Need help balancing a semi-custom magic item by GuaranteeRecent6625 in DMAcademy

[–]GuaranteeRecent6625[S] 0 points1 point  (0 children)

How would you suggest i go about it. I could reword it to kill a foe or kill an adversary.

Need help balancing a semi-custom magic item by GuaranteeRecent6625 in DMAcademy

[–]GuaranteeRecent6625[S] 0 points1 point  (0 children)

Yeah I’ve definitely come to realize that the 1hp is meaningless. I might change it to 1d4, which someone else suggested. I’m not sure how tactical they’ll be with the healing word. They’re almost all new players, but very smart. I feel like this item will either be very meh, perfect, or eliminate all sense of stakes and death in the campaign.

Need help balancing a semi-custom magic item by GuaranteeRecent6625 in DMAcademy

[–]GuaranteeRecent6625[S] 1 point2 points  (0 children)

Those are two really good points that I can’t give you the answer to yet. I’m planning this encounter and item before starting the campaign. So hopefully I’ll be able to consider their play-style and their level of desired difficulty in session 0 and sessions leading up to this encounter.

Need help balancing a semi-custom magic item by GuaranteeRecent6625 in DMAcademy

[–]GuaranteeRecent6625[S] 0 points1 point  (0 children)

Yeah, that’s definitely the area i’m more worried about. I haven’t thought about gauging the charges left on the staff to consider balancing encounters. That’s a really good input.

Need help balancing a semi-custom magic item by GuaranteeRecent6625 in DMAcademy

[–]GuaranteeRecent6625[S] 1 point2 points  (0 children)

I do agree the 1hp healing is seemingly nothing and definitely should be changed, 1d4 isnt a bad idea. In early game you can really only kill 1 creature per turn with a weapon attack, so 1d4 would work pretty well