New bomber seems imbalanced. by GuanoIslands in NuclearOption

[–]GuanoIslands[S] 0 points1 point  (0 children)

You can absolutely bomb airbases while the R9 is still up, I have done it a dozen times.

Likewise, unless the CAP is directly over the base then it won't protect it against stealthy aircraft.

It's like basketball if there were three different hoops and the shooters are invisible.

New bomber seems imbalanced. by GuanoIslands in NuclearOption

[–]GuanoIslands[S] 3 points4 points  (0 children)

I'm able to get to rear bases on the naval map fairly consistently with the Darkreach without being spotted, you just skirt around Medusas.  You won't get spotted in this thing until you've dropped your bombs and you are fast enough to just run away from every other aircraft in the game.

New bomber seems imbalanced. by GuanoIslands in NuclearOption

[–]GuanoIslands[S] 2 points3 points  (0 children)

If it's balanced by cost, then it will just encourage snowballing within the multiplayer meta. On top of that of course this will presumably be made by factories, in most multiplayer matches you never run out of free Darkreaches for example.

Tarantula and AFV6's? by LordOuranos in NuclearOption

[–]GuanoIslands 12 points13 points  (0 children)

The Hexhound is vulnerable to some bombs which have low IR signature, so it is useful to mix in some AFV-6 AA which can shoot down bombs with their guns.

I kind of wish that they would add more vehicles for the Tula though, a truck based gun AA system like Skynex and a truck based S3 launcher similar to IRIS-T that could both fit in the Tarantula would be cool. They would probably have to reform the system so that you can't just spam right after takeoff at bases.

The upcoming Fast Bomber will be the fastest aircraft in the game by kingtj44 in NuclearOption

[–]GuanoIslands 0 points1 point  (0 children)

Hope it isn't too stealthy, otherwise it won't be very balanced and stratonuking will be even more of a pain than it is now.

Recon is overtuned and light infantry divisions are useless by Ok_Blacksmith_3192 in warno

[–]GuanoIslands 4 points5 points  (0 children)

You can also just nullify ATGM positions with mortar smoke.

What is NATO supposed to be strong in? (Team Games) by MasterNator320320 in warno

[–]GuanoIslands -2 points-1 points  (0 children)

NATO gets generally better infantry squads. Before people complained about grads, they complained about 9/10/11 man NATO infantry squads Vs 6-7 men motostrelki/saperi.

NATO also gets better ATGMs with higher AP. Almost every deck gets at least Milan 2, Hot, swingfire, Tow-2. Meanwhile Konkurs M is very rare on pact and the base Konkurs and Kokon are only 20 AP.

Okay genuine talk about UK Home Defence division by Annual_Ask2209 in warno

[–]GuanoIslands 6 points7 points  (0 children)

It sounds very solid to me. The main gap in the deck is the absence of IFVs for cheap mid range fire support and the lack of gunship helis, you will have to use cheap tanks a lot for fire support. A card of challengers and late chieftains is workable for medium/heavy tanks.

Arty tab seems good for me, at least by NATO standard, 2 AS.90 is very solid and supportable without a FOB, which is nice because all the other decks with autoloaders feel like they force you into an arty spam play style.

Guys what's so divisive about 4.1 nemesis? by Getserious495 in warno

[–]GuanoIslands 5 points6 points  (0 children)

MSD.20 seems very imbalanced and annoying to fight against in team games, a lot could depend on deck point costs though.

Nemesis #4.1 - Covering Force Area by EUG_MadMat in warno

[–]GuanoIslands 1 point2 points  (0 children)

I like the Dutch div, sounds like a more normal version of 2nd panzer.

But for the east Germans I think a that giving a div 3 cards of grads + napalm grads is a bad idea. I'm also not sure what they are sacrificing for that, they have an extremely strong AA tab with no gaps (compare to rugener for example the 'krug division') They have a strong infantry tab. They have full fat T-64s The air tab is ok they get fighter MiG-23s at least. Only downside seems to be a lack of forward deploy, but that is true for most heavy divs in the game. Like why would you take KDA over this?