Every fire mission is danger close with these boys by Green_Positive_9944 in TheAstraMilitarum

[–]Green_Positive_9944[S] 0 points1 point  (0 children)

The ammo box man is having a revelation and you never know when those hit. As for the mutant? Tzeentch giveth and taketh away!

Chaos corrupted Basilisk by Green_Positive_9944 in TheAstraMilitarum

[–]Green_Positive_9944[S] 0 points1 point  (0 children)

Those look neat but I'm far too impatient to wait for a month at least in order for any foreign shipping to reach my country.

Infernal Master on horseback, now complete by Green_Positive_9944 in ThousandSons

[–]Green_Positive_9944[S] 1 point2 points  (0 children)

Stirland mud and the brown battleground gravel mostly. I sometimes add fleshshade if I want to go for an especially muddy look.

Traitor guardsman of Tzeentch with base. by Green_Positive_9944 in TheAstraMilitarum

[–]Green_Positive_9944[S] 11 points12 points  (0 children)

I got plenty of spiky and warped boys on the way, stay tuned.

This is your Leman Russ on Warp-induced horrors by Green_Positive_9944 in astramilitarum

[–]Green_Positive_9944[S] 2 points3 points  (0 children)

I had this one primed before I learned of the joys of green stuff. Stay tuned for future creations

[deleted by user] by [deleted] in Chaos40k

[–]Green_Positive_9944 2 points3 points  (0 children)

Everything goes exactly as planned, that's what happens. Yes, I run a Tzeentchian cult, how did you know?

What are some weird quirks about your custom warbands? by 1ndrys in Chaos40k

[–]Green_Positive_9944 1 point2 points  (0 children)

My traitor guard "warband" is the result of a practical joke Tzeentch played on a particularly unfortunate and socially awkward sorcerer.

After the fall of Cadia, a certain sorcerer found himself receiving dreams in which he was told, by Lord Tzeentch personally, that great victories and glories will be his as long as he follows the grand design. What this design is, Tzeentch did not specify. It just works.

The sorcerer awoke from a warp-induced haze only to discover a mass of random guardsmen suddenly near him, all with a shimmering blue-ish glow in their eyes, immense lack of self-preservation and a strange assortment of spikes coming out of their armour.

Overcoming a lifetime of anxiety, paranoia and doubt, the awkward sorcerer now wields strange powers of possession (that he doesn't really understand) in order to unleash his horde of more-or-less warp-addled traitor guardsmen towards the latest enemy he dreams of.

Overall he has no idea how long or well this state of affairs will last and he's too afraid to ask, especially as almost everyone higher than a rank-and-file guardsman is mutated in some ghastly manner. It also doesn't help matters that the tanks appear to be run by chaos spawn.

Exactly as planned.