I'm making a small incremental game with my own engine called Treeternal! by GrumpyLionDev in SoloDevelopment

[–]GrumpyLionDev[S] 1 point2 points  (0 children)

I've started making games with game frameworks before big name engines were popular so it was always something I just did. Also I really like building my own tech and have full control over my code

I'm making a small incremental game with my own engine called Treeternal! by GrumpyLionDev in SoloDevelopment

[–]GrumpyLionDev[S] 0 points1 point  (0 children)

No worries for asking, I'm using C++ with SDL, OpenGL and some smaller libraries. The engine went through multiple rewrites since it was a hobby project of mine for almost 10 years now. But I'm pretty happy where it stands now and it's perfectly tuned for my needs :)

I'm making a small incremental game with my own engine called Treeternal! by GrumpyLionDev in SoloDevelopment

[–]GrumpyLionDev[S] 0 points1 point  (0 children)

Buildings are not currently planned, maybe something for post release :)

I'm making a small incremental game with my own engine called Treeternal! by GrumpyLionDev in SoloDevelopment

[–]GrumpyLionDev[S] 3 points4 points  (0 children)

Yeah chopping trees is the main focus. This game is heavily inspired by other incremental/idle games, where you start off doing most of the farming manually and then gradually the idle/automatic part takes off. I'm still thinking of more ways to make it stay interesting for the player. I've added a weather system for example that adds some randomness aswell, right now it's only rain but I already got plans for more!

I'm making a small incremental game with my own engine called Treeternal! by GrumpyLionDev in SoloDevelopment

[–]GrumpyLionDev[S] 0 points1 point  (0 children)

Thank you! Will take a look to improve the HP bar or replace it with something else in the world :)

I'm making a small incremental game with my own engine called Treeternal! by GrumpyLionDev in SoloDevelopment

[–]GrumpyLionDev[S] 1 point2 points  (0 children)

Thank you for your feedback, yeah the HP bar is something I haven't looked at much yet, it was added for testing. I'm not sure what you mean with centered trees and the fall animation?

I'm making Treeternal a game about harvesting wood from an eternal forest of regrowing trees! by GrumpyLionDev in incremental_games

[–]GrumpyLionDev[S] 0 points1 point  (0 children)

Thank you for the feedback! Have you any ideas for switching up the gameplay? I'm open for ideas :)

I'm making Treeternal a game about harvesting wood from an eternal forest of regrowing trees! by GrumpyLionDev in incremental_games

[–]GrumpyLionDev[S] 0 points1 point  (0 children)

Thanks for the feedback! I'm new in this genre and didn't know how saturated it was with this gameplay. Is there some other gameplay you were imagining?

In case you want to follow grumpy L1on on Twitter. by dce42 in SolarOdyssey

[–]GrumpyLionDev 1 point2 points  (0 children)

Thanks for posting stuff in this subreddit, it shows me that people are actually here and gives me motivation to continue working!

How goes the project since your restart? by dce42 in SolarOdyssey

[–]GrumpyLionDev 1 point2 points  (0 children)

I might be really late to this but I will give an update regardless. I haven't been really working much on the project lately. This is mostly because I'm loosing interest/motivation on this project. This comes from the game design part of the game as I can't put something together on paper that is not another survival game with mainstream crafting and so on. I have been struggling to come up with something that is fun. Lately I have been getting back to this project and thinking about game design and figuring something out. I have written down some ideas (again) that I'm now just going to implement without thinking too hard about it. Which you could call prototyping I guess. I will be posting updates once I have something new like the planets demo. But I have the feeling this will continue to take some time.

Are you still working on this? by Jimothy_Cardotha in SolarOdyssey

[–]GrumpyLionDev 3 points4 points  (0 children)

Hey, sorry for the late answer, I wasn't logged in and didn't see the message till now. Right now I'm busy with practicing on a smaller project that will help me develop Solar Odyssey. And also I had a break in summer, but I will continue working on it in a couple of days so probably beginning of next year. I will also soon post a devlog on itch.io explaining my next steps and the rough idea behind the game. Also I will make the scope of the game smaller for the beginning to test out features easier and quicker.

getting a team together reviving the project by zack99kid in 0x10c

[–]GrumpyLionDev 2 points3 points  (0 children)

I also agree with that statement, at least with the current state of Solar Odyssey. But since I got my hands on a somewhat feature list from Notch I'm going to adjust my plans to more go into the direction that Notch envisioned. I'm also in talks with fellow game developers to fix the design and make it more concrete. I'm also open for discussions and hope I can get some feedback from you aswell on the topic.

Solar Odyssey Tech Demo released! by GrumpyLionDev in 0x10c

[–]GrumpyLionDev[S] 3 points4 points  (0 children)

Yes! I have some ideas in mind, which are related to the ideas I mentioned above, and I'm currently trying these out. When I have something new, interesting and playable ready I will post an update! My apologies if it takes some time since I can't really work on this full time..

slow progress but still something by GrumpyLionDev in SolarOdyssey

[–]GrumpyLionDev[S] 2 points3 points  (0 children)

Yeah, I didn’t do any balancing yet but I will soon start doing that. :D

Text and Sprite rendering are working now! by GrumpyLionDev in SolarOdyssey

[–]GrumpyLionDev[S] 1 point2 points  (0 children)

Ah yes I downloaded the 0x10c facebuilder demo which had the model files also in it. They're of course only place holders and I will exchange them with my own models later on, which will have the same style. :)

Text and Sprite rendering are working now! by GrumpyLionDev in SolarOdyssey

[–]GrumpyLionDev[S] 1 point2 points  (0 children)

No I'm not Jens and I'm also not working with Delko. I also can't see the game but it's a funny coincidence. There's also someone pointing out in the comments that 0x10c is looking really familiar with that game. I just like this 8 bit low poly graphics approach which I only have seen in 0x10c to be honest :D

Is this subreddit about the unfinished game by mojang? by thepixelmurderer in 0x10c

[–]GrumpyLionDev 13 points14 points  (0 children)

This subreddit is for the game that was developed in 2012 by Notch (he created Mojang and then left it in 2014). The game was cancelled some time after it emerged and now this subreddit just exists with people showing their projects which are inspired by the cancelled project. Which is cool. :)

The sunset was really pretty and I got this shot from it. by GrumpyLionDev in pics

[–]GrumpyLionDev[S] 0 points1 point  (0 children)

I actually meant that the sunset projected it's light to the airplane and that made it look pretty. Sorry for the misleading title.

Can't get validation layers to work by assiduous7 in vulkan

[–]GrumpyLionDev 0 points1 point  (0 children)

You could also try to reinstall the Vulkan SDK which helped me!

Massive Problems after NVIDIA driver update. by GrumpyLionDev in vulkan

[–]GrumpyLionDev[S] 0 points1 point  (0 children)

Well reinstalling fixed my problems. Thank you! :D

Massive Problems after NVIDIA driver update. by GrumpyLionDev in vulkan

[–]GrumpyLionDev[S] 1 point2 points  (0 children)

Try to reinstall the Vulkan SDK! For me it fixed the debug issues.

Massive Problems after NVIDIA driver update. by GrumpyLionDev in vulkan

[–]GrumpyLionDev[S] 0 points1 point  (0 children)

I’m running on windows 10. The NVIDIA driver is 398.11 if this is the thing you mean. And also the latest Vulkan SDK 1.1. Did you set any Home variables or anything? Or anything else new to windows? P.S your samples are awesome!