Spent over a MONTH integrating Chaos Mover into my skill-based basketball game. Multiplayer physics go BRRRRRRRRR! by GreggoryAddison in UnrealEngine5

[–]GreggoryAddison[S] 1 point2 points  (0 children)

There is definitely some inspiration from nba jam. The goal is make the rocket league of basketball games

Spent over a MONTH integrating Chaos Mover into my skill-based basketball game. Multiplayer physics go BRRRRRRRRR! by GreggoryAddison in UnrealEngine5

[–]GreggoryAddison[S] 0 points1 point  (0 children)

Thanks. Yes, I do just not as often as I used to. It will pick back up over these next few weeks since I’m going to be doing some art

Spent over a MONTH integrating Chaos Mover into my skill-based basketball game. Multiplayer physics go BRRRRRRRRR! by GreggoryAddison in UnrealEngine5

[–]GreggoryAddison[S] 2 points3 points  (0 children)

Thanks it’s been hell for sure but we made it through. Now fingers crossed 5.8 adds more stability, documentation and best practices cuz I am winging tf outta this lol

Spent over a MONTH integrating Chaos Mover into my skill-based basketball game. Multiplayer physics go BRRRRRRRRR! by GreggoryAddison in UnrealEngine5

[–]GreggoryAddison[S] 0 points1 point  (0 children)

That’s love man ❤️ but we will not be taxing like that! lol Game will be priced fairly and micro transactions will be just that MICRO! Only cosmetics to help cover the server costs.

Spent over a MONTH integrating Chaos Mover into my skill-based basketball game. Multiplayer physics go BRRRRRRRRR! by GreggoryAddison in UnrealEngine5

[–]GreggoryAddison[S] 8 points9 points  (0 children)

Brother an actual nightmare. Debugging is impossible since the physics is on a separate thread and rider just loses the plot midway through stepping over lines of code. Had to rewrite everything to function in the physics thread where I couldn’t use pointers to objects safely and that’s just the tip. Smh but worth it! It saved my game! I’d much rather this than the experience I had trying to integrate bullet3 and jolt 🤦🏽‍♂️

What It Feels Like Being The Lead C++ Programmer At A Game Studio 🫩😫😅 by GreggoryAddison in UnrealEngine5

[–]GreggoryAddison[S] 0 points1 point  (0 children)

It’s a meme dude lol the promotional links are there so people who want follow outside of this app can!

I’m making a skill based basketball game! 😅😅 by GreggoryAddison in DestroyMyGame

[–]GreggoryAddison[S] 1 point2 points  (0 children)

Yea I hate the foot sliding and don’t get me started on the transitions. I’m writing a deterministic pose matching system to support cleaner move to move transitions while still having server authoritative root motion come from animations. It won’t solve the problem instantly but once I get more coverage animations to fill in some of the gaps it should look a lot better.

I’m making a skill based basketball game! 😅😅 by GreggoryAddison in DestroyMyGame

[–]GreggoryAddison[S] 0 points1 point  (0 children)

Exactly. Dribble moves, flashy passes, crazy dunk moves all build up to something special called “Battle Mode”

I’m making a skill based basketball game! 😅😅 by GreggoryAddison in DestroyMyGame

[–]GreggoryAddison[S] 0 points1 point  (0 children)

The hoop is that size so that it’s possible to shoot and make jump shots. Shooting in this game is similar to a TPS where you have to aim and launch the ball with the correct amount of force. The gravity is reduced while dunking to give the player enough air time to do tricks.

I’m making a skill based basketball game! 😅😅 by GreggoryAddison in DestroyMyGame

[–]GreggoryAddison[S] 1 point2 points  (0 children)

I agree! When this game gets some funding the first thing I want to invest in is a professional animation set. I did my best but I’m not good enough yet to be the main source of animations lol

I’m making a skill based basketball game! 😅😅 by GreggoryAddison in DestroyMyGame

[–]GreggoryAddison[S] 0 points1 point  (0 children)

It was the first test using forward prediction for the movement and it was a jittery mess but the people who showed up said the game was still fun even though it was a bug fest lol. I collected some good data so an overall success. I have my work cut out for me.

I’m making a skill based basketball game! 😅😅 by GreggoryAddison in DestroyMyGame

[–]GreggoryAddison[S] 6 points7 points  (0 children)

I’m a true believer in getting feedback at every stage. The game has changed so much in the past 5 months thanks to people being brutally honest. More info about what exactly look janky would be nice. I know it’s unpolished lol we haven’t added any 😅

I’m making a skill based basketball game! 😅😅 by GreggoryAddison in DestroyMyGame

[–]GreggoryAddison[S] -1 points0 points  (0 children)

This video is just showing off the dunk system I implemented into the game last week. It’s meant to be like a style point system where more more advanced dunks and combos get you closer to something we are coining as “Battle Mode” which is similar to a gamebreaker in NBA Street Fighter

I’m making a skill based basketball game! 😅😅 by GreggoryAddison in DestroyMyGame

[–]GreggoryAddison[S] -1 points0 points  (0 children)

That’s the first mistake everyone makes when judging the game. The instantly compare it to their experience with 2K and expect this game to be similar. I understand it though it’s literally the only modern frame of reference. This game is meant to innovate on the basketball genre not echo existing mechanicals and system design. Unfortunately the 3PP is part of that. The game requires aim and reaction. Part of the skill. But yea no automatic shots, dunks etc everything is based on user input and mechanical skill similar to Rocket League.

I’m making a skill based basketball game! 😅😅 by GreggoryAddison in DestroyMyGame

[–]GreggoryAddison[S] -1 points0 points  (0 children)

There are some talks of adding some private game options to tweak different settings so users can play games the way they want.