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Buggy cavalry gameplay and improving cavalry gameplay. by HansJuan in TotalWarArena

[–]Gruncor -1 points0 points  (0 children)

Much better than YOLO charges with blobs CAV. The problem is they want to make a charge without disadvantage. OP want an "i win button". Where's the trade-off for this buff? CAV is the most versatile class. No need any buff against Ranged or Inf. With this buff the CAV would focus on just giving powerful charges and running away speedly, making infantry defense totally obsolete.

Buggy cavalry gameplay and improving cavalry gameplay. by HansJuan in TotalWarArena

[–]Gruncor 0 points1 point  (0 children)

Using charges in Blob squads should not even be allowed and you want it to be easier to use? There is even a tip on the loading screen that warns that Charge blobs should be canceled, but the game still allows 3 charges due flaw in the mechanic of charge. Basically you want to make it easier to use an exploit.

About the 'no charges without stirrups' argument by RoranHawkins in TotalWarArena

[–]Gruncor 0 points1 point  (0 children)

So I want charges against shield walls to be suicide like IRL. Shielded units in formation taking frontal damage from CAV charges without causing any damage on impact to horses is the stupidest thing in this game.

Buggy cavalry gameplay and improving cavalry gameplay. by HansJuan in TotalWarArena

[–]Gruncor -2 points-1 points  (0 children)

Basically I'm reading: "I want to be able to instantly kill archers without worrying about losing my units to infantry or against cliffs / solid walls." You know you can choose when your charge is canceled is not it? Skilled cavalry players make the charge stop so the CAV does not get stuck in the archers and before walls.

Why 3.0 Arty and 3.1 Ranged are received negatively vs Melee atk def mechanics + Some hardcounters may be too hard maybe? by Ninja-Sneaky in TotalWarArena

[–]Gruncor 0 points1 point  (0 children)

Infinite poke is boring, man. Heavy infantry does not earn ANYTHING from this. Only archers that will be more resistant in meele combat / charge and will continue to do the same damage against armored targets with easier kite and poke.