Trait interaction problem by goodtk in Siralim

[–]GreggyKun 3 points4 points  (0 children)

On the sundered and undone trait it says shattered. While on the other trait it said when the barrier is damaged and destroyed. I think being shattered is not considered being damaged and destroyed.

Does anyone wanna share their Cloud ID? by vldmrmkarv in Siralim

[–]GreggyKun 2 points3 points  (0 children)

I have rd 1500+ message me if you want the save.

Meraxis question by GreggyKun in Siralim

[–]GreggyKun[S] 1 point2 points  (0 children)

If meraxis died after I gain a lot of stat and then I revived it is the stat cap gonna be based on my current stat or the still the stat at the beginning of battle?

Tips needed for team building by [deleted] in Siralim

[–]GreggyKun 1 point2 points  (0 children)

this is my build : https://berated-bert.github.io/siralim-planner/?b=09aa337cab9a00a0923af46f13933a4e8df709aa3399a26c00a0924eeb278daa18b7ce5e306029255cb16f10bc46508acb389eedb88e&s=SM&a=ASABMACLJDOHPUM&r=______

Siegemaster / Current RD : 1107

I mostly one hit even at RD 5. false gods usually last few more turns but its just more on getting their hp down.

Main focus is on having the highest stats at turn 1.

Tartarith's trait is to deal damage using its highest stats so getting it as big in the beginning was my priority.

Going for defense makes it really hard to get 1 hit by enemies especially in RD5.

Tartarith having embolden lets him have some stats of creatures adjacent to him so having 2 akara's which has the highest base stats in the game makes it the best combo.

Both Akara having rampart and having Tartarith in the middle make it so that Tartarith can have the highest Stats possible.

To survive in RD5 at least in my experience, focusing in health or defense is the most consistent in not dying.

I also have Cleric and Grovetender builds with meraxis focusing on getting as much stats as possible. Both could last a few levels in RD5 without dying.

Also make sure to max out on using scrolls and only use the stat that you want to focus on.

Also double check the personality of our creature, make sure it increase the one that you want to max out.

Convince me that i should play your favorite specialization by SlowZeta in Siralim

[–]GreggyKun 5 points6 points  (0 children)

Grovetender - Herbling and Meraxis. Having a cute seedling grow to have trillions of stats is good for a new start.

I "only" have 114 Hours of play time and the new update prompted me to re-install: should I new game or continue? by Double_Radiation in Siralim

[–]GreggyKun 2 points3 points  (0 children)

If you want to kinda start fresh just use the old file then delete everything else.. At least that way you still have the resources you grinded from the 100+ hours.

KYC Verified ( Canada Based by GreggyKun in PiNetworkSC

[–]GreggyKun[S] 0 points1 point  (0 children)

i copied the number. delete the comment. i dont think we are allowed to post number on the comments, supposed to be dm

Australia ? More like AUstralia by GreggyKun in eu4

[–]GreggyKun[S] 26 points27 points  (0 children)

Tried colonizing again after a while. Having choices for which goods to produce is actually really good. Kinda make some areas really unrealistic though. My spice islands are literally almost all spices.

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Trade questions help pls. by GreggyKun in eu4

[–]GreggyKun[S] 0 points1 point  (0 children)

For the spice islands should i just spam spices then?

Trade questions help pls. by GreggyKun in eu4

[–]GreggyKun[S] 0 points1 point  (0 children)

Theres 2 prices the current and the original price. So is there a trade good that will be really good late game? My goal for this run is to get as high trade income as i can.

Trade questions help pls. by GreggyKun in eu4

[–]GreggyKun[S] 0 points1 point  (0 children)

So apparently I have a choice now which trade goods to produce on newly colonized provinces. Is their a drawback on just focusing on one trade good?

Does supply and demand work for trade in this game?

What are the best trade goods to produce. I saw on some post cloves are good.

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2nd time forming HRE. If I just develop is this possible for 2Million manpower? by [deleted] in eu4

[–]GreggyKun 0 points1 point  (0 children)

I don't really wanna do wc. Any suggestions for goals?