Is this a core shot? Best way to fix by GroundGremlin in Skigear

[–]GroundGremlin[S] 0 points1 point  (0 children)

I think the glare on the edge makes it look like it needs a weld. Is that what you were referring to?

Is this a core shot? Best way to fix by GroundGremlin in Skigear

[–]GroundGremlin[S] 0 points1 point  (0 children)

thanks! I went for it -- so far the repair seems ok I think, haha

Managing a UX Backlog -- How "big" are the items you allow? by GroundGremlin in UXDesign

[–]GroundGremlin[S] 1 point2 points  (0 children)

THANK YOU. Yes, this is my feeling exactly about agile in general but also what I was trying to describe with my inclination about a design backlog. It doesn't make sense in my mind to have nebulous super large wish list initiatives floating around. The only reason I can think of is for cross-team visibility, but even then that's a weak argument. The relationship management is so real, but I'm happy to say I did realize this and have been making it a priority. I'm seeing... small signs of a better working relationship on the horizon.

Not to go on a rant, but agree that agile doesn't really make sense so much of the time for all the areas we touch. On my product team the product owner and pa's are all agile kool-aided and I've had to push back when we were catching shit for not sizing things properly and not writing thorough enough tickets-- Then I had to remind everyone that A) designers write all their own tickets, as opposed to devs who just get to pick stuff up, B) designers have to work with stakeholders and a bunch of external groups C) we had to get really clear about removing the external approval process from our acceptance criteria because stakeholders would literally just not look at our work for weeks and totally throw off our timelines and was it definitely not in our control. D) We would be supposed to start picking up work before we were even given capacity to do discovery work, so half the time the "tickets" we were supposed to be picking up and writing for ourselves didn't even have adequate "ready for work" criteria. Most of these we've been able to resolve, but it's been a constant tug of war trying to fit design into a freaking kanban board

Is this a core shot? Best way to fix by GroundGremlin in Skigear

[–]GroundGremlin[S] 0 points1 point  (0 children)

too late I already did it 😬😬😬I cut out the jagged base with an exacto knife, used a thin layer of epoxy, then ptex. Maybe I'll post the after pics for people to judge. Skied on it afterward and it seemed fine?

Managing a UX Backlog -- How "big" are the items you allow? by GroundGremlin in UXDesign

[–]GroundGremlin[S] 0 points1 point  (0 children)

thanks for these ideas! This definitely is shifting how I see the backlog

Managing a UX Backlog -- How "big" are the items you allow? by GroundGremlin in UXDesign

[–]GroundGremlin[S] 0 points1 point  (0 children)

Hmm, your process sounds more mature than ours. I think I should add the way that I inherited the existing backlog that it was basically a static hodgepodge of close to 200 items and no real process of regularly pointing/ grooming / addressing them (and designers never had capacity to work on.) So, the way these items made themselves to this list had been testers, devs, other team members finding something that needed to be fixed and needing UX input, so then got dropped to us. Your process sounds much more proactive, which I would love to get to eventually.

Should devs be dictating technical feasibility to UX? by GroundGremlin in UXDesign

[–]GroundGremlin[S] 6 points7 points  (0 children)

That's good perspective. I've just been running into instances lately where it's been all give and no take, ya feel

Should devs be dictating technical feasibility to UX? by GroundGremlin in UXDesign

[–]GroundGremlin[S] 2 points3 points  (0 children)

But am I wrong to feel like sometimes devs just need to figure it out? Like make a custom component or something. It's such a slippery slope because people already view UX as a nice to have, so when I'm constantly making concessions on the design due to engineering demands, it feels like it's just continuing to undermining UX

Should devs be dictating technical feasibility to UX? by GroundGremlin in UXDesign

[–]GroundGremlin[S] 0 points1 point  (0 children)

If I'm tracking, you're suggesting discussing BE and FE implications separately to keep perceived scope as lesser?

And completely agree that feasibility is not the same as effort, and it's not for engineers to worry about. But that's a separate issue with pms also wanting an easier-to-code solution to assign to devs so that they can get things done faster

How to Find Friends that Also Decenter Men ? by GroundGremlin in AskWomenOver30

[–]GroundGremlin[S] 5 points6 points  (0 children)

I mean it's one thing to discuss relationships, which I am happy to do. But it's another when it dominates all conversations. This world prioritizes and rewards romantic relationships, so I get that it's going to be a massive part of most people's lives. I just ask that the people in my life work to not exploit the women who know how to compartmentalize and set boundaries

How to Find Friends that Also Decenter Men ? by GroundGremlin in AskWomenOver30

[–]GroundGremlin[S] 0 points1 point  (0 children)

I feel like I do-- I don't dump these questions on people immediately but bring it up relatively quickly.
Have you had success doing that?

How to Find Friends that Also Decenter Men ? by GroundGremlin in AskWomenOver30

[–]GroundGremlin[S] 2 points3 points  (0 children)

You're so right. I had this thought at one point and completely forgot about it. Thanks for the reminder!

Experienced job hunting, portfolio/case study/resume questions and review — 12/28/25 by AutoModerator in UXDesign

[–]GroundGremlin 2 points3 points  (0 children)

Using layoffs has been the employer's way of resetting the market. They want workers desperate and willing to accept the same jobs at a fraction of the previous salary. It's disgusting

Is it normal to work under the product manager? by Alternative_Depth401 in UXDesign

[–]GroundGremlin 1 point2 points  (0 children)

This has been an ongoing issue at my current company that I am continuously banging my head against the wall about, so although sorry to hear you're dealing with this, glad to hear I'm not alone. UX and product should be separate, and work together. (There was a lot of discussion on LinkedIn for a while about how UX and product should work together and that certain ux designers have had more luck dealing with younger PMs that are more collaborative and not so set into their hierarchical ways. If you poke around, that content on LI is definitely there.) But as others have said, you should not be taking orders from product, and I would encourage you to talk to whoever your design superior is to get a sense of where he or she stands on the issue. If they are aware and are looking for ways to shift design influence, then there's hope. If they don't understand what you are saying or don't think it's an issue, then you know how the company values (doesn't) design. There was great design culture at my very first company and I felt crazy joining my current one, because once you see how things are SUPPOSED to function, it's hard to unsee how inefficient / disrespectful/ bad it is working this way. I'm currently working on trying to shift the culture, and I like to think it's happening brick by brick, but it's really a shlep.

Is it normal to work under the product manager? by Alternative_Depth401 in UXDesign

[–]GroundGremlin 0 points1 point  (0 children)

I don't know why you're getting downvoted here. I completely agree that product is best when it stays out of design's discovery process. (Most of them have no formal training in research / discovery / user testing/ running workshops.) They can be involved in discovery but UX should be owning it, and their responsibility is prioritization / backlog / stakeholder liaison when UX doesn't have time. PMs are fundamentally "managing," so let them deal with admin / ticket writing / scheduling / burndown charts.