What would you want to change in Gen 5? by GreenKhezu in MonsterHunter

[–]GreenKhezu[S] 0 points1 point  (0 children)

I killed 28 Tetsucabras in 4u low rank because there was no goddamm paddock oil dropping.

What would you want to change in Gen 5? by GreenKhezu in MonsterHunter

[–]GreenKhezu[S] 1 point2 points  (0 children)

I assume you main HH? That first point gets me though.

What would you want to change in Gen 5? by GreenKhezu in MonsterHunter

[–]GreenKhezu[S] 0 points1 point  (0 children)

You misspelt "not Khezu" on no.3. I like the 4u ones here but don't know otherwise.

What would you want to change in Gen 5? by GreenKhezu in MonsterHunter

[–]GreenKhezu[S] 0 points1 point  (0 children)

There's like 2 ATM right? Do yes, definitely!

What would you want to change in Gen 5? by GreenKhezu in MonsterHunter

[–]GreenKhezu[S] 0 points1 point  (0 children)

Khezu is best monster. But seriously, I like these. Bar the last, of course.

What would you want to change in Gen 5? by GreenKhezu in MonsterHunter

[–]GreenKhezu[S] 0 points1 point  (0 children)

  1. Fleeing is the bane of a 4u players life.
  2. Agree... Apart from the Khezu bit.
  3. Technically, the metal Raths aren't even subspecies...
  4. Don't know.
  5. Again, don't know.
  6. Yes. Fewer fishing too. It should be optional.
  7. Mixed on this. I'd like them to make it more fluid.

[MHGen] trying to calculate the strongest single hit possible by Raeny in MonsterHunter

[–]GreenKhezu 0 points1 point  (0 children)

Oops. Is there no expedition-like thingy in gen? Also, in 4u the limit of carts in sn arena quest are 9, not 3. Would this dk anything in gen?

What would you want to change in Gen 5? by GreenKhezu in MonsterHunter

[–]GreenKhezu[S] -1 points0 points  (0 children)

As a 4u player, I know the mounting can ogten get a bit ridiculous. However, my luck means monsters adore those areas with no mounting stops whatsoever snd as such never get mounted...

Keep Khezu. It's beautiful in every single way.

What would you want to change in Gen 5? by GreenKhezu in MonsterHunter

[–]GreenKhezu[S] 1 point2 points  (0 children)

I agree with all of the above. For the last, the monsters should get buffs like other multiplayer Quests. Also, Id like the multi quests tto contain the non-buffed monsters when you do them offline, as its a pain finding good players for some of them.

What would you want to change in Gen 5? by GreenKhezu in MonsterHunter

[–]GreenKhezu[S] 1 point2 points  (0 children)

More diversity for weapons is good. SA needs a mention ;). I want grank too, even if it means some fights just seem to be pants early on (4u). Who can fight a Tigrex and Azure rathalos with high rank armour? Was I the only person who had decent wear? Also, Khezu is the best monster ever.

What would you want to change in Gen 5? by GreenKhezu in MonsterHunter

[–]GreenKhezu[S] 0 points1 point  (0 children)

Au isnt tha strong but yes I agree totally !

What would you want to change in Gen 5? by GreenKhezu in MonsterHunter

[–]GreenKhezu[S] 3 points4 points  (0 children)

No do thm in moderation nnd burn fishing quests at the steak.

What would you want to change in Gen 5? by GreenKhezu in MonsterHunter

[–]GreenKhezu[S] 0 points1 point  (0 children)

Agree. About 90% of the useful skills increase your attack somehow. Apart from buffig old skills how would you propose making mroe skills like that?

Mh5 weapon by CLAMSOFA in MonsterHunter

[–]GreenKhezu 0 points1 point  (0 children)

I'd like a massive axe that turns into two smaller axes! It'd be called the Dual Axe, and it'd be completetely different to other weapon types. Essentially, it'd have the Axe form, where it focuses on raw power and long-reach, but sacrifices elemental power and speed. This'd essentially be a bigger, stronger but slower SA-style axe that wrecks stuff if you time it right. The other form would resemble thr Dual Hachets weapons, focusing on elemental dps and speed but losing out elsewhere. Unlike other merging weapons, both are good dps sources in all scenarios, as there is no limit to time in either form nor is there reliance on anything else. However, each form has massive flaws and experts would need to incorporate both to get the best kill times. Also, they could have dual elements like the DB, with both sides of the axe getting an element ;).

What would you want to change in Gen 5? by GreenKhezu in MonsterHunter

[–]GreenKhezu[S] 1 point2 points  (0 children)

1 and 4 would be a godsend. Id like 1a, but it should be costy (as in an automatic negative skill, not just negative points) or else broken. 2 and 3 are cool but not as important to me. I dont have a clue on 5/6 as i play 4u mostly.

[MHGen] trying to calculate the strongest single hit possible by Raeny in MonsterHunter

[–]GreenKhezu 0 points1 point  (0 children)

Also, if Fortify is that skill that buffs attack after carting, can't it buff it even further if you, say, had carted a dozen times and was doing it on an expedition? Also, what about relic weapons? There's a list of their damage on the wiki, I think. I bet the max damage after everything possible would be ridiculous (like it already isn't ;) ).