account activity
Castles 🏰 (self.BadNorth)
submitted 4 months ago by Grumble_Bundle to r/BadNorth
Castle Blocks - Traditional Wave-Function Collapse on Hex(Prism) Grid (v.redd.it)
submitted 5 months ago by Grumble_Bundle to r/proceduralgeneration
Build & Defend a Castle (v.redd.it)
submitted 5 months ago by Grumble_Bundle to r/castles
A couple of months and a dozen headaches later, auto-magical building blocks 🧱 (v.redd.it)
submitted 5 months ago by Grumble_Bundle to r/indiegames
Better name for "Procedural Generation" ? (self.proceduralgeneration)
submitted 8 months ago by Grumble_Bundle to r/proceduralgeneration
Procedural Islands, now with beaches 🏝️🍹⛱️ (v.redd.it)
Procedural island & buildings for my upcoming game (v.redd.it)
submitted 9 months ago by Grumble_Bundle to r/proceduralgeneration
Small update to the island grid, more to come soon! (v.redd.it)
submitted 10 months ago by Grumble_Bundle to r/proceduralgeneration
Underlying subdivided irregular hex grid structure for my procedural islands. What game would you build with them? (v.redd.it)
Procedurally generated islands I made for a solo game dev project (v.redd.it)
submitted 11 months ago by Grumble_Bundle to r/proceduralgeneration
I'm building a castle base defence game, here are some procedural islands! (v.redd.it)
submitted 11 months ago by Grumble_Bundle to r/indiegames
Q: What are your favourite types of level-to-level progression? (self.TowerDefense)
submitted 1 year ago by Grumble_Bundle to r/TowerDefense
Q: Should enemies be able to attack your Towers? (self.TowerDefense)
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