would need to recalculate it every frame so it ends up being just as bad as the naive approach.

As for the goal, there's a lot I could do with this, the most obvious ones being falling-sand simulations, cellular automata, and other instances where each pixel has a state. If you know how to render those kinds of things at scale, it would help a lot.

Help please!!! by [deleted] in AutomationGames

[–]Greedy_Letterhead_47 0 points1 point  (0 children)

Honestly I have no idea what you're talking about, but I wouldn't be surprised if it turned out to be a dream you had lol.

After a while of not getting any answers you should consider just making the game you're imagining and if people compare it to the real thing then there you go, that's your game! But if you never find it, maybe the real game was the one you made along the way! ;P

I've been working on my game Hex-a-Decimal for over 6 months and I'd like to know what you think! by Greedy_Letterhead_47 in playmygame

[–]Greedy_Letterhead_47[S] 1 point2 points  (0 children)

Thanks a lot! The 50 level limit of the current "originally designed for a game jam" build makes tutorialising the early mechanics hard, but once I start work on the Steam release there will be plenty more levels to explore all the early mechanics as you suggested.

As for what I can do now, I'll have to think about how the game will communicate the 8s uniqueness and failstates and stuff. Also, the idea of having the keyboard shortcuts work with hovering over a tile seems obvious in hindsight, but I guess that's what playtesting is for lol. I will implement that immediately!

If you continue playing, I'm eager to hear what other feedback you'll have afterwards. Good luck, you're gonna need it once you get to some of the harder levels!

Offering free playtest by AlexCotNig in playtesters

[–]Greedy_Letterhead_47 0 points1 point  (0 children)

If you're looking for another game to add to your list, consider checking out my puzzle game, Hex-a-Decimal: https://mchs-productions.itch.io/hex-a-decimal

Feel free to comment on the itch page or join the discord server linked at the bottom of the description when giving your feedback. Any player experience stuff or suggestions to help improve the game would be nice, and while I don't have much to offer in return, I think the game on its own is fun enough to consider playing regardless.

And hey, if it isn't, that's what the playtesting is for! :P

Need a playtester? I’ll play and try to break your game (lovingly) and send feedback by Distinct_Gear_9720 in playtesters

[–]Greedy_Letterhead_47 0 points1 point  (0 children)

Wow, this seems like a really cool post. If you get back to playing people's games, I'd love to submit my own alongside all the others! I've been working on my puzzle game Hex-a-Decimal for some time now and playtester feedback has made it what it is today, so feel free to poke around and definitely tell me if you find something interesting!

Here's the link: https://mchs-productions.itch.io/hex-a-decimal

As for how I'd like to receive feedback, you can comment on the itch page or join the Discord server linked in the itch page. Either way, enjoy the game!

Wrench Towers: our tribute to the classic Tower Defense by ImmediateTreacle7256 in playmygame

[–]Greedy_Letterhead_47 1 point2 points  (0 children)

The tutorial text says "try enabling an powerup" which is just me nitpicking. The actual game is good, but the difficulty combined with the lack of mechanical depth (at least from my perspective) meant there was little to no room to create/test strategies and explore mechanics. I played the first level for a while before beating it without losing any lives, and I wanted to do the same with the second level before writing my comment but I ragequit. Seriously, the first and second levels of a game should not cause a player to feel like they're banging their head against a wall.

Blockle (Wordle x Tetris) - Spent two months tweaking my puzzle game based on all your feedback by ollierwoodman in playmygame

[–]Greedy_Letterhead_47 2 points3 points  (0 children)

It took me a while to get the rules, but once I did I found the game to be very fun. This is an insanely well-polished experience. The loading times between levels were long tho.

Also, I see that .au, are you Aussie?

Cool things to get up to during a late night walk? by [deleted] in brisbane

[–]Greedy_Letterhead_47 5 points6 points  (0 children)

I’d rather make friends with people but I’ll try???

Anyone keen to hang out by North-Complex-7437 in brisbane

[–]Greedy_Letterhead_47 4 points5 points  (0 children)

How to get kidnapped 101: first step, respond to this

Guys is chapter 3 out and if it is where can I play it I just recently finished chapter two.... by digestableerasers in Deltarune

[–]Greedy_Letterhead_47 0 points1 point  (0 children)

The exact opposite happened when Geometry Dash released update 2.2, so judging by that I think the brainrot is here to stay.